Hello there,
In this thread i’ll be trying to provide a general idea of how traits could work. The main aspect is the balance between chosing and not chosing a certain trait.
The postulated Paradigms:
Here’s the effect:
A skill that has a focus on dealing damage (that means any secondary effect of this skills doesnt offer enough reason to use that skill) should not have a trait increasing that damage any further. This would render the skill useless without the trait – or the trait useless. If the trait adds an additional, reasonable effect, it suddently becomes optional and therefore increases potential build variety.
Let me give you some practical examples:
Example 1:
Skill A deals damage in AoE and causes condition X.
Trait B increases that damage.
Trait C increases the effect of condition X.
Trait D adds a condition Y.
Example 2:
Skill A stuns enemy in a range of X.
Trait B increases that range by Y.
I want these paradigms to be discussed. You can also write down new example traits or argue about traits that currently don’t follow these paradigms and work or don’t work.
Note that these paradigms do not intend to BALANCE traits, but sure to increase BUILD VARIETY.
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