Why can't necros stomp and res in DS?

Why can't necros stomp and res in DS?

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Posted by: shadaux.5192

shadaux.5192

So…
Eles can mistform stomp/res and obsidian flesh stomp/res

Mesmers can stealth stomp/res, blur/distortion or whatever its called stomp/res, and even portal stomp.

Theives can stealth stomp/res and shadowstep stomp

Rangers can also stealth stomp/res and signet of toughness stomp/res

Engis can elixir s stomp/res and stealth stomp/res

Warriors can pop any of their stances and stomp/res, the important ones being defiant stance, endure pain and balanced stance. And any shouts such as shake it off or fear me during a res or stomp.

And finally Guardians can pop any of their virtues and shouts while stomp/ressing and shield of wrath. I’ve even seen a guardian pop sanctuary between himself and the person he was about to stomp, this could be done with wall of reflection too and ofc they can res with sanctuary too (and don’t tell me that is their special res ability like signet of undeath, they have signet of healing for that).

Then there’s necro, unable to execute any of the fancy moves described above, who is forced to leave deathshroud to stomp their enemy or to res an ally, and are often killed before healing if they were on low health thanks to the big cast times on all of their heals. Would it really be so overpowered if necros could res and stomp in deathshroud? They would still be CCable, still take damage as well as losing lifeforce over time. Deathshroud is not even as overpowered as many claim it is, sure for 1v1s and maybe 1v2s its great, but a lot of the skills above negate all damage and so can be used to escape a zerg or unfavorable situations in pvp, deathshroud cannot do that if there are enough of the enemy. Everyone please stop acting like necro is super overpowered so Arenanet can give us something to avoid this irritating scenario like all the other classes can, i cant remember the last time an existing skill was buffed instead of nerfed in the patch notes. Also if any devs are reading this while you’re at it pretty please fix some of the bugs maybe? If you don’t know what I’m talking about ask I will happily make a list of all of them.

Looking forward to reading other people’s views on the topic.

All classes are balanced, but some are more balanced than others.

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Posted by: nearlight.3064

nearlight.3064

I agree that we should be able to do this, 100%.

but you also forgot to mention that we can start a stomp or rez, and then go into plague to use that as a defense for those actions, which is arguably a better and longer lasting defense mechanism, however that has a long cooldown, so you have to use plague wisely if you use it for that purpose.

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Posted by: shadaux.5192

shadaux.5192

True and also for plague to be at its most effective you need to be at high health to start off with so your health scales up well, so in multi-person fights when you are trying to ninjastomp on low health all you are doing is gaining stability and a tiny bit of health, but for reviving it is pretty good, but you still can be damaged so its not entirely on par with the other classes skills, and there is the cd u mentioned ofc.

All classes are balanced, but some are more balanced than others.

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Posted by: nearlight.3064

nearlight.3064

yup and if you’re enemy is clever, and has the right class, plague’s stability can be stolen removed or corrupted into fear, but then again one can do that with any class that uses stability to stomp/rez, making invuln skills the best trump card for that scenario.

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Posted by: Roe.3679

Roe.3679

You can still spam blinds while in plague even while you stomp or res. That is cool. But personally I never understood why going into DS would interrupt a cast.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

+1.
I find it extremely unfair that all of the other professions have access to some kind of res/stomp guarantee ability and we have nothing.

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Posted by: Anton.1769

Anton.1769

Ok, ANet, community agree that DS should last maximum 3 seconds and be able to res/stomp

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Posted by: Roe.3679

Roe.3679

+1.
I find it extremely unfair that all of the other professions have access to some kind of res/stomp guarantee ability and we have nothing.

That’s really not an accurate statement. Plague stomping was just mentioned and even then, it’s not a guarantee for other classes with stability, or blocks, or blinds. We do have plenty of blinds, anyway. Well of Darkness is fully effective at providing stomping for guardians, necros, rangers, engineers and warriors.

The issue is that we can’t use our main defense when stomping, not that we have no options whatsoever.

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Posted by: shadaux.5192

shadaux.5192

You can still spam blinds while in plague even while you stomp or res. That is cool. But personally I never understood why going into DS would interrupt a cast.

Yup and dont forget other classes like thief (black powder) and engi (smoke bomb) can do that on top of their other tricks, and its useless if you’re trying to stomp someone and you have anyone outside of the blind area pewpewing you while you try to stomp.

All classes are balanced, but some are more balanced than others.

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Posted by: creature.5120

creature.5120

The shroudstomp/rez/channeling Buffs in temple is still doable.
u need the right timing here. first go into shroud then use your actionbutton. i needs some practise to get the right timing.
if you spec for stabi while shroud u have a safestomp every 10 sek. and while channeling a buff on temple u can fear of an incoming enemy or fear a guy away while rezzing.
u just need to practice. it a little bit tricky but not really hard to learn. ask some mates to go with u on a empty map and train it there. spec into 5sec cd on shroud so u can try it more often.

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Posted by: NinjaEd.3946

NinjaEd.3946

The shroudstomp/rez/channeling Buffs in temple is still doable.
u need the right timing here. first go into shroud then use your actionbutton. i needs some practise to get the right timing.
if you spec for stabi while shroud u have a safestomp every 10 sek. and while channeling a buff on temple u can fear of an incoming enemy or fear a guy away while rezzing.
u just need to practice. it a little bit tricky but not really hard to learn. ask some mates to go with u on a empty map and train it there. spec into 5sec cd on shroud so u can try it more often.

That stability lasts 3 seconds, and often people can time their cc skill to work at the last second. Even thief using SS stomp can be interrupted if you time it right (although they can bypass most).

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Posted by: creature.5120

creature.5120

Most builds use bigger marks now so u will get +20% boon duration with makes it 3,5sek Stabi. In this case only 1of10 stomps wont be successfull.
Before i stopped playing necro i always did shroudstomping and i think 5 of 100 managed to rupt it.

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Posted by: Muchacho.2390

Muchacho.2390

The problem is not only restricted to ressing/stomping but also to healing or even using portels (skyhammer…).

Yes Ds is a powerful mechanic but no profession mechanics should prevent fundamental mechanics like ressing/stomping or healing. And if allowing to do so would make necros to strong maybe completly reworking Ds would be the better choice. Though i doubt we will see some change in some time…

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Posted by: Bhawb.7408

Bhawb.7408

It is still totally doable to stomp/res in Deathshroud, and its still so bad that most Necromancers never use it because others can do it so much better. Its not like officially supporting this changes much except making it more consistent, and also making it so we don’t have to abuse a lag exploit to do something simple.

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Posted by: Eurantien.4632

Eurantien.4632

Cause plague stomp/rez isn’t enough?

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Posted by: shadaux.5192

shadaux.5192

Cause plague stomp/rez isn’t enough?

No.. as i already explained it is ineffective in most scenarios and is no where near as strong as many of the other classes’ abilities which allow them to stomp with impunity.

All classes are balanced, but some are more balanced than others.

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Posted by: Kholdstare.9608

Kholdstare.9608

I’m +1ing this. This problem should have been fixed in beta.
… and if it was intended all this time, then I really don’t know wtf THAT line of thinking is.

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Posted by: Sandpit.3467

Sandpit.3467

It’s a pointless restriction, I would have no objection to enabling it

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Posted by: Neptune.2570

Neptune.2570

I dunno, death shroud can be flickered every 7 seconds when traited and your trying to compare it to major 69-90 second cooldowns that other professions use.

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Posted by: Shaogin.2679

Shaogin.2679

I dunno, death shroud can be flickered every 7 seconds when traited and your trying to compare it to major 69-90 second cooldowns that other professions use.

Those major cooldowns make them invulnerable though. That is the difference. On my engi if I want to stomp a guardian and have elixir S (which can be specced for shorter cd and longer duration btw), then there is nothing anyone on the map can do to stop me aside from stealthing that guardian and hoping he doesn’t accidentally break the stealth.

DS on the other hand has to be charged with life force, has a cd, can be broken if attacks are able to drain life force, and can be cc’d. You could take a GRANDMASTER trait for a short stability that will not cover the full duration of the stomp or rez, but even that can be corrupted or removed.

Lastly, on my engi, just taking elixir S alone provides me with stealth stomp and invuln stomp. I can still take bomb kit for blind stomp or elixir B for saltability stomp or elixir U for quickness stomp or grandmaster trait for quickness stomp.I even have a few options for stomps on my ranger, to include stealth stomp, stability stomp, invuln stomp, cc transfer to pet stomp (though not as reliable).

Point being, letting necromancers reliably stomp or res in death shroud without exploiting would in no way be unfair or op.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I dunno, death shroud can be flickered every 7 seconds when traited and your trying to compare it to major 69-90 second cooldowns that other professions use.

Those major cooldowns make them invulnerable though. That is the difference. On my engi if I want to stomp a guardian and have elixir S (which can be specced for shorter cd and longer duration btw), then there is nothing anyone on the map can do to stop me aside from stealthing that guardian and hoping he doesn’t accidentally break the stealth.

DS on the other hand has to be charged with life force, has a cd, can be broken if attacks are able to drain life force, and can be cc’d. You could take a GRANDMASTER trait for a short stability that will not cover the full duration of the stomp or rez, but even that can be corrupted or removed.

Lastly, on my engi, just taking elixir S alone provides me with stealth stomp and invuln stomp. I can still take bomb kit for blind stomp or elixir B for saltability stomp or elixir U for quickness stomp or grandmaster trait for quickness stomp.I even have a few options for stomps on my ranger, to include stealth stomp, stability stomp, invuln stomp, cc transfer to pet stomp (though not as reliable).

Point being, letting necromancers reliably stomp or res in death shroud without exploiting would in no way be unfair or op.

Is anyone reading along with this?

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