Nerf Warriors being way too OP
Having Healing Signet = ZOMBIE (its even better than Guardian’s virtue regen ridiculous)
While I do think Warriors needs some shavings here and there, comparing a Virtue to a Healing Skill is totally wrong.
Did you know that any heal is better than “Guardian’s Virtue Regen”?
Having Healing Signet = ZOMBIE (its even better than Guardian’s virtue regen ridiculous)
While I do think Warriors needs some shavings here and there, comparing a Virtue to a Healing Skill is totally wrong.
Did you know that any heal is better than “Guardian’s Virtue Regen”?
Exactly
Term “Guardian” means/reminds more likely tanky/support and the protector role for the team.
But if u see, Warriors can tank/survive way better than Guardians while they can do massive damage (ofc Guardians can give boons to allies but still Warriors are still way too over powered in both defensive and offensive ways)
While I do agree that warriors are too strong right now, I am confused why everyone has to start his/her own post about this subject.
EU Elona Reach – Void Sentinels
20k HP is nothing, nerf the bears instead.
Will update once Path of Fire releases.
The fact that everyone is posting their own topic about the subject expresses the depth and breadth of the frustration at such an obvious issue and its need to be addressed. It is important to have so many posts for the simple reason that the warrior community (having been easy mode for a while) is large. Clearly, the choice to make adequate nerfs will be met with resistance there. So, it is important to see that while the player base that detests how OP warriors are is fragmented generally, it comes together quite nicely when asked what class needs toned down.
So what your saying is warrior would be balanced if it hit about twice as hard a the ranger’s bear’s in PvE/WvW and only about 1 1/3 as hard in PvP.
The fact that everyone is posting their own topic about the subject expresses the depth and breadth of the frustration at such an obvious issue and its need to be addressed. It is important to have so many posts for the simple reason that the warrior community (having been easy mode for a while) is large. Clearly, the choice to make adequate nerfs will be met with resistance there. So, it is important to see that while the player base that detests how OP warriors are is fragmented generally, it comes together quite nicely when asked what class needs toned down.
Warriors are only OP vs noobs and condi bunkers. Any good player from any other profession will say that while warriors are in a good strong position right now they can still be easily beaten by a good well played counter build.
Of course warriors will push back. They were the “easy kill” for what 6-8 months after launch. The the meta turn into OP condition spamming which drove the warrior deeper in the kitten. Anet gave us some great tools and a few healing buffs to counter that meta. They might have over buffed us a bit but did not make us as OP as all these people are claiming us to be. We are just strong at killing bunkers, and condition spammers. Many of us fear that Anet will pull another knee jerk reaction and makethe warrior what it used to be, a poorly played ranger.
I see a lot of people who refuse to learn, adapt, and change their play style that cry because that can’t easily kill every class/build with 1 build.
“…let us eat and drink, for tomorrow we shall die;.”
These whiners are people who started playing after warrior got fixed. Warrior was known as a free kill for over half a year even with their high hp, high toughness, “easy to play” (looks at thieves) and high dmg. Everyone laughed at warriors, explaining these stats doesn’t matter as long as there is something like protection and aegis on other classes which btw we warriors do not have access to except via lyssa runes (best runes woo go lyssa!). Before HS buff it was seen as useless, warrior had no sustain. Now warrior has sustain which was asked for long time and now those who wants to hit their keyboard with their face and to win the battle by doing that whines they have to actually know what to do to win.
BTW if you want to learn how to play go to WvW dueling arena… atleast on my server it’s semi popular. You learn how to play each class by doing so. 1vs1 mostly, it’s the best way to learn. And if warrior is OP then what is the class which defeats Warrior? A god?
People seems using word “trolling” out of context way too often…
BTW if you want to learn how to play go to WvW dueling arena… atleast on my server it’s semi popular. You learn how to play each class by doing so. 1vs1 mostly, it’s the best way to learn. And if warrior is OP then what is the class which defeats Warrior? A god?
Zerk D/P thieves and some Mesmer builds totally wreck 2 of my warrior builds. I usually die to Thieves in about 20-30 seconds, Mesmers usually take longer.
“…let us eat and drink, for tomorrow we shall die;.”
You miss the point.
Warriors were easy kills.
Now warriors get easy kills.
Warriors can be beat (any class can) but the level of effort is higher given how it was buffed.
The warrior needed rapid buffing and should appreciate that it got that buffing and that it was rapid.
But, given it was a rapid set of buffs, does it really come as a surprise that the pendulum swung too far in the other direction? Would you really have preferred if all your changes came over 6-8 months to make them perfectly “balanced”? Isn’t clawing back some of the extremes still going to put you in a just fine position?
Warriors are hardly the problem for condition engineers but that doesn’t negate the fact that for most of the game, the warrior has gotten too many buffs and too few remaining weaknesses. This came BECAUSE you needed a triage.
This is the exact same thing I would ask they do for eles and rangers. Fast buff then pare them back when you really see what is OP.
You miss the point.
Warriors were easy kills.
Now warriors get easy kills.
Warriors can be beat (any class can) but the level of effort is higher given how it was buffed.The warrior needed rapid buffing and should appreciate that it got that buffing and that it was rapid.
But, given it was a rapid set of buffs, does it really come as a surprise that the pendulum swung too far in the other direction? Would you really have preferred if all your changes came over 6-8 months to make them perfectly “balanced”? Isn’t clawing back some of the extremes still going to put you in a just fine position?Warriors are hardly the problem for condition engineers but that doesn’t negate the fact that for most of the game, the warrior has gotten too many buffs and too few remaining weaknesses. This came BECAUSE you needed a triage.
This is the exact same thing I would ask they do for eles and rangers. Fast buff then pare them back when you really see what is OP.
I don’t deny that we still need some adjustments but for the past couple months all we have seen is “WARRIOR OP PLZ NERF” with the same reasons:
Highest Health
Highest Armor
Highest Damage
Highest Healing
but not objective reasons as to what and why it is OP. It’s all “I keep getting kill by this warrior and I can’t even hurt him. Wah wah wah”
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
“…let us eat and drink, for tomorrow we shall die;.”
You miss the point.
Warriors were easy kills.
Now warriors get easy kills.
Warriors can be beat (any class can) but the level of effort is higher given how it was buffed.The warrior needed rapid buffing and should appreciate that it got that buffing and that it was rapid.
But, given it was a rapid set of buffs, does it really come as a surprise that the pendulum swung too far in the other direction? Would you really have preferred if all your changes came over 6-8 months to make them perfectly “balanced”? Isn’t clawing back some of the extremes still going to put you in a just fine position?Warriors are hardly the problem for condition engineers but that doesn’t negate the fact that for most of the game, the warrior has gotten too many buffs and too few remaining weaknesses. This came BECAUSE you needed a triage.
This is the exact same thing I would ask they do for eles and rangers. Fast buff then pare them back when you really see what is OP.
I don’t deny that we still need some adjustments but for the past couple months all we have seen is “WARRIOR OP PLZ NERF” with the same reasons:
Highest Health
Highest Armor
Highest Damage
Highest Healingbut not objective reasons as to what and why it is OP. It’s all “I keep getting kill by this warrior and I can’t even hurt him. Wah wah wah”
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
Ah, I’ve seen this argument before. “X is not overpowered. Everything else is underpowered”.
Go play 50 games of tPvP. Make note of the following:
1. How many warriors are on the winning team
2. How many warriors are on the losing team
3. How many warriors are in the match
Surprise! You’ll find this amazing trend: the winning team, an overwhelming majority of the time, will have the most warriors.
(edited by Thedenofsin.7340)
You say Warrior is the easiest class. Then you say they can be beaten by any other class but with more effort than Warrior’s have to do.
Can you see it? Looks like everything is in order.
Maybe don’t play an advanced profession if you don’t have the skill level for it?
It would be silly to expect people who do not main a warrior to know exactly how a warrior should be nerfed back to size. They won’t know the solution but they certainly understand the problem.
And warriors do too. . . but it is hard to give up what was given.
Warriors know there are more warriors being played than other classes.
Warriors know that the common meta in zergs revolves around a hammer train.
Warriors know. . . but they are still human and are holding on to what they can’t keep.
I suspect the nerf will be far greater than if they proposed the changes themselves.
The base stats and healing signet aren’t the biggest problem from my perspective, though they are a big problem that adds a lot.
Stability and berserker stance.
Having immunity to all forms of cc, and immunity to all condition builds prevents anyone from slowing them down.
It is not fun to have every attempt to gain control of the battle met with a brainless “immune”.
BTW if you want to learn how to play go to WvW dueling arena… atleast on my server it’s semi popular. You learn how to play each class by doing so. 1vs1 mostly, it’s the best way to learn. And if warrior is OP then what is the class which defeats Warrior? A god?
Zerk D/P thieves and some Mesmer builds totally wreck 2 of my warrior builds. I usually die to Thieves in about 20-30 seconds, Mesmers usually take longer.
liar, /15chars
People seems using word “trolling” out of context way too often…
You miss the point.
Warriors were easy kills.
Now warriors get easy kills.
Warriors can be beat (any class can) but the level of effort is higher given how it was buffed.The warrior needed rapid buffing and should appreciate that it got that buffing and that it was rapid.
But, given it was a rapid set of buffs, does it really come as a surprise that the pendulum swung too far in the other direction? Would you really have preferred if all your changes came over 6-8 months to make them perfectly “balanced”? Isn’t clawing back some of the extremes still going to put you in a just fine position?Warriors are hardly the problem for condition engineers but that doesn’t negate the fact that for most of the game, the warrior has gotten too many buffs and too few remaining weaknesses. This came BECAUSE you needed a triage.
This is the exact same thing I would ask they do for eles and rangers. Fast buff then pare them back when you really see what is OP.
I don’t deny that we still need some adjustments but for the past couple months all we have seen is “WARRIOR OP PLZ NERF” with the same reasons:
Highest Health
Highest Armor
Highest Damage
Highest Healingbut not objective reasons as to what and why it is OP. It’s all “I keep getting kill by this warrior and I can’t even hurt him. Wah wah wah”
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
I would concur if it wasn’t the very definition of power creep.
Well maybe we can see some of that Whack-a-mole design they say that they don’t do>
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
This ^^
L E A V E T H E M A L O N E
Bring all other classes UP
I don’t even main my warrior, but I am extremely pleased about what it offers me when I play it. It’s almost perfectly balanced.
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
This ^^
L E A V E T H E M A L O N E
Bring all other classes UP
I don’t even main my warrior, but I am extremely pleased about what it offers me when I play it. It’s almost perfectly balanced.
No it isn’t perfectly balanced. It is OP. If you want to see a balanced class, look at guardian (and don’t compare it to a warrior). Guards can be tanky, guards can deal damage, but not at the same time. If a guard wants to deal damage they are almost as squishy as an ele/thief (we have the same tier of health). If we want to be tanky we deal next to no damage and have trouble killing a single vet in under a minute. That is what a balanced class looks like. Sure we have problems with our traitlines, and some of our skills (spirity weps) are useless.
Now take a guardian and compare it to a warrior and try to find a reason why you would chose guardian over warrior. Warriors can be tankier and deal more damage, can be amazing damage dealers and still be tanky, can have amazing power or crit or condi builds (which guard can only do crit build to deal dmg since power scaling is awful on them and we have access to one condition that deals dmg). AND a warrior can give better buffs/healing to other party members than a guard can. So really if warrior stays the same there really isn’t a reason to keep playing a guard (besides aoe stability which is one of the only reasons people keep one around).
And as a side note, I play both guard and warrior. I like them both, but I will be one of the first to say my warrior is OP and makes my guard look quite useless.
Phoenix Ascendant [ASH] | Rank 80
Despite people saying that healing signet is OP. I die more on my hambow than on my Thief, Mesmer, elementalist, engineer, Ranger, Necromancer, Guardian.
I thought healing signet is suppose to make me invincible.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The fact that everyone is posting their own topic about the subject expresses the depth and breadth of the frustration at such an obvious issue and its need to be addressed. It is important to have so many posts for the simple reason that the warrior community (having been easy mode for a while) is large. Clearly, the choice to make adequate nerfs will be met with resistance there. So, it is important to see that while the player base that detests how OP warriors are is fragmented generally, it comes together quite nicely when asked what class needs toned down.
Warriors are only OP vs noobs and condi bunkers. Any good player from any other profession will say that while warriors are in a good strong position right now they can still be easily beaten by a good well played counter build.
I see a lot of people who refuse to learn, adapt, and change their play style that cry because that can’t easily kill every class/build with 1 build.
THIS THIS THIS. I have no problems beating warriors on the majority of my professions, hell I can run circles around most warriors even on my power necro comedy chill build. The profession is so predictable and has so many tells that if your letting a hammer warrior chain you then you really are just doing it wrong. I rolled a war myself, took it to 80 and I have fun on it playing, Axe/Shield/Greatsword.
It’s a fun class to play and IF PLAYED RIGHT will look OP to players that have no clue how to fight it or don’t know how to stop you running away. Yes I lose on my warrior, even to condition professions that so many people seem to think we are immune too. A well played condition necro or condition engineer will kill me and quite easily too if they know what they are doing. Many professions can kill warriors easily if they play their profession correctly. Cleansing Ire is not some god-like anti-condition trait like so many people seem to think it is.
Is the warrior pretty well rounded…yes, can it be countered ABSOLUTELY yes, is it OP…NO. Not at all. It’s just a popular profession that’s in a decent place and if played well, you will excel.
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro
People keep posting “what what class is op” are kinda immature.
when a class is considered “OP”, it means this class win every game every fight easily with any builds that this class can use. So warrior OP? I will believe so if you carry every game with a rifle build.
So warriors are not OP, what keeps you guys complaining is that you keep getting your kitten kicked by some builds from warrior in 1V1.
And look at 5v5, warriors are classes which need to be in melee range to be a threat, that means you ranged classes have the chance to dump bunch skills on them before they can reach you, now you casuals say “wow he has berserker OP stance and endure OP pain blah blah blah”, why wouldn’t you run away when you see him has these stances on from at least 900 away? Warrior can really focus on one target at a time, he can’t do much for team except banners(a build which build not you guys complaining about), I have once scored 240 points and still lost that game, I earn 180 points per game but my win ratio is just above 50%.
Anyway, if you still wanna complain pls use “what what build of warrior is OP and because in TEAM GAME this warrior did what what to me” format. That make you sound reasonable but not some kids just get owned.
Further more, warriors are going to be nerfed in March, you guys have too much time to claim something that had already been confirmed.
I know super secret ancient non bannable exploit
- LEARNING TO PLAY
Please before posting useless thread like this, do the search and find 50 other identical threads.
By the way my favourite tpvp build is longbow + rifle pure power 30/10/0/0/30 build not using cleansing ire or a single stance. I beat hambow stance spamming warriors with ease. Because i can play this game and learn while doing it.
(edited by Introp.8465)
for your knowledge: op means overperforming, not unkillable.
and yes warrior isnt op. some warrior BUILDS are OP. yes some skills and traits are fine. but the Sum of it not. yes these overperforming builds can be killed even in a 1vs1. but the reward risk ratio isnt on the same scale. ppl have a simple mind, the most dont know what makes these warrior builds op and just see the common used skills or traits. as example nobody mentions ever http://wiki.guildwars2.com/wiki/Armored_Attack . but this trait alone overs a lot of power (mainsrc of dmg) for tanky builds. does ppl speak about that trait? no, cause not all player use a tablecalculation to see where the breakpoints of the equation is, that lets some warriors builds overperfom. another common point of these op builds is the lack of real counterplay. as example u cant really counter healing signet. the only weakness is burst dmg, but that puts u in a dangerous position vs this high toughness, high power builds.
(edited by hooma.9642)
^ Hooma
btw OP means overpowered
Id think only a 4 stance build being very strong to beat for bad players, but again, wait those seconds instead beating head against the wall…. anyways
i surely cant catch them at all in wvw even with teleports.
warriors are turbo mode at the moment.
I see no problems with warriors being the over all best class. A lot of gamers are casual, and therefore play a class that’s easy to be good at. Not to mention the skill gap. Yes warriors can be very powerful, but no, most of the time they are scrubs. Also As a thief i like running into a challenging melee class opponent… I find highly skilled or “OP” to be the most fun to fight agianst
Ryan:
Casual players should have a very mediocre but adequate class. The warrior should be that. Mediocre at everything it does BUT has the ability to use every weapon, wear heavy armor etc. They should be the non-quirky version of an engineer with lots of builds but very little which is best of all classes.
They are the generalist of fighters versus specialists.
Ryan:
Casual players should have a very mediocre but adequate class. If that is the role of the warrior (not sure it is or should be), the warrior should be mediocre at everything it does BUT has the ability to use every weapon, wear heavy armor etc. They should be the non-quirky version of an engineer with lots of builds but very little which is best of all classes. And unlike the engineer, they should be easy to play.
They are the generalist of fighters versus specialists.
I think the simple solution to warriors in nerf there mobility.
If just make there gap closers need a target then that would balance them with there high hp/toughness/damage/armor. Sure they would be scary to be the focus of but there ability to just run away and regen if you get the better of them would be removed.
After all full plate mail should not be out running people in light and med. armor. Nerf mobility and you increase risk/reward of the class.
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
This ^^
L E A V E T H E M A L O N E
Bring all other classes UP
I don’t even main my warrior, but I am extremely pleased about what it offers me when I play it. It’s almost perfectly balanced.No it isn’t perfectly balanced. It is OP. If you want to see a balanced class, look at guardian (and don’t compare it to a warrior). Guards can be tanky, guards can deal damage, but not at the same time. If a guard wants to deal damage they are almost as squishy as an ele/thief (we have the same tier of health). If we want to be tanky we deal next to no damage and have trouble killing a single vet in under a minute. That is what a balanced class looks like. Sure we have problems with our traitlines, and some of our skills (spirity weps) are useless.
Now take a guardian and compare it to a warrior and try to find a reason why you would chose guardian over warrior. Warriors can be tankier and deal more damage, can be amazing damage dealers and still be tanky, can have amazing power or crit or condi builds (which guard can only do crit build to deal dmg since power scaling is awful on them and we have access to one condition that deals dmg). AND a warrior can give better buffs/healing to other party members than a guard can. So really if warrior stays the same there really isn’t a reason to keep playing a guard (besides aoe stability which is one of the only reasons people keep one around).
And as a side note, I play both guard and warrior. I like them both, but I will be one of the first to say my warrior is OP and makes my guard look quite useless.
I really could not agree more. While I just started really playing my guardian last week (so I’m clearly no expert yet), I absolutely love the class. It is very well designed, brings lots of utility, has lots of nice synergies between traits/skills, can be made useful in all aspects of the game and can be fit to your playstyle. But from each strength you choose follows a weakness. The guardian is – for me at least – the reference class when it comes to balance.
Ryan:
Casual players should have a very mediocre but adequate class. If that is the role of the warrior (not sure it is or should be), the warrior should be mediocre at everything it does BUT has the ability to use every weapon, wear heavy armor etc. They should be the non-quirky version of an engineer with lots of builds but very little which is best of all classes. And unlike the engineer, they should be easy to play.
They are the generalist of fighters versus specialists.
So basically make the class terribly bad just because it is simpler in mechanics than others.
Makes sense.
Why not just take it out of the game?
You people claim to want balance but it’s posts like these that give you away. You’re just mad and upset because you don’t get your way. This has nothing to do with balance.
@eleshazar if you have no idea why people would take a guardian over a warrior i suggest you might want to reconsider playing guardian. You’re obviously doing something very wrong.
Ryan:
Casual players should have a very mediocre but adequate class. The warrior should be that. Mediocre at everything it does BUT has the ability to use every weapon, wear heavy armor etc. They should be the non-quirky version of an engineer with lots of builds but very little which is best of all classes.
They are the generalist of fighters versus specialists.
So we can have 19 weapon slots? Yes please.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
BTW if you want to learn how to play go to WvW dueling arena… atleast on my server it’s semi popular. You learn how to play each class by doing so. 1vs1 mostly, it’s the best way to learn. And if warrior is OP then what is the class which defeats Warrior? A god?
Zerk D/P thieves and some Mesmer builds totally wreck 2 of my warrior builds. I usually die to Thieves in about 20-30 seconds, Mesmers usually take longer.
liar, /15chars
Except Zerk D/P thieves and Mesmers can wreck warriors.
- D/P has huge burst damage that warriors can’t defend himself from. D/P can spam blind fields, as the warrior get off the blind field, D/P can just leap to stealth.
- Mesmers can clone away and keep the warrior guessing which one is the real mesmer and then die to all that conditions he has. Not even Cleansing Ire will save him with stacks of condis on him. Mesmers also have a build to burst for huge damage. Blurred Frenzy gives them invulnerability while doing huge damage, it would be nice to walk out like hundred blades but they get an on-demand immobilize on the same weaponset. Try Cleansing Ire your way out of that.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ryan:
Casual players should have a very mediocre but adequate class. The warrior should be that. Mediocre at everything it does BUT has the ability to use every weapon, wear heavy armor etc. They should be the non-quirky version of an engineer with lots of builds but very little which is best of all classes.
They are the generalist of fighters versus specialists.
da what…
that is so ubsurd it’s not even funny.
how about the most popular class receives all the buffs the less popular class receives all the nerf. <sarcastic joke
i’ll be rather blunt with this because I’ve paid enough attention to your statements to know that you want warriors made useless.
you admitted yourself that a class can be op and under repsented as well as up and over. yet just prior to that you say a class needs to be nerfed or buffed to bring it into class balance.
you asked me if I want class variety i’ll be blunt. the day anet starts their balance around whose played most i’ll quit gw2 and so will many others. I want people to play how they want and I sure as hell won’t tolerate my fun being ruined because other people like warriors.
I played theif in wvw necro in wvw warrior in wvw working on a engi atm.
I laugh at the fact people think that warriors have the best dps in the game. 1stly eles have the higest burst dps in the game.
second place for single target goes to you probably didn’t guess it theif thirdly is finnaly everyones fav ok i’m joking its the guardian not warrior.
heres the thing.
warriors hit high numbers with 100 blades it’s the highest hitting skill in the game. the thing is it’s 3 seconds several classes will out dps 100 blades
seriously warrior is about half way on the dps ladder.
warriors being tanky.
I’ve been playing a bunker warrior lately I main a condition warrior about to go back.
guess what I melt to conditions. wait warriors are immune yeah for 8 seconds. cleansing ire. useless in a posion field or in a area with large condition aoe which can easily litter a pvp point. healing sig posion wrecks it worse then any other heal. hell lets compare that to what ele and engis have immunity!!!!!! at certain percentages of hp.
what I do see is warrior have easy to dodge attacks some of which have no where near enough pay off for the effort (looking at you final thrust). 9/10 warriors I play against are easily beat and guess what i’m counting the ungodly hambow build into this too.
I use 1 stun break / stable skill signet of the dolyak and hambow is a joke. I dodge the attacks and simply wreck them.
yes other classes do need buffs to bring their versitilty to that of warriors. no one should feel shoe horned into a class to play a role that you want.
if skill becomes the defining factor for ability then all welcome the glorious rule of the elementalist.
which is why it won’t a class requiring skill must be in balance with one that is made simplier.
(edited by wildfang.9670)
Ryan:
Casual players should have a very mediocre but adequate class. The warrior should be that. Mediocre at everything it does BUT has the ability to use every weapon, wear heavy armor etc. They should be the non-quirky version of an engineer with lots of builds but very little which is best of all classes.
They are the generalist of fighters versus specialists.
da what…
that is so ubsurd it’s not even funny.
how about the most popular class receives all the buffs the less popular class receives all the nerf. <sarcastic joke
i’ll be rather blunt with this because I’ve paid enough attention to your statements to know that you want warriors made useless.
you admitted yourself that a class can be op and under repsented as well as up and over. yet just prior to that you say a class needs to be nerfed or buffed to bring it into class balance.
you asked me if I want class variety i’ll be blunt. the day anet starts their balance around whose played most i’ll quit gw2 and so will many others. I want people to play how they want and I sure as hell won’t tolerate my fun being ruined because other people like warriors.
I played theif in wvw necro in wvw warrior in wvw working on a engi atm.
I laugh at the fact people think that warriors have the best dps in the game. 1stly eles have the higest burst dps in the game.
second place for single target goes to you probably didn’t guess it theif thirdly is finnaly everyones fav ok i’m joking its the guardian not warrior. wait but you don’t hit well heres the secret (guardians do more dps if they have the exact same might stacks! which is easy if your on a good team)
heres the thing.
warriors hit high numbers with 100 blades it’s the highest hitting skill in the game. the thing is it’s 3 seconds several classes will out dps 100 blades. this is btw a common trend with warriors.
kill shot 1 shot people yeah at max adrenaline and various other things being in place I won’t go into much detail. guess what else will 1 hit you fire grab from a ele. does aoe damage easy to get a burn on for a ele even easier then filling the adrenaline bar and has little to no tells. (does have a 40 second cd) which won’t matter if it 1 shots you.
seriously warrior is about half way on the dps ladder.
warriors being tanky.
I’ve been playing a bunker warrior lately I main a condition warrior about to go back.
guess what I melt to conditions. wait warriors are immune yeah for 8 seconds. cleansing ire. useless in a posion field or in a area with large condition aoe which can easily litter a pvp point. healing sig posion wrecks it worse then any other heal. hell lets compare that to what ele and engis have immunity!!!!!! at certain percentages of hp.
what I do see is warrior have easy to dodge attacks some of which have no where near enough pay off for the effort (looking at you final thrust). 9/10 warriors I play against are easily beat and guess what i’m counting the ungodly hambow build into this too.
I use 1 stun break / stable skill signet of the dolyak and hambow is a joke. I dodge the attacks and simply wreck them.
yes other classes do need buffs to bring their versitilty to that of warriors. no one should feel shoe horned into a class to play a role that you want.
(edited by wildfang.9670)
To sort of generally respond to a number of people in this thread:
Warriors are the definition of an easy-to-play class. Every skill works as a standalone ability, every utility has a single, clearly-defined purpose, and, most obviously of all, the class has a huge number of passive benefits, like healing signet and cleansing ire, not to mention adrenaline being the single most simple mechanic any class has, and the only mechanic unique to warriors.
However, this doesn’t mean they should be unviable, even at high level play. Yes, when played perfectly and in ideal situations they should be inferior to a higher-skillcap class. But a low-skill class will still (ideally) be useful in a situation where they make a mistake, or a strategy goes out the window, while with a difficult class things tend to get out of hand really quickly.
That being said, warriors are probably not where they should be on the scale of things, in that very often they will still beat a more difficult class, even if nothing goes wrong. Part of this is conquest. Point combat drastically lowers the skill ceiling for every class, because it limits a number of different tactics available to skilled play (mostly movement-based and LoS-based stuff) while hurting easy play vastly less.
The same sort of goes for zerg combat, because the zerg has a high tendency to reduce the effectiveness of any active defense.
TL;DR: Warriors are undisputedly the easiest class to play, but they shouldn’t be unviable for a number of reasons. They are still somewhat overpowered though, and I attribute a lot of that to point/zerg-based combat in PvP/WvW.
The fact that everyone is posting their own topic about the subject expresses the depth and breadth of the frustration at such an obvious issue and its need to be addressed. It is important to have so many posts for the simple reason that the warrior community (having been easy mode for a while) is large. Clearly, the choice to make adequate nerfs will be met with resistance there. So, it is important to see that while the player base that detests how OP warriors are is fragmented generally, it comes together quite nicely when asked what class needs toned down.
Everyone? You mean like 3 people? Hardly everyone.
And then it’s usually all the same people posting the same stupid reasons why warrior should be nerfed over and over in those threads.
I think the simple solution to warriors in nerf there mobility.
If just make there gap closers need a target then that would balance them with there high hp/toughness/damage/armor. Sure they would be scary to be the focus of but there ability to just run away and regen if you get the better of them would be removed.
After all full plate mail should not be out running people in light and med. armor. Nerf mobility and you increase risk/reward of the class.
indeed warriors should be fighters not the best at retreating and control a whole fight while regenerating insane amounts of health without almost none being able to catch them
(edited by jihm.2315)
I think the simple solution to warriors in nerf there mobility.
If just make there gap closers need a target then that would balance them with there high hp/toughness/damage/armor. Sure they would be scary to be the focus of but there ability to just run away and regen if you get the better of them would be removed.
After all full plate mail should not be out running people in light and med. armor. Nerf mobility and you increase risk/reward of the class.
indeed warriors should be fighters not the best at retreating and control a whole fight while regenerating insane amounts of health without almost none being able to catch them
warriors is not op because they can run. If someone run away from you in a fight you have won. Why is that so hard to understand for some people. Guardian is there to control the fight and stay to the end not warrior. Warrior was never advertised as a tank class in this game.
Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.
Working as intended.
I think the simple solution to warriors in nerf there mobility.
If just make there gap closers need a target then that would balance them with there high hp/toughness/damage/armor. Sure they would be scary to be the focus of but there ability to just run away and regen if you get the better of them would be removed.
After all full plate mail should not be out running people in light and med. armor. Nerf mobility and you increase risk/reward of the class.
indeed warriors should be fighters not the best at retreating and control a whole fight while regenerating insane amounts of health without almost none being able to catch them
warriors is not op because they can run. If someone run away from you in a fight you have won. Why is that so hard to understand for some people. Guardian is there to control the fight and stay to the end not warrior. Warrior was never advertised as a tank class in this game.
Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.
Working as intended.
do they stay in fight though?
nowhere it writes unbeatable while moving.
(edited by jihm.2315)
It’s funny to see how ppl still bring to the table the classic 1vs1 to argue that a class is OP or not WHEN this game isn’t near to be optimal to any 1vs1 encounters. PvPers I know you all want 1vs1 but 1vs1 is a terrible way to judge and compare classes. This is why I don’t even care about WvW roaming anymore. Because no matter what I don I will allways encouter 1 guys that knows exactly what to do agaist my class and not matter what I do I will die and die angaist him. This also applys to the childs that cry for nerfs when they lost 1vs1. GW2 IS NOT A GAME TO DO 1 VS1
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
This ^^
L E A V E T H E M A L O N E
Bring all other classes UP
I don’t even main my warrior, but I am extremely pleased about what it offers me when I play it. It’s almost perfectly balanced.No it isn’t perfectly balanced. It is OP. If you want to see a balanced class, look at guardian (and don’t compare it to a warrior). Guards can be tanky, guards can deal damage, but not at the same time. If a guard wants to deal damage they are almost as squishy as an ele/thief (we have the same tier of health). If we want to be tanky we deal next to no damage and have trouble killing a single vet in under a minute. That is what a balanced class looks like. Sure we have problems with our traitlines, and some of our skills (spirity weps) are useless.
Now take a guardian and compare it to a warrior and try to find a reason why you would chose guardian over warrior. Warriors can be tankier and deal more damage, can be amazing damage dealers and still be tanky, can have amazing power or crit or condi builds (which guard can only do crit build to deal dmg since power scaling is awful on them and we have access to one condition that deals dmg). AND a warrior can give better buffs/healing to other party members than a guard can. So really if warrior stays the same there really isn’t a reason to keep playing a guard (besides aoe stability which is one of the only reasons people keep one around).
And as a side note, I play both guard and warrior. I like them both, but I will be one of the first to say my warrior is OP and makes my guard look quite useless.
Totally agreed with this
Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.
“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?
u are saying this is not OP?
Warriors are way too op
Exactly how OP are they allowed to be, then?
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Well ele’s had all their regens,healing signet and heals nerfed because they were deemed too strong and unkillable.
Now a warrior can stand there and outregen my ele’s attacks without actively doing anything, which I just find hilarious!
Ele’s had RTL nerfed to 40 seconds with no target
Yet rush stays at 20 seconds with no target.
Adrenaline regen is just too easy. It would have been ok if you could only gain it on attacking. But now you get it on attacking, being attacked, not being attacked, pressing a button, spending an adrenal ability…..endless sources! You may as well just have a perma full adrenal bar.
The lack of ICD with abilities based of the bar is what makes warriors so strong (that combined with top health and top armour). Cleansing ire should have an icd. Adrenal health just ticks too frequently.
Dogged march should have an ICD as well being an adept tier skill. Perma 33 percent resistance with a regen at adept level. The ele version is a master tier level without the regen…
Warriors weakness was meant to be weak to conditions and cc and have to rely on others to help them with this area. Since they have made it so warriors have the best self condition clear in the game they’re just one man armies.
Well ele’s had all their regens,healing signet and heals nerfed because they were deemed too strong and unkillable.
Now a warrior can stand there and outregen my ele’s attacks without actively doing anything, which I just find hilarious!
Ele’s had RTL nerfed to 40 seconds with no target
Yet rush stays at 20 seconds with no target.
Adrenaline regen is just too easy. It would have been ok if you could only gain it on attacking. But now you get it on attacking, being attacked, not being attacked, pressing a button, spending an adrenal ability…..endless sources! You may as well just have a perma full adrenal bar.
The lack of ICD with abilities based of the bar is what makes warriors so strong (that combined with top health and top armour). Cleansing ire should have an icd. Adrenal health just ticks too frequently.
Dogged march should have an ICD as well being an adept tier skill. Perma 33 percent resistance with a regen at adept level. The ele version is a master tier level without the regen…
Warriors weakness was meant to be weak to conditions and cc and have to rely on others to help them with this area. Since they have made it so warriors have the best self condition clear in the game they’re just one man armies.
with what you are hitting said warrior – a fist?
because recently i met alot of eles which kill me faster than i thought they could (3 to 8s, if i dont have my stun braker off cd and if i fail to dodge their opening). And healing signet is good againt bunker builds, it absolutely sucks kitten against burst builds, for which most eles go for.
For 100th time, maybe its you, not the game?
And for the love of guild wars gods, that extra 200-300 armor means absolutely nothing. As if you said – class A has 10k hp, class B – 10k+1 hp, therefor class B has highest hp of them all
The problem is simply the healing signet. It is too strong.
Thats right introp. Eles can burst you down in 3 seconds….Eles can hit you for a total of 20k+. Because all eles run 30,30,10 with all zerker gear, scholar runes and arcane skills as they just love getting one shot by everyone else. It’s a well known spec, I mean who specs in arcane anymore!
Like that guy who said he’s seen eles kill people with just a ride the lightning.
That’s why on the ‘which classes need improvement’ thread from anet, a large percentage of the people were using up a slot to ask for warriors to be toned down. Maybe they meant that it was eles who should be toned down, i mean they’re out there killing warriors in 3 seconds.