[PvX] Infilrators skills break immobilize?
Zero i summon thee
A warrior getting chained in harms way is quite different than a thief getting chained in harms way.. Mostly due to the latter being flattened rather quickly. (we don’t have stability or invulnerability). Mesmer blink works the same way. You’re still “immobilized” wherever you teleport to, but it’s counter play to being perma-chained and steamrolled.
It’s kind of like rock paper scissors… Immobilize beats run, but teleport beats immobilize (you can relocate yourself, but you still can’t “run” until immob wears off).
We still have to either blow utility cooldowns for 3 of the skills (2 actually break immob by design, shadowstep is merely a teleport).
The rest are skillful effects that require in-range targets and/or use initiative.
For example. Small group fight: I get immobilized, I shadowstep to relocate, someone else gets on me on my new location and immobilizes me again. I can shadow return back to the old spot (where the other opponent is) OR I can steal to a 3rd guy or use Shadow Shot on an ambient creature to move again. Either way stuff (that I would otherwise use for purposes other than being immobilized) is on cooldown or I used initiative that now needs to be regenerated. It’s not like I can endlessly teleport for free.
Wow, this is new.
Because heaven forbid a thief uses his skills to anything useful,
You used a skill to immobilize him, he used a skill to break out of it, seems pretty normal to me, some of those skills even remove conditions.
Aren’t they a class by design, not meant to get caught? So I say it’s working as intended,
Deal with it?
Let’s recap:
Thieves should not hit hard
Thieves should not stealth
Thieves should be affected by chill
Thieves should not have initiative
Thieves should not spam evades
Thieves should not be able to cure immobilize now
I always knew my class was supposed to be that of the Ebonhawk chicken variety, sad thing is, they would still be tougher
I’ll take the liberty of posting this to the “Thief nerf wish list” if nobody else has done so already.
Soo many QQ threads… It’s getting ridiculous… The only issue I see w/ thieves is that they’re extremely punishing to inexperienced players, who get melted in seconds and often don’t even know what the thief was doing.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
It seems ridiculous to me that thieves have so many skills that aren’t stun breakers but still ‘break’ immobilize.
Immobilize is not stun, you can not move but – unlike during a stun – you can activate skills. Why should a stunbreaker be required to counter it?
nobody in this thread seems to realize that no amount of crying they do will stop ANet from nerfing this over the top class. immobilize is called immobilize for a reason, you shouldn’t be able to move. how is this a thief QQ thread at all? no other classes besides mesmer can move while they are immobilized, it doesn’t make sense.
Well, firstly, immobilise isn’t a stun. Secondly, teleports are not physical movements that could possibly fall under restrictions of immobilise AND they don’t remove the condition, so even when they teleport they still won’t be able to move afterwards unless they cleanse the condition. How in the name of all that’s holy can you argue that a skill like Blink or Shadowstep is an actual bodily movement? IT ISN’T. Hell, Blink is even in a category called “Manipulation”.
Another “complaining for the sake of complaining” thread. Nothing to see here. Just a bunch of blubbering morons as usual.
Resident Thief
(edited by Auesis.7301)
nobody in this thread seems to realize that no amount of crying they do will stop ANet from nerfing this over the top class. immobilize is called immobilize for a reason, you shouldn’t be able to move. how is this a thief QQ thread at all? no other classes besides mesmer can move while they are immobilized, it doesn’t make sense.
What does any of this even mean? You specifically referred to thief and only “infiltrator’s” skills…
Any teleport style skill can still relocate you when immobilized, because a teleport does not require physical movement. The catch is you are still immobilized wherever you land until the effect wears off.
Now, you could argue that that is exactly what the problem is, and I can see your point but I feel that’s a very narrow scope of consideration. If you figure how much of a hard counter immobilizing would be on softer targets everyone would run it (and I mean more than those that already are).
Immobilize would have far less counter-play for classes that can’t handle heavy face smashing while standing in a warriors longbow fire field. If this were the case then immobilize would have to be treated like a control effect and be added to the list of what stability can protect you from, but then classes that can already chain stability and nike away in a flash would have less counter play and the only way to counter it would be to nike fast enough to catch them, or let them run (which already happens enough).
The thing is different classes/builds are supposed to excel at different things and that is by design. This isn’t supposed to be an all around even playing field where everybody plays the same class with the same stats and everything affects them the same way. If you’re fighting something and immobilize isn’t working against them you need to improvise.
Here’s another example: Facing a bomb kit engi at melee range. On my thief I can absolutely not engage them like I can other classes. They will kite you into bombs and you’ll spend more time getting slowed/lit on fire/falling on your face and getting pooped on than you will actually doing damage. I could argue that they shouldn’t be able to spam so many different kinds of bombs so fast because no other class can but no other class is supposed to be able to do what engineer can by design.
You have to use more patience, wait for an opening then go in to burst, back off again, and repeat, or go straight up ranged with a shortbow. You should have different weapons in your inventory and if something isn’t working, drop combat if possible and switch and then dive back in.
It’s not only thieves and mesmers, silly. Eles, guardians, and even necros are perfectly capable of porting while immobilized.
I doubt the OP had all of those in mind when creating this complain-thread.
Yeah I think the op has gotten the point, horse is dead, good job you can go home now.
/thread please
Wow this is a new one.
nobody in this thread seems to realize that no amount of crying they do will stop ANet from nerfing this over the top class. immobilize is called immobilize for a reason, you shouldn’t be able to move. how is this a thief QQ thread at all? no other classes besides mesmer can move while they are immobilized, it doesn’t make sense.
Immobilize is a condition …… so all with a condition removing can take it off ….
nobody in this thread seems to realize that no amount of crying they do will stop ANet from nerfing this over the top class. immobilize is called immobilize for a reason, you shouldn’t be able to move. how is this a thief QQ thread at all? no other classes besides mesmer can move while they are immobilized, it doesn’t make sense.
You know your signature says that you play warrior… yet you seem to understand that thieves actually deal with immobolizes a whole lot less effectively than a warrior. I mean, warrior even has a trait that lets any use of a movement ability break the immobilize altogether.
If a thief burns his shadowstep, infiltrator’s strike/return, etc. to deal with your immobilize, congratulations, you just put a utility on cooldown or wasted a chunk of the thief’s initiative just to clear that one condition. Now push your advantage, don’t go afk and let him kill you while you post a stupid thread on the forum.
Maguuma
There’s only 1 class that’s immune to immobilize and it’s not thief. Has anyone ever tried to use body shot on a warrior? They literally continue walking like it was nothing.