I want to share some thoughts over the first topic, connected with Fractals since is one of my favorite places, and I’ve spend most of my time there so far.
A lot was changed during the last fract update, and all for the better.
1. The new way different fractals are rolled looks wrong for me:
a. I can’t compare either of the tiers by time required and difficulty, but what I know is before the change it was completely random – you can get a super fast line up with Swamp-Aquatic-Urban, while now u don’t have that chance, but instead the option to get Uncategorized+Cliffside+Underground. Result: no option for a relatively fast run, many options for a long long long run.
b. Second and third tier looks well balanced, but first tier seems wrong, and since everybody are rolling swamp as first, its kind of in vain.
2. There is a bid of restrictions about what is useful there. I personally, having over 250 runs done(not 250 fractals from the achievement, which add to 50 full runs) I find most classes kind of falling off inside. My favorite class – Ranger – has nothing to offer – pet dies instantly to bosses because of no dodging abilities, pure dmg is lower than guards or warriors or even mesmers, spirits are useful but again, instant death to boss hits rendering them useless. And its not the only class falling off in there.
3. The Mistlock Instabilities that were presented are something superb by my standards – make stuffs super fun. But why made them predetermined, when u could have made for instance 10 random that circulate from tier 31-40 and s.o. That would make things even better. Some of them look untested – lvl 43 Bloodlust – is the best example that requires a particular builds and lineups in order to be done successfully especially in some fractals with lots and lots of mobs like Cliffside, dredge, that is pure nightmare.
4. The loot – the big problem everywhere… I will post a chart of mine from all the runs I have done in a month after the big Fract update to compare my “luck”. My biggest problems there are:
a. I get the same skin drop over and over and over. Its not on the chart but I got 7 harpoons 5 rifles and 4 pistols… what is that RNG that has no anti-repetitive mechanism embedded.
b. Same rings keep dropping … every third ring is knight(or the same stats with precision as main). For all the time I’ve doing fract I have seen ~3 zerker rings and ~2 soldier ones… not cool not at all…
c. Why lvl 30 gives me sooo much drops in that bonus chest, lvl 49 gives relatively nice, but compared to the way too easy one to run lvl 30 this is madness. Not even to mention lvl 40 which gives me nothing, nothing at all…
d. Fix LFG tool – Tier range there is still the same and about 80% of the ppl still have no idea that tiers are changed to 21-30 31-40 41-50, and that is frustrating when u want to run the top lvl for the tier.
e. Also only 1 armor box so far.. that’s weird, considering the weapon boxes dropping.
5. There is a trand with LFG tool, its not a big deal but a lot of new players tend to join runs announced for lvls 40+, because they think it’s the hero lvl, not the fract lvl. Something like the restrictions for dungeons must be implemented – when a Character is below the lvl for a dungeon u cant even click on the tab in LFG. Same must be done in fractals tab.
6. Mechanics:
a. Mossman invis time was greatly improved after last patch, but I still find it into some episodes of long or many short invisibilities which make it so annoying because of all the waiting needed. New attacks that were added did improve the battle a lot, but waiting for him to get out of invi is just boring.
b. Urban Battleground NPCs that follow you have very poor AI, and they keep rushing into the middle area if you are not careful resulting into bad things.
c. Uncategorized – BUG: At last boss, if 1 party member remains outside when the cage falls and locks the entrance for the room boss never resets. So 4 man can wipe, ress and go in, boss will be with the HP they felt it.(not sure if that is fixed)
d. Jade – If ranger/mesmers/Pupet master necros ect. Present there, the time for finishing is practically doubled for every body count presented. While I can understand mesmers and necros have a control over the spawning of their copies/puppets, rangers have no such option. So 2-3-4 ranger have no option to hide their pets and jade constantly targets them even if they have no HP.
7. Add the possibility to buy Mist essence with relics (doesn’t matter which relics).
p.s. Keep UP the good work u do!