Reworking elite skills system

Reworking elite skills system

in Profession Balance

Posted by: CratZ.6270

CratZ.6270

I think the elite skills currently are a bit boring in the game. Most are on a very long cool down, which makes for a feeling where they are not a “part” of the real build and many even lock you out from your other skills while using it. I’m not arguing the efficiency of these skills but the fact that it basically feels you are playing a different game for the few seconds you have elite in use. I’m bad at describing things.

In addition many Elites aren’t affected by traits either.

I firmly believe build diversity could be improved on by either:

- allow normal skills to be equipped in elite slot, or
- introduce more elite skills with CD less than ~90 sec and belonging to the categories that normal skills are divided into. There already is a number of elites behaving this way like: Minion, signet of rage etc.

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Posted by: Bhawb.7408

Bhawb.7408

I think the second option is best. There is the potential (albeit maybe rare, or not existent yet) for abuse with a 4th utility slot.

However I do agree there should be far more elites that should be per-use weaker, but up more often, and with more inclusion with traiting.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Reworking elite skills system

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I would love to have abilities in my Elite slot that I actually feel like using. Right now I just carry Plague Form around in WvW solely to stomp 5 of the classes reliably, then I end up having a bit more fun if I get into a larger-scale fight and dive on top of a stack.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Reworking elite skills system

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Posted by: sternenstaub.8763

sternenstaub.8763

“We take all you loved about GuildWars1 and …” well you know the rest

One of the great things was, that a lot of Elite skills were just stronger Versions of one of your normal skills. Sometimes simply requiring less Energy, or being AoE or whatever. I could see so much skills that could be implemented as a stronger Elite Version.

As the system in itself has changed with just 3 utility skills, this might be bit OP when you can have a utility skill twice, but I still think this would be great. I am not a big fan of skills that rob you of your main build like most skills do with form changing and having more skills that increase the direct power of your build would be so much more rewarding than the current ones.

BTW. The Flesh Golem is exactly such a skill. The thief Venom is such a skill.

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Posted by: D I V A.6018

D I V A.6018

Great Idea.
Every Professionshould be able to specialize into a category by taking a certain elite skill.

  • Guardians: (Elite) Shout, Symbol, Consecration, Meditation, Spirit Weapon, Signet*
  • Necros: (Elite) Well, Signet, Mark, Corruption, Spectral*

Those should have a similar power level as some higher Cd skills from Transformation elites.

D I V A

Reworking elite skills system

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Posted by: rhodoc.2381

rhodoc.2381

+1 for equipping non elite on elite slot.

Also i ve got an idea but needs balancing. When you equip non-elite skill on elite slot, make it behave like elite. I mean every skills will have elite mode so they will be more usefull or something. But yeah needs hella balancing.

[VcY] Velocity – Gargamell

Reworking elite skills system

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Posted by: Bhawb.7408

Bhawb.7408

+1 for equipping non elite on elite slot.

Also i ve got an idea but needs balancing. When you equip non-elite skill on elite slot, make it behave like elite. I mean every skills will have elite mode so they will be more usefull or something. But yeah needs hella balancing.

Be a bit difficult for them to essentially introduce 320 new elite skills into the game…

But of Corpse – Watch us on YouTube
My PvP Minion Build

Reworking elite skills system

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Posted by: infantrydiv.1620

infantrydiv.1620

Many of the elite skills are extremely gimmicky or easy to use…take necro plague form (3 buttons, wow!) or thieve’s guild… I like your idea a lot

Ranger//Necro

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Posted by: Creld.8702

Creld.8702

I would love to be able to take a fourth turret as an engineer. Honestly, just the prospect of using something other than supply crate is really nice, and it would probably increase build diversity. I’d be fine with it functioning as just another skill slot, with the option for elites to be used instead. Most elites tend to be short duration game changers, this would open up the option to have more sustained dps on classes.

Problem is it could allow more burst, but I think just the option to say, no thank you signet of rage and put, say, another stance could make things more varied in pvp.

The one I think that would get the most benefit is probably mesmer. Taking a shorter cooldown ability in the elite slot (which should not count as an elite skill for rune procs) could give them a more versatile skillset. Of course, the meta will shift to compensate and the new “best” builds would shine through as always, but there is a chance, a good chance, that more builds will be viable and competitive in structured pvp.

Also, who knows, maybe the ability to slot more cleanses will finally balance out the condition meta? Probably not. /anengycandream

PS: Hobosacks. Still waiting.

Asura Engineer- Aelara Fole

Reworking elite skills system

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Posted by: Carighan.6758

Carighan.6758

I love the idea of simply having “better” skills again. You cannot equip that Elite XYZ together with XYZ, ofc.

And then Mesmers could once again have an elite which duplicates an utility skill they use.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.