Versus players - why Ranger changes are good

Versus players - why Ranger changes are good

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

> Opens GW2 Forums
> Sees about 20 posts complaining “Rangers are OP”

Alrighty, these are the challenges I like the most, so here we go! Incomming wall of text!


I got 13 characters now, of which I have one that is a constant spare… Amongst these, I have played nearly all of them to some extend, excluding Thief and Ranger, which I only “played around with”.

Ranger is the only class in which I have played less than 50 PvP matches with, even my Thief has been touched upon more.

Reason I write this, is because people tend to say that those protecting the Ranger changes are “Biased Rangers” themselves, but no, this is comming from a guy who plays Ele, War and Necro most, and a close fourth being Guardian…


But Brandon, those running Gattling Guns insta kill you with just pressing 2, it is not fair!

Yea whatever…. I decided to look past some of the things that have been said, mainly complaints about Rapid Fire and see what is actually the case… I can tell you, and shame on you because you fell for it;

For the longest time, about a year if not longer, Rangers were “a class to ignore”… Sure, Spirit Rangers became “viable” at some point, but even those were no where close to being truly overpowered…
After Elementalists came back into the meta game, the support a Spirit Ranger could give, was the one Spirit of Nature pretty much becomming a soft support healbot… Whooptydoo, the Spirit was an actual bigger threat than the Ranger

But then the 9th came, and all of a sudden things changed! Rangers got skills, traits and utilities buffed, and “ah ma gawd” you cannot ignore them anymore! And here ladies and gentlemen is the actual problem….


Most people hate adapting… We have been “stuck” with a nearly the same Meta ever since I joined the scene, and probably before that as well. There have been almost no big shifts within the meta, aside from people picking up a more popular class/build over another – in essence, the roles of a class barely to never changed… Reason why Guardian almost never had changes within this past time is “because they were in a good spot” or rather “the changes were so minimal that the Guardian’s role remains unchanged”

So how does this relate to Ranger, or more specifically Power Rangers? Good question, so allow me to answer;
Power Rangers are unique within most Zerker Specs, it would be dreadful to explain, but I will tell the most obvious things about them; They use projectiles as their main source of damage on range, got no teleports, no instant gap-closers and no other way to mitigate damage other than dodging (Aside maybe from the stealth on longbow). If you think about it, all we need to do is find a way to combat this

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073


Now why is this good for us? Well simple, the introduction of a viable Power Ranger build, though it has yet to be proven, forces us simple minded people to think and adapt. We need to make new builds to counter these forces, or we will keep on being killed by them as they pew pew us to death…
Power Rangers can attain a certain role within their group, though it is currently in debate what kind, but if they settle, we need to adjust as we did before;

When the so called “Condition Meta” was ruling, Guardians were shoehorned within their Shoutbuild
Many renowned Guardians would argue that this is simply the way to go, and there should be no debate in that, up untill indeed the Power Rangers are starting to rise…
Now suddenly, and looking at the current sustain bunker+Power meta, you will start to notice that Guardians can more and more shift away from their current build, and concentrate on mitigating other sources of damage – with shouts maybe, but what about Wall of Reflection and Shield of Absorbtion ?
Only good against Rangers you think? Think again, these two alone can ensure a very stable fight against any kinds of Projectiles – Warrior Longbow, Power Necromancer Lich, Mesmer with Staff and Scepter etc.. etc.
Now we are still in “Lalaland” looking at theorycrafting, but what I wanted to point out is that a sudden shift in power can make underused, or previous considered “weak” builds stand out a lot more…

What about Focus Elementalists? Or Staff Elementalists? Reflects on Engineers, Mesmers, and my personal favourite, Warrior’s Missile Deflection ? I have had a ton of fun just running a simple Skullcrack build, only to see Rangers becomming completely confused as to what to do as I approached them with a Missile Deflecting Stance


The Ranger Changes have made us think, most people do not want to adapt their current builds and/or mindsets, but in general, shifting the power to a class with such a unique way of doing damage will ensure a better variety of builds within the Meta Game…
Are Rangers truly Overpowered? I would argue and say no, give it a couple of weeks for people and their builds to adapt, and you will notice them being in healthy position. Besides, many Rangers I have spoken with already know the flaws within their Build, so now it is up for everyone else to find those as well

I hope it was a fun read, and I certainly hope for more shifts in power – the sheer fact that I have made several builds already that might become viable in the longer run excites me more than anything else

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Posted by: Halbatros.5173

Halbatros.5173

I would say that power ranged rangers (Go go power…!) will fill a “negation” role.Single target negation.Put him on a rooftop in kylo,watch him sniping roamers who try to cap far.Watch them force bunker specs to use their brains outside -HP is below 50%,heal-,asking for help.Watch them focus problematic enemies like thieves bursting bunkers,people stealing mobs/buffs/orb,watch them do what no other class can:To provide deep map control and awareness,shutting down dangerous roamers from high range,and helping like a roamer would do,but more safely and supportive.

Soon,people will need support for their bunkers,to reflect and heal up,roamers will have to choose between fighting the ranger or risking their objectives under their arrows….

Sniper,they are.Be aware of pet masters,and their beastly control and group support,watch out for the stealthy trappers in wvw, defending the position…

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Posted by: Ehecatl.9172

Ehecatl.9172

I agree with everything you’ve said.

Personally, I’ve always enjoyed ranged combat. I enjoy fighting at range via my staff elementalist and I like fighting ranged opponents as a mid-range/melee ranger. It adds a whole new dimension to combat that was otherwise sorely missing from this game. I’ve never had to think tactically and my environment as much as I have since the patch launched and rangers got their buff.

I’d go as far to say that it’s the first time I’ve felt like a RANGER in a very long time. No, I don’t mean finally being able to use a longbow effectively. I mean being on the ground dodging arrows and ducking behind trees and large rocks, and baiting my opponent away from their defensive position before launching an ambush. Sending out my animal companion to distract the ranger with control and damage long enough for me to close the distance. If there is one thing a ranger should excel at, it’s manipulating the environment to their advantage in a skirmish, and there’s finally a build that can emphasize that aspect of the game. The fact it’s another ranger is just a cherry on top.

Another thing I really love is that suddenly people are complaining about the crowd control provided by pets. The class mechanic that was laughed at for two years is now something to fear because the person in command if that beast can actually hurt. Rangers were interrupt focused in Guild Wars. The fact they have a focus on control in GW2 is something I greatly enjoy. I’m glad we have a build that can really capitalize on it.

(edited by Ehecatl.9172)

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Posted by: NinjaEd.3946

NinjaEd.3946

One party is greatly upset that they died to a class once mocked for being useless.

The other party attempts to explain how its strength is also its downfall. 1 dodge evades most of the arrows (especially if they have quickness), reflect almost insta-kills themselves, very few defenses once you get within melee range of them.

They seem to just be covered from tears and can’t get the message across :/

tl;dr power ranger is viable, but not OP. Notice there was 0 damage boost to rapid fire, it had a functionality change which can be exploited by both sides so there is no real imbalance aside from people believing every class needs to have a reflect now to combat the “ranger meta”.

“I’m waiting for the staff to get off their lunch
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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

One party is greatly upset that they died to a class once mocked for being useless.

The other party attempts to explain how its strength is also its downfall. 1 dodge evades most of the arrows (especially if they have quickness), reflect almost insta-kills themselves, very few defenses once you get within melee range of them.

They seem to just be covered from tears and can’t get the message across :/

tl;dr power ranger is viable, but not OP. Notice there was 0 damage boost to rapid fire, it had a functionality change which can be exploited by both sides so there is no real imbalance aside from people believing every class needs to have a reflect now to combat the “ranger meta”.

Nah, I do not agree with having every class carrying reflects, I am just stating that we need to find tools to adapt to combat the shift in power

Power Rangers will be viable, and by this, they will succesfully replace a role, thus shifting group compositions, ending in new and interesting, or undervalued builds…
Reflects also do not just apply to Rangers, you’d be amazed how well you can nullify the Warrior’s Longbow by having a Focus Ele – trust me, you can get huge leads

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Posted by: vincecontix.1264

vincecontix.1264

Nope allows bad playerd to contribute to the level of other zerker playing there class well. No step up for burst, no positional req, they do it from range and on 8 sec cd.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Nope allows bad playerd to contribute to the level of other zerker playing there class well. No step up for burst, no positional req, they do it from range and on 8 sec cd.

If you truly play like that, I pity you… It is a zerker spec, and like any other it requires positioning… If you truly think you can just safely spam Rapid Fire from range, then you are exactly what I talked about – someone incapable of changing…

Besides on easier than other Zerker classes? S/F Ele has the capability of completely nullifying projectiles, or returning them even, going into invuln twice if going for Arcane Shield and got a quicker burst rotation than almost any class within the game if played well…
Ranger requires a single target to utlitize it’s skills, so Thieves and Mesmers got the option to stealth and keep constant pressure in their faces… Interrupt Mesmers got a ton more powerful by the sheer fact that Rapid Fire is indeed spammed, so enjoy being punished for it…
A Zerker Necromancer might be in trouble from up far, but going in close, getting the Fear off from either Staff #5 or Doom, and getting close with Dark Path will ensure the Ranger will regret even targetting him…
Zerker Guards, or more specifically, meditation Guardians got enough gap-closers within their rotation to once more make the Ranger sweat when they are up close…

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Posted by: unlucky.9285

unlucky.9285

Nope allows bad playerd to contribute to the level of other zerker playing there class well. No step up for burst, no positional req, they do it from range and on 8 sec cd.

If you truly play like that, I pity you… It is a zerker spec, and like any other it requires positioning… If you truly think you can just safely spam Rapid Fire from range, then you are exactly what I talked about – someone incapable of changing…

Besides on easier than other Zerker classes? S/F Ele has the capability of completely nullifying projectiles, or returning them even, going into invuln twice if going for Arcane Shield and got a quicker burst rotation than almost any class within the game if played well…
Ranger requires a single target to utlitize it’s skills, so Thieves and Mesmers got the option to stealth and keep constant pressure in their faces… Interrupt Mesmers got a ton more powerful by the sheer fact that Rapid Fire is indeed spammed, so enjoy being punished for it…
A Zerker Necromancer might be in trouble from up far, but going in close, getting the Fear off from either Staff #5 or Doom, and getting close with Dark Path will ensure the Ranger will regret even targetting him…
Zerker Guards, or more specifically, meditation Guardians got enough gap-closers within their rotation to once more make the Ranger sweat when they are up close…

and then the ranger just stealths gets some distance and pew pew pew again knock back rapid fire stealth repeat.. or they can just pop signets and go nuts with greatsword.. they do have immunity after all

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

and then the ranger just stealths gets some distance and pew pew pew again knock back rapid fire stealth repeat.. or they can just pop signets and go nuts with greatsword.. they do have immunity after all

And as a response you cry about it on the forums no? Or did you forget that those skills existed on the Longbow already and can be countered ?

Also, Greatsword has the worst animations for close combat in history, if you want to interrupt and dodge anything, then go ahead…

Again, time to adapt buddy… You cannot ignore Rangers anymore, but that does not mean they are OP, that means you gotta have a different mindset combatting them… I did it succesfully on some exotic builds, so why should you not be able to?

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Posted by: Hepatolith.6389

Hepatolith.6389

Only way to gain Distance in stealth without swapping weapon is blowing up 32 or 40 second LR. And no competent ranger would ever use this for gap opening since it packs too much utilty as stun/immob breaker.

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Posted by: unlucky.9285

unlucky.9285

and then the ranger just stealths gets some distance and pew pew pew again knock back rapid fire stealth repeat.. or they can just pop signets and go nuts with greatsword.. they do have immunity after all

And as a response you cry about it on the forums no? Or did you forget that those skills existed on the Longbow already and can be countered ?

Also, Greatsword has the worst animations for close combat in history, if you want to interrupt and dodge anything, then go ahead…

Again, time to adapt buddy… You cannot ignore Rangers anymore, but that does not mean they are OP, that means you gotta have a different mindset combatting them… I did it succesfully on some exotic builds, so why should you not be able to?

I never ignored rangers.. they have always been a pest from range and been able to heal like crazy do damage and kill people.. its just nobody wanted to bother trying and were all stuck qqing about waaa I wana be a ranger and use my bows……………….. but now with the dps buffs and other changes increasing the rangers damage you have all that and some.. going way over the top

I said it before.. I have never had such an easy time killing a necro they cant do anything about you they have 0 defence against ranged and if they catch you just stealth and hop away with gs and continue.. I literally played ranger for 1 hour and did not die to a single necro when it want a cluster kitten they have got the real short end of the stick this update

just dodge you say? it takes 2 dodges to negate it and the cooldown is faster then endurance regen just rinse and repeat or stuff around with gs and signets if that doesn’t kill them then switch back and its usually game over. maybe I was fighting bads but geez they were not that easy once I switched back to my other characters that I have been playing since I began……

you get it I was button mashing I have no idea what I was doing and still winning against people who play their class every day

(edited by unlucky.9285)

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Posted by: vincecontix.1264

vincecontix.1264

Nope allows bad playerd to contribute to the level of other zerker playing there class well. No step up for burst, no positional req, they do it from range and on 8 sec cd.

If you truly play like that, I pity you… It is a zerker spec, and like any other it requires positioning… If you truly think you can just safely spam Rapid Fire from range, then you are exactly what I talked about – someone incapable of changing…

Besides on easier than other Zerker classes? S/F Ele has the capability of completely nullifying projectiles, or returning them even, going into invuln twice if going for Arcane Shield and got a quicker burst rotation than almost any class within the game if played well…
Ranger requires a single target to utlitize it’s skills, so Thieves and Mesmers got the option to stealth and keep constant pressure in their faces… Interrupt Mesmers got a ton more powerful by the sheer fact that Rapid Fire is indeed spammed, so enjoy being punished for it…
A Zerker Necromancer might be in trouble from up far, but going in close, getting the Fear off from either Staff #5 or Doom, and getting close with Dark Path will ensure the Ranger will regret even targetting him…
Zerker Guards, or more specifically, meditation Guardians got enough gap-closers within their rotation to once more make the Ranger sweat when they are up close…

Speaking other zerkers I’d rather deal with multiple thief’s instead of rangers. Especially average or bad thief’s then groups of rangers of equivalent skill.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
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Posted by: Raven.9603

Raven.9603

I have never had such an easy time killing a necro they cant do anything about you they have 0 defence against ranged and if they catch you just stealth and hop away with gs and continue.. I literally played ranger for 1 hour and did not die to a single necro when it want a cluster kitten they have got the real short end of the stick this update

Thats because the new longbow is the first thing thats ever really countered low mobility bunkers. Its about time something was able too do that. Glass longbow wrecks necros, bunker engies and bunker guardians. It’s supposed too.

Meanwhile, any high stealth / mobility class, like a warrior, ele, mesmer, or thief, can hard counter the ranger. interrupts absolutely ruin rapid fire, being in melee range destroys auto attack damage (despite posters claim to the countrary), and a well timed reflect is insta win.

Should every one else have to adapt to the new longbow? Yes. And you will. Why?

  • Look at what the dhuumfire terrormancer necros and PU condi mesmers have done. They changed the game. Everyone in the game accepts that they have to build in a TON of condi mitigation or straight up die to these classes.
  • Look at what warriors have done. They changed the game. Everyone in the game accepts that you either have to pack enough stability, vigor and stun breaks to counter their cc, or you straight up die to this class.
  • Look at what thieves have done. They changed the game. They single handedly make not being a full bunker or packing a damage immunity a liability, and they keep the zerker population of every other class in check mate. Everyone in the game accepts that you either armor yourself to the teeth or run blocks / aegis / immunity, or you die to this class.

People who complain about having to run interrupts, reflects or gap closers to counter rapid fire have to realize it is no different than having to run condi clears, immunities or stun breaks. If you dont, the 1 or 2 other classes that specialize in exploiting your failure to do so will always be very difficult matchups for you.

you get it I was button mashing I have no idea what I was doing and still winning against people who play their class every day

Is the skill floor for longbow low? Yeah. But the skill floor is low for the entire necro class, the entire warrior class, the entire thief class, turret engies, and just about every class’s bunker spec. All of these classes and specs are noob friendly and still pretty strong regardless of how high or low their respective skill ceilings may be, and some of these have to be in the game. If there was no “easy burst” or “easy bunker”, if all burst would require ele d/d or s/d level keyboard finesse, then there would be zero new blood in this community because everyone who started would just get destroyed by the veterans and leave the game.

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(edited by Raven.9603)

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Posted by: xbutcherx.3861

xbutcherx.3861

Hilarious and now no one talks about warriors…..

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I do not think I need to reply anymore – Raven got it covered

You might roll a Ranger now and score some free kills with your longbow, but this victory shall be shortlived… People will adapt, and the outcome will be far more frustrating than Longbow rangers

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Posted by: kyubi.3620

kyubi.3620

I run longbow but tbh i prefer axe… it punish mesmers and other rangers so well

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Posted by: Sarrs.4831

Sarrs.4831

I like the rapid fire change because projectiles are suddenly something that really scares you, and therefore reflects are something that really scare the projectile user. I thought that projectile play was kinda neglected previously, so this is a positive change.

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Posted by: MightyMicah.7451

MightyMicah.7451

I’ve mentioned this in other threads, but the only thing I take issue with is the idea that Rangers can do such amazing dps while at 1500 and I believe even 1800 range? I think that is a little bit (Edit: didn’t cuss what the heck) cheap because they have so much mobility as well. They can own you and as you begin to close the gap they just kite away, rinse and repeat.

So in other words, it’s not the damage itself that I take issue with, but rather the manner in which the damage is given. Because it’s so “safe” for rangers to attack, I feel they shouldn’t have, say, equal bursting to a thief.

To be clear, so far I’ve done fine against Rangers, so maybe their damage is fine. Overall, I still need more time to figure things out. I know there’s a lot of inexperienced rangers running around and since I’ve had almost two years of roaming experience on my Ele, I hardly think that’s fair. Once I fight many skilled rangers, I’ll decide my opinion.

This is that new sound. Ya’ll ain’t ready.

(edited by MightyMicah.7451)

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Posted by: Atherakhia.4086

Atherakhia.4086

At the start you mention you have issue with their strong kiting ability, but then you mention you have no problem with them? As an Ele you honestly find the Ranger’s kiting ability is in the same league as your own?

If their kiting were good they’d be more welcome in zergs and GvG’s imo. It’s just no where near what a Ele, Warrior, or Thief is capable of imo.

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Posted by: Prysin.8542

Prysin.8542

another good thing about this change is that it opens up another aspect of Ele play. Playing an staff ele myself, i will test out Stone Heart (cannot be critically hit while in earth). Rapid fire without crits is really really weak (only 3.8-4.5k damage)…. Having the ability to negate almost 5k damage from ONE trait, in addition to being able to return damage through magnetic shield.

As a ranger player, i am looking forward to seeing more 22222 spammers. It will feed my kill-count, and get me some kills to.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
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Posted by: kyubi.3620

kyubi.3620

tbh run axe/axe ranger… troll longbow

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Posted by: Eurantien.4632

Eurantien.4632

Making power ranger kind of viable does put another roll into the game which is the ability to focus single targets with good damage from range. The draw backs are that you are squishy, if people get close you are probably dead, and your damage can be easily mitigated. However, what this does is forces people in conquest to actually try to KILL EACH OTHER. There have been many teams that just go as tanky as possible and throw as many bodies ads they can on the nodes. You can’t really do that when you have something glassy off the node free casting.

The changes to ranger were great. People claiming it is OP just have yet to adapt.

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Posted by: unlucky.9285

unlucky.9285

  • Look at what the dhuumfire terrormancer necros and PU condi mesmers have done.

you do realise dhuumfire was basically removed because it was too strong yeah?

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

  • Look at what the dhuumfire terrormancer necros and PU condi mesmers have done.

you do realise dhuumfire was basically removed because it was too strong yeah?

He is not talking about what happened to the skill – he is talking about the effect it had on the “meta”

The trait was pure idiocracy, and this is comming from someone who plays Necromancer a lot… Actually, a lot of Necromancers tend to agree with that…

The thing is though, people whined, but a small minority adapted – slowly these changes were intergrated within the large portion of the competitive community, and fairly soon you had setups harcountering condition classes (Lyssa Hambow was a delight)

The Ranger gets mostly kittented upon because of Rapid Fire at the moment, but unlike Dhuumfire, it is not random and this skill can be counterplayed against… A good example is this video
Notice how the Mesmer acknowledges the fact that he needs to approach the Ranger differently? He is even stating “don’t dodge the damage, but the CC” because in the end that is more dangerous… This is exactly the point I was trying to get accros – we, as players, need to adapt to the role a Ranger is going to fullfill… Rather than spending crying on the forums about Rangers, duel a few and see what you can do differently

Whining about Rangers being OP is too early, especially considering everyone and his dog is joining the hype train – Last Feature Patch introduced legendaries into PvP and suddenly every Guardian and Warrior ran around with a Greatsword, this however died quickly as people started to realize they could not handle it – in this case, people will start to realize how you can counter Rangers completely (Yes we can) and thus the hype will die…
I would be more worried about the Celestial Axe Rangers that will rise at some point…

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Posted by: Ehecatl.9172

Ehecatl.9172

I would be more worried about the Celestial Axe Rangers that will rise at some point…

Muahahahaha…

I mean… Yah. No. That’s crazy talk, Brandon. The axe is an awful weapon and no one would ever use it ever!

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

I would be more worried about the Celestial Axe Rangers that will rise at some point…

Muahahahaha…

I mean… Yah. No. That’s crazy talk, Brandon. The axe is an awful weapon and no one would ever use it ever!

You’d be surprised, the duels I had between them were amazingly interesting

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Posted by: Ehecatl.9172

Ehecatl.9172

You’d be surprised, the duels I had between them were amazingly interesting

Shush! You’ll give away the secret!

As long as they are distracted with the longbow rangers they won’t be paying attention to my raven that can now maintain perma 25 might stacks and hit for a 6-9K burst followed by 3-4K auto attacks!

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

You’d be surprised, the duels I had between them were amazingly interesting

Shush! You’ll give away the secret!

As long as they are distracted with the longbow rangers they won’t be paying attention to my raven that can now maintain perma 25 might stacks and hit for a 6-9K burst followed by 3-4K auto attacks!

Oh sorry my bad – I do not main a Ranger, so I thought this was common knowledge :P

Yes, best not to talk about it – let them whine about Longbow :P

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Posted by: NinjaEd.3946

NinjaEd.3946

  • Look at what the dhuumfire terrormancer necros and PU condi mesmers have done.

you do realise dhuumfire was basically removed because it was too strong yeah?

more like you have to press 2 buttons to apply it rather than have it naturally apply on critical hits. If that is too much to ask of a condimancer then carry on.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Ciucan.5092

Ciucan.5092

TLDR to this thread!

Ranger changes are more than welcome as it places the class on par with many others,rapid fire changes as well as the fact the frost spirit has been reworked to its prepatch stats means the ranger is here to stay .

Anet did a great job of balancing a class which has been neglected and disconsidered for too long.If u want a broader perspective on how to deal with the class,take a look at what brandon and unlucky posted above.

And trust me when I say it,give it time and people will adapt and all this fuss about rapid fire making you watch over your shoulders from now on will be forgotten.

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Posted by: McWolfy.5924

McWolfy.5924

Finaly rangers have 1 good skill

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Aeolus.3615

Aeolus.3615

Hilarious and now no one talks about warriors…..

wonder what changed , i dont see hambow warriors now.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Artaz.3819

Artaz.3819

Hilarious and now no one talks about warriors…..

wonder what changed , i dont see hambow warriors now.

Warriors don’t exist because of the Adrenaline change gutting the soul of the entire class and turning it into a clunky, slow-paced and boring class. You play a Warrior now if you don’t want to be bothered with using a class mechanic, you don’t want to hit that heal skill, you only use utilities to counter or buff spam (never for offensive/tactical use) and you enjoy slow animation swinging for big numbers.


On topic,

This is the difference. Necro admitted how overpowered Dhuumfire was and it was nerfed shortly thereafter. Mesmers admitted how overpowered PU condition mesmers would become and it was nerfed before it launched.

Rangers continue to defend how Rapid Fire is just perfectly fine and the entire meta needs to adapt. Meanwhile, other hard hitting and burst abilities of other classes have been nerfed time and again.

As a player of 8 80s and all classes, Rangers are not balanced right now. Seriously. Any Ranger counter (block, reflect, evade) is re-countered by the Ranger stowing its weapon and starting over from long range (thank you stealth/immune to movement impairing Trapper Runes and new GS mobility/damage).

Here’s the issue, Range pet AI clunky feeling (it’s been drastically improved from 2 years ago) and was always the counter point to why Rangers were slightly less damaging than other player’s attacks/utility. Well guess what happened in the latest patch. Not only did Rangers get abilities equivalent (read: better because they have range) than any other classes (evades on weapons, more burst, more damage, more buffs – Axe and GS are both awesome now), they also retained 100% of the pet damage/utility. Coupled with that Rangers got a new 10%-15% damage GM trait and invincible for 6s utility…wow! Just that last line would have been crazy good.

Tl;DR It isn’t balanced if building for Ranger long-range burst is the new meta.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Could it maybe be that Rangers are saying the shorter cast Rapid Fire is not OP because it’s actually fine?

Yeah, it’s a new threat. Guess what? You can’t counter everything in one build.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: kyubi.3620

kyubi.3620

You’d be surprised, the duels I had between them were amazingly interesting

Shush! You’ll give away the secret!

As long as they are distracted with the longbow rangers they won’t be paying attention to my raven that can now maintain perma 25 might stacks and hit for a 6-9K burst followed by 3-4K auto attacks!

Oh sorry my bad – I do not main a Ranger, so I thought this was common knowledge :P

Yes, best not to talk about it – let them whine about Longbow :P

Ill put bluntly that while raven can be good a snow leopard running on swiftness from horn blowing can easily outdps the birds due to access of very damaging ability such as bite (not to mention the ice leap altrought owl can do the same). Also the jaguard can litteraly hit target from stealth dealing damage but staying invisible wich makes it a Deadly tool for surprise damage in pvp.

Im running axe horn right now… i like watching people scream in horror especialy thieves who gets revealed and mesmer who just get themselves destroyed the moment they start using illusion and phantasm or just other ranger using the bow wich actualy are prety much highly disavantaged against my axe/axe weapon set

Been called a hacker 10 time today for killing them with pet damage i love those tears

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: McWolfy.5924

McWolfy.5924

Its a shock for most players because now rangers are a thread. And its not a problem i think if you cant counter everything. Pewpew rangers condi remowal is low example. You can handle with them if you give up half of your damage

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: yolo swaggins.2570

yolo swaggins.2570

:D Epic thread! OP pointed out the exact reason why people are complaining at the end of the second spoiler.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Ehecatl.9172

Ehecatl.9172

Ill put bluntly that while raven can be good a snow leopard running on swiftness from horn blowing can easily outdps the birds due to access of very damaging ability such as bite (not to mention the ice leap altrought owl can do the same). Also the jaguard can litteraly hit target from stealth dealing damage but staying invisible wich makes it a Deadly tool for surprise damage in pvp.

Im running axe horn right now… i like watching people scream in horror especialy thieves who gets revealed and mesmer who just get themselves destroyed the moment they start using illusion and phantasm or just other ranger using the bow wich actualy are prety much highly disavantaged against my axe/axe weapon set

Been called a hacker 10 time today for killing them with pet damage i love those tears

Yah, I know leopard has higher potential damage. However I tend to save my horn blast for when I throw down Healing Spring so I can blast my water field for a double heal. Between the bird’s natural swiftness at the start of the fight and my horn the raven will have swiftness the entire fight too, so it can hit more reliably. Then with Intimidation Training the F2 applies cripple in addition to it’s normal burst, and my sylvan hound can apply cripple in an AoE while giving me and my team regen. Together they can keep the enemy almost permanently crippled.

But the biggest reason I use a raven is because when I use Hunter’s Call and the enemy is being swarmed by birds it just makes me chuckle.

BM definitely eats thieves alive. I’ll still struggle a bit with condi mesmers but generally yah, their clones just become fuel to make my pets hit harder. The only time I’ve lost to a longbow ranger with my BM build is when I was at the clock tower and tried to pursue my opponent onto the catwalk outside the tower. I engaged but my pet decided to take the long way around, which forced me to switch to my hound when I needed DPS.

The AI is still a pretty significant handicap, sadly. But then without that handicap beastmastery might be rather overpowered.

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Posted by: IndigoSundown.5419

IndigoSundown.5419


/thread

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Posted by: Chokolata.1870

Chokolata.1870

People seem to forget: you do have 6s of invulnerability, but on a 80s CD. It can be traited to a 64s CD.

But for example, warrior EP is 4s on a 60s CD, but can be traited to last 5s. And its a stun breaker. Stone signet is not.

As far as warrior adrenaline goes, I think that losing adrenaline if you miss your F1 is fine. The speed of which you lose it OOC is not and needs to be slowed down.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

also the improved toughnes goes to Waste on a Zerker build , it may seem like a good idea to use Sos for a panic skill but it isn’t as soon as its over , the rangers lack of Survival while using said LB will just get you focused and promtly killed , even if you try to swap weapons a flee using gs swoop you can still be Stunned afterwards, then they will close the gap on you making things worse)
its much better to use LR+gs block.

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Posted by: Substance E.4852

Substance E.4852

People seem to forget: you do have 6s of invulnerability, but on a 80s CD. It can be traited to a 64s CD.

But for example, warrior EP is 4s on a 60s CD, but can be traited to last 5s. And its a stun breaker. Stone signet is not.

As far as warrior adrenaline goes, I think that losing adrenaline if you miss your F1 is fine. The speed of which you lose it OOC is not and needs to be slowed down.

I think their intention was to weaken factors that reward hoarding adrenaline by making harder to do so rather than weaken the bonuses which would take much more work.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

im all for having rangers stronger and their spot in the light and all that, but its really lame right now. in pvp some random can run up and gun you down with 2 skills, massing around 10k damage in a couple seconds. the real culprit is #4, it needs either a longer cooldown or a more obvious telegraph. at 1500 range against an asura its impossible to see it coming.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Ameno.6813

Ameno.6813

I’m perfectly fine with rangers keeping their current damage. But loose the stupid passive stability/stealth affect when I initiate with my one and only knockback. At least make it something they need to activate while stunned.

Every class should have access to some potentially high damage bursty builds, but I don’t think encapsulating the entirety of it in one-two skills is the way to go. Make them work for that damage.

(edited by Ameno.6813)

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Posted by: Ehecatl.9172

Ehecatl.9172

im all for having rangers stronger and their spot in the light and all that, but its really lame right now. in pvp some random can run up and gun you down with 2 skills, massing around 10k damage in a couple seconds. the real culprit is #4, it needs either a longer cooldown or a more obvious telegraph. at 1500 range against an asura its impossible to see it coming.

Just a note. If they are hitting you for 10K in SPVP then they’ve blown Signet of the Wild and Rampage as One simultaneously for a single burst. So at minimum three skills.

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Posted by: Nejul.8415

Nejul.8415

Totally agree with OP