(WvW) Thief - Stealth Stacking

(WvW) Thief - Stealth Stacking

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Posted by: MIrra.3604

MIrra.3604

Quick and simple – stealth stacking via spamming the same ability over and over again needs to be toned down. Yes, I am asking for a nerf!

Their ability to stack stealth in excess of 10+ secs duration is a bit overwhelming to counter. There are different builds ranging from tank/condi to pure 10K+ BS burst all of which can maintain perma stealth. If you want perma stealth, I expect your BS to hit like a wet noodle.

I’m requesting the following change:

Leap finisher through smoke field gives 2 secs of stealth instead of 3.
Example BP + 3 HS combos:
3*2=6 secs of stealth
3-4 secs used to execute combo
Net gain of 2-3 stealth after complete combo.

VS.

Original BP + 3 HS combos:
3*3=9 secs of stealth
3-4 secs used to execute combo
Net gain of 5-6 secs of stealth after complete of combo.

Basically, I want to reduce the “reward” for low risk skills.

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Posted by: Zero Day.2594

Zero Day.2594

“perma stealth” – one more scrub that’s easy to kill, you’re close to realizing that it’s not “perma” rather stacking… check the dictionary on what permanent means…
Anyways, I’ll be adding your post to the nerf wishlist….
Keep it going guys! Nerf everything, don’t give a kitten about roles (or lack thereof), and other reasons why stealth is a must right now for thieves!

Yummy tears….

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Posted by: MIrra.3604

MIrra.3604

“perma stealth” – one more scrub that’s easy to kill, you’re close to realizing that it’s not “perma” rather stacking… check the dictionary on what permanent means…
Anyways, I’ll be adding your post to the nerf wishlist….
Keep it going guys! Nerf everything, don’t give a kitten about roles (or lack thereof), and other reasons why stealth is a must right now for thieves!

Yummy tears….

Thank you for adding nothing to the topic of discussion other than correcting me on a nickname given to thieves that abuse stealth mechanics.

This is why us thieves keep getting nerf so hard each patch. When we keep saying l2p you kittening noob! QQ more! Yumy tears! I have done that in the past but I think the best path forward is to give constructive changes so that the nerf will be negligible and with compensation when required.

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Posted by: FLiP.7680

FLiP.7680

Or make skill finishers (except projectiles) be able to combo twice at maximum in a single field.
I believe that the only skills able to do 3+ finishers are HS, Cluster Bomb and Ele’s Lightning Swing.

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Posted by: MIrra.3604

MIrra.3604

Or make skill finishers (except projectiles) be able to combo twice at maximum in a single field.
I believe that the only skills able to do 3+ finishers are HS, Cluster Bomb and Ele’s Lightning Swing.

No that’s a bad change. One of the best group support a thief has is blast finisher. When a ranger put down healing spring or we steal healing spring from a ranger, we can bast it multiple times for aoe healing. Reducing the finisher to a max of 2 will be a significant nerf to thief group support as we are already limited in that capacity.

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Posted by: MIrra.3604

MIrra.3604

“perma stealth” – one more scrub that’s easy to kill, you’re close to realizing that it’s not “perma” rather stacking… check the dictionary on what permanent means…
Anyways, I’ll be adding your post to the nerf wishlist….
Keep it going guys! Nerf everything, don’t give a kitten about roles (or lack thereof), and other reasons why stealth is a must right now for thieves!

Yummy tears….

Thank you for adding nothing to the topic of discussion other than correcting me on a nickname given to thieves that abuse stealth mechanics.

This is why us thieves keep getting nerf so hard each patch. When we keep saying l2p you kittening noob! QQ more! Yumy tears! I have done that in the past but I think the best path forward is to give constructive changes so that the nerf will be negligible and with compensation when required.

Yes constructive, non-emotional, feed back…
Compare your post to:
https://forum-en.gw2archive.eu/forum/professions/balance/Thief-Mug-and-CnD-change-suggestions

Both suggest a nerf/change… can you tell me the difference? And i’m not going to troll him either, unlike you.

Plus most nerf requests are narrow minded… “STEALTH IS THE PROBLEM… NERF NERF NERF…” (or evade, or …) well… why do you use stealth so much? Are there alternatives? What roles need stealth?

I use stealth as a class mechanic within the scope the game developers intended. Such as chain CnD and when I’m in a pinch, Shadow Refuge. It compensate the class for its lack of protection, stability, etc. Since stealth stacking via using the same skill over and over again is not intended, then that is grounds for a nerf. Correct me if I’m wrong.

Yes, there are other fun builds out there with limited stealth uses. Try the 10/30/0/0/30 S/P build as an example.

There are no roles that need stealth. Stealth just complement a role.

(edited by MIrra.3604)

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Posted by: Zero Day.2594

Zero Day.2594

“perma stealth” – one more scrub that’s easy to kill, you’re close to realizing that it’s not “perma” rather stacking… check the dictionary on what permanent means…
Anyways, I’ll be adding your post to the nerf wishlist….
Keep it going guys! Nerf everything, don’t give a kitten about roles (or lack thereof), and other reasons why stealth is a must right now for thieves!

Yummy tears….

Thank you for adding nothing to the topic of discussion other than correcting me on a nickname given to thieves that abuse stealth mechanics.

This is why us thieves keep getting nerf so hard each patch. When we keep saying l2p you kittening noob! QQ more! Yumy tears! I have done that in the past but I think the best path forward is to give constructive changes so that the nerf will be negligible and with compensation when required.

Yes constructive, non-emotional, feed back…
Compare your post to:
https://forum-en.gw2archive.eu/forum/professions/balance/Thief-Mug-and-CnD-change-suggestions

Both suggest a nerf/change… can you tell me the difference? And i’m not going to troll him either, unlike you.

Plus most nerf requests are narrow minded… “STEALTH IS THE PROBLEM… NERF NERF NERF…” (or evade, or …) well… why do you use stealth so much? Are there alternatives? What roles need stealth?

I use stealth as a class mechanic within the scope the game developers intended. Such as chain CnD and when I’m in a pinch, Shadow Refuge. It compensate the class for its lack of protection, stability, etc. Since stealth stacking via using the same skill over and over again is not intended, then that is grounds for a nerf. Correct me if I’m wrong.

Yes, there are other fun builds out there with limited stealth uses. Try the 10/30/0/0/30 S/P build as an example.

There are no roles that need stealth. Stealth just complement a role.

It compensate the class for its lack of protection, stability
Great we’re onto something here…

So, stealth stacking, where is it used (PvE/WvW/sPvP)? What “role” uses it(Roaming/Supporting/…/in a zerg?)? What’s it’s purpose (what do people achieve by running that kind of build (centered around stealth, HS, and backstabs))?

10/30/0/0/30 S/P build, where can is it used? How effective is it compared to stealth builds? What role uses it? How effective is it in comparison to other classes fulfilling the same “role”?

There are no roles that need stealth. Stealth just complement a role.
Yeah, just some use it more than others… It becomes almost a staple to them.

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Posted by: hihey.1075

hihey.1075

Quick and simple – stealth stacking via spamming the same ability over and over again needs to be toned down.

Says who?

Pillow Cake
Worst Thief EU
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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Quick and simple – stealth stacking via spamming the same ability over and over again needs to be toned down.

Says who?

BHB’s, that’s who.

Lord Chuck I – Guardian
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Posted by: Aegael.6938

Aegael.6938

If thieves cry that stealth is their only defense since they don’t have protection, then give them protection in return for reworking stealth. What a useless argument.

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Posted by: scabrous.7835

scabrous.7835

Ideas in this thread mostly nerf D/P to the ground in terms of its stealth options. Reduction from 3 to 2 seconds upon leap finisher? How about dp thieves that don’t HS multiple times? Blast finisher nerf? Cluster bomb comboing is one of our few group utilities.

Stacking stealth with DP has never been trully OP, but a l2p issue. However with nerfing in mind, you could limit comb field on Black Powder to 1.5-2 seconds (current 4) while keeping blinding pulses duration as they’re now. This way DP will work as it does now and will put no one but stealth stacking thieves at disadvantage.

Three Jackdaws – SD4Life – Desolation EU
http://www.sirlin.net/articles/playing-to-win-part-1.html

(edited by scabrous.7835)

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Posted by: Kontrolle.3514

Kontrolle.3514

If thieves cry that stealth is their only defense since they don’t have protection, then give them protection in return for reworking stealth. What a useless argument.

Its even more useless because thieves have the best mobility, teleporting skills, evades, evadeskills, blindspells and even stunbreakers without CD. Coupled with The shortest CD on elites which are abused like no tomorrov with lyssa runes.

Stealth is a gamekiller since release. Im the last one off app. 20 people that started together with gw2. Most of them left because of the broken stealth madness.

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Posted by: scabrous.7835

scabrous.7835

If thieves cry that stealth is their only defense since they don’t have protection, then give them protection in return for reworking stealth. What a useless argument.

Its even more useless because thieves have the best mobility, teleporting skills, evades, evadeskills, blindspells and even stunbreakers without CD. Coupled with The shortest CD on elites which are abused like no tomorrov with lyssa runes.

Stealth is a gamekiller since release. Im the last one off app. 20 people that started together with gw2. Most of them left because of the broken stealth madness.

You sir, proved to have no knowledge of the thief at all. Thief has no stunbreak with no cd. With the last nerf ANET gave inf return cast time and with the previous one removed its stunbreak component.

Three Jackdaws – SD4Life – Desolation EU
http://www.sirlin.net/articles/playing-to-win-part-1.html

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Posted by: MIrra.3604

MIrra.3604

If thieves cry that stealth is their only defense since they don’t have protection, then give them protection in return for reworking stealth. What a useless argument.

Its even more useless because thieves have the best mobility, teleporting skills, evades, evadeskills, blindspells and even stunbreakers without CD. Coupled with The shortest CD on elites which are abused like no tomorrov with lyssa runes.

Stealth is a gamekiller since release. Im the last one off app. 20 people that started together with gw2. Most of them left because of the broken stealth madness.

You do not have a clue what you’re talkinga bout. That’s coming from someone that is asking for a stealth nerf…

(edited by MIrra.3604)

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Posted by: Paulo.8459

Paulo.8459

If thieves cry that stealth is their only defense since they don’t have protection, then give them protection in return for reworking stealth. What a useless argument.

Its even more useless because thieves have the best mobility, teleporting skills, evades, evadeskills, blindspells and even stunbreakers without CD. Coupled with The shortest CD on elites which are abused like no tomorrov with lyssa runes.

Stealth is a gamekiller since release. Im the last one off app. 20 people that started together with gw2. Most of them left because of the broken stealth madness.

Warriors have high armor, direct damage immunity, condition immunity, loads of stability, plenty of blocks, very high regeneration, very high mobility, high burst damage, high condition damage, very much condi removal, very much hard cc.

…. just not in one build.
Listing what a class has access to doesn’t mean it’s all in one build.

Btw, i’d like to see that stunbreak without cooldown.
I’d also like to have infinite initiative so that your argument of “no cooldowns” is actually true.

Back to topic:
I understand this is very annoying. But please don’t propose any changes if you don’t play a thief. They are very bad, the reasons were already named by other people.

Stacking stealth with DP has never been trully OP, but a l2p issue. However with nerfing in mind, you could limit comb field on Black Powder to 1.5-2 seconds (current 4) while keeping blinding pulses duration as they’re now. This way DP will work as it does now and will put no one but stealth stacking thieves at disadvantage.

This would be a very nice idea imo.
Basic functionallity of black powder remains, while you have to stealth very early (makes it more predictable and easier to counter) and stealth stacking would be able up to 2 times maybe (wich is fine imo).

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Posted by: Handin.4032

Handin.4032

1) In WvW, a permastealth thief while roaming is mostly an annoyance. If they go full zerker and rely on backstabs, then AoE’ing helps to counter it. If they’re beefy, then their damage probably isn’t going to instantly kill you (from my experience dueling stealth thieves). AoE’ing around you when dealing with a stealth thief is very useful.

2) If its a “perma” stealth thief in a keep, call a mesmer into the tower/keep and have him/her moa the thief. It works wonders

Stealth-stacking isn’t really OP from my experience. It has clear and simple counters. I will give it to you that it is very very annoying though.

TC Golden Dolyak – [DOLY]
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Stealth stacking doesn’t really bug me because it means the thief will need to remain in stealth. They did also partly nerf this already by changing how infusion of shadow works.

Instead I find stealth chaining to be more of a problem, especially since you can do it off keep walls, other structures (i.e. Khylo treb), and random mobs around WvW maps that make no effort whatsoever to try and twart your attempts to do so. I’d prefer that a thief was revealed every time they exit stealth instead of just on attacking or being kicked out a refuge, but I seem to be in the minority on that.

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Posted by: MIrra.3604

MIrra.3604

Stealth stacking doesn’t really bug me because it means the thief will need to remain in stealth. They did also partly nerf this already by changing how infusion of shadow works.

Instead I find stealth chaining to be more of a problem, especially since you can do it off keep walls, other structures (i.e. Khylo treb), and random mobs around WvW maps that make no effort whatsoever to try and twart your attempts to do so. I’d prefer that a thief was revealed every time they exit stealth instead of just on attacking or being kicked out a refuge, but I seem to be in the minority on that.

The funny thing is at one time they were going to implement revealed every time a thief exist stealth. The thief community was up in arms over it (including me). So eventually, one day will come when the devs will nerf stealth to the ground just because of one stupid weaponset. Hence, why I am recommending changes now rather than have a blanket nerf.

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Posted by: Sanduskel.1850

Sanduskel.1850

Stealth stacking doesn’t really bug me because it means the thief will need to remain in stealth. They did also partly nerf this already by changing how infusion of shadow works.

Instead I find stealth chaining to be more of a problem, especially since you can do it off keep walls, other structures (i.e. Khylo treb), and random mobs around WvW maps that make no effort whatsoever to try and twart your attempts to do so. I’d prefer that a thief was revealed every time they exit stealth instead of just on attacking or being kicked out a refuge, but I seem to be in the minority on that.

The funny thing is at one time they were going to implement revealed every time a thief exist stealth. The thief community was up in arms over it (including me). So eventually, one day will come when the devs will nerf stealth to the ground just because of one stupid weaponset. Hence, why I am recommending changes now rather than have a blanket nerf.

Agreed. All the thieves who rabidly defend perma invisibility don’t understand that the angry masses WILL have their way, and the result won’t be pretty. Better to lobby for fair changes than to take the nerf bat.

OP’d thief, lol

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Posted by: hihey.1075

hihey.1075

Quick and simple – stealth stacking via spamming the same ability over and over again needs to be toned down.

Says who?

BHB’s, that’s who.

Hammer that way→

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