Well, I’ve done my kittenest to not use the term ‘meta’ and even when I do, I usually put it in single quotes. I feel it’s off topic for me because I don’t want to argue about it nor do I actually care about it. It’s only brought up because people like you use it as an argument.
Changing the meta is the topic of the thread, which is “The zerker meta and how to change it.” If the meta is off-topic for your post, then your post is off topic in this thread.
I said it’s off topic “for me”, simply meaning I’m not really into talking about it. Partially because I’ve stretch myself thin talking about junk on the forums as of late but also partially because it would lead me to discussing a slew of other stuff related to the topic, like that it means different things to different aspects of the game, who it’s generalizing and a bunch of other jazz.
If few people want to go out of their way to clarify exactly their meanings when they use the amorphous term ‘meta’ and all the baggage that comes with it, why should I subject myself to do what you people don’t feel bothered to?
Exactly.
And I feel, Leo G, that you only claim it’s off topic to avoid discussing the fact that we’ve hit the nail on the head with the problem with your solution. That it won’t increase the variety in the meta unless it FORCES people to play in specific roles to do content. And I will never support any solution that could do that. And since you want variety of roles viable in the meta, then your solution would have to force people to play in specific roles to do content.
You haven’t hit any nail. In fact, it seems like you’re just banging the same drum while the nail is half-way down the hall. But you don’t want to hit the nail, you just want to keep making noise until I shut up.
Also, I’m dismissing most of the baggage of the OP to overturn a ‘meta’ because it’s like overturning a fad. Why even bother with what some speed-runners that find it fun to run dungeons as scripted token dispensers do when my goal is more inline with making other builds like my cleric phantasm mesmer not be at odds with my internal pinging of opportunity cost management. I know how useful my cleric mesmer can be, healing, absorbing damage, stripping boons and throwing around retaliation can be but opportunity costs are a thing. Damage, utilities, cast frames, they are at odds with what I could be doing, such kittentering, reflecting and using my time to attack and dodge instead. And it’s partly like that because of the content.
It all just cheapens the prospect of the idea as a whole because it sets expectations even before an idea is conceived.
Then if your not going with the idea in the first post and want to discuss something different, you need to make a new thread.
Because otherwise, the topic of this thread is the meta and how to change it to include more variety.
I’m fully aware of opportunity costs, I took an economics course while in college and got an A.
The various builds in this game should not all be equal in their damage output. Should not be equal. To have a high support build, you should be giving up the ability to deal tons of damage and the ability to control the enemies. The more you specialize in DPS, support, or control the less well you’ll be able to do the other two aspects. And that’s how it should be! There is an opportunity cost to being super support based. You lose out on the DPS of a DPS based build. And that’s how it should be.