warriors speak up please
Side strafing to avoid ranged auto attacks effects weapons for almost every class, not just warriors. And it’s about time warriors have to think more about when to use a burst skill.
1. Burst skills should’ve blown adrenaline on a whiff since day 1.
2. Hit detection on projectiles is very wonky across whole game, not just warrior lb
TC
1. Burst skills should’ve blown adrenaline on a whiff since day 1.
2. Hit detection on projectiles is very wonky across whole game, not just warrior lb
I was going to say the same thing. you beat me to it.
In my opinion the change to warriors losing adrenaline on a F1 that fails to connect misses the real issue, no pun intended. I firmly believe the problem currently is Cleansing Ire (CI) combined with bow Combustive Shot not needing to actually hit a target to cleanse. Its one of the biggest reasons you run with a bow in sPvP and will make it 100% mandatory to have post patch. The proposed change to losing adrenaline on a F1 miss really only effects non bow users. Yet, it was the warrior longbow that was probably the biggest source of complaints with Cleansing Ire in the first place.
Also makes it even more important to play as an Asura if you are playing warrior in sPvP I guess. Just seems to me that this is another clunky attempt at Anet to balance things that still fails misses the real issues.
No, the problem with adrenaline is not simply in cleansing ire. Longbow is most popular side weapon for warriors due to its huge number of utilities it provides. Combustive shot’s interaction with cleansing ire is just a cherry on top of a cake. It has blast finisher, fire field, immob, aoe blind, 2 hits per ranged autoattack (which is very important for adrenaline build up).
Building adrenaline takes time in which warrior has to successfully land attacks on target. Not losing adrenaline on a whiff means that warrior doesn’t need to build it up from scratch again. They can either wait out cooldown or swap weapons and use another burst, which has better likelyhood of successful hitting; if it also whiffs, repeat earlier step ad nauseum or until your target is exterminated.
TC
(edited by agam.8075)
In my opinion the change to warriors losing adrenaline on a F1 that fails to connect misses the real issue, no pun intended. I firmly believe the problem currently is Cleansing Ire (CI) combined with bow Combustive Shot not needing to actually hit a target to cleanse. Its one of the biggest reasons you run with a bow in sPvP and will make it 100% mandatory to have post patch. The proposed change to losing adrenaline on a F1 miss really only effects non bow users. Yet, it was the warrior longbow that was probably the biggest source of complaints with Cleansing Ire in the first place.
Also makes it even more important to play as an Asura if you are playing warrior in sPvP I guess. Just seems to me that this is another clunky attempt at Anet to balance things that still fails misses the real issues.
This is true.
Instead of a single target or limited-range shot that might whiff and cost me condi clear, just lay an AoE field.
It’s just going to force more people to use the weapon that was the source of the problem.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Didn’t the video mention the Longbow + Cleansing Ire issue was going to be resolved in the patch as well?
Didn’t the video mention the Longbow + Cleansing Ire issue was going to be resolved in the patch as well?
Even so, the field would still be the best choice in this situation, given that it lingers and has the largest AoE for any burst.
assuming that any damage done by the field counts as CI proc.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
1 our burst skills should not blow if we miss, there are way too many ways to avoid our attacks anyway we are melee characters and we have to keep playing catch up with the target anyway
Yeah, let’s just enable lazy gameplay more. Great idea. This change should have been in the game since day one.
“Oh what’s that? You missed your wittle burst? It’s okay, there’s no penalty for that at all.”
1 our burst skills should not blow if we miss, there are way too many ways to avoid our attacks anyway we are melee characters and we have to keep playing catch up with the target anyway
I take quite some offence with this.
For one, you got two ranged options. That’s about as many as most other classes have, so are we all “melee”?
For two, how is this any different from how it works for everyone else? If my shatter is evaded, the clones are still gone.
Dude OP get real, you think you shouldn’t be punished for mindlessly mashing your skills and missing? Cmon. Simple solution to your “nerf”: Don’t mash skills without make some effort to ensure they land, like ya know, setting up your burst. Crazy concept I know…
there is a penalty for missing the skill, it goes in cooldown as if you used it. You can not keep spaming it. So now you think its fair to wipe the burst bar AND have the skill go in cooldown?? Now they are just removing the warriors unique ability. Why should a warrior work so hard for a burst skill just to have two penalties?
Name other skills your characters have that that have 2 negatives happen when you miss? Other characters simply have a cooldown…
as for the bow, I have all professions at lvl 80, I have played just a few weapons I know are actually broken and the bow is one. Go check it out in an arena, it will not land if the other person is stacking their movement. There are only a few weapons that do this in the game and this is one that needs a fix. Im not trying to make a warrior op, I think any game mechanic that missing every time your pvp target moves is broken. I seriously don’t think the devs made, for this instance, a bow that misses your target so you just use the skills rather than the auto attack. Why would that make sense?
I’m okay with the Adrenaline being spent on burst. It’s a bit rough to be able to spam eviscerate until it actually hits.
the only thing youll need to do now is hold off on mindlessly F1ing until you have a clear shot at your opponent. (which will be difficult without setups for mesmers and thieves.)
I’d appreciate if they buffed the damage for -all- the bursts due to the fact that now they aren’t just an addition to our skill bar once we build for them, and are more -sweetspot skills- that do brutal damage at the cost of adren reset.
But, given that people think bursts are too strong already, that may be a silly proposal to most.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
As a Ranger, I lose my class mechanic for up to 60 seconds if I mess up. A thief can’t attack at all (barring auto attacks) if they’re careless with their initiative. As someone has already stated, a Mesmer loses his clones (and gets a cooldown) on a failed shatter. Etc.
Warrior speaking up. This should have been the system all along. Not losing adrenaline on misses actually confused me the first time I missed a burst skill months/years ago.
Just fix the LBCI exploit while you’re at it though. It’s harder to gain respect when part of the profession is cheese.
In my opinion the change to warriors losing adrenaline on a F1 that fails to connect misses the real issue, no pun intended. I firmly believe the problem currently is Cleansing Ire (CI) combined with bow Combustive Shot not needing to actually hit a target to cleanse. Its one of the biggest reasons you run with a bow in sPvP and will make it 100% mandatory to have post patch. The proposed change to losing adrenaline on a F1 miss really only effects non bow users. Yet, it was the warrior longbow that was probably the biggest source of complaints with Cleansing Ire in the first place.
Also makes it even more important to play as an Asura if you are playing warrior in sPvP I guess. Just seems to me that this is another clunky attempt at Anet to balance things that still fails misses the real issues.
What do people not understand about Ground target abilities? Is it that the ground is the target or is it that you just dont undersrand that you are aimimg at the ground as your target.
there is a penalty for missing the skill, it goes in cooldown as if you used it. You can not keep spaming it. So now you think its fair to wipe the burst bar AND have the skill go in cooldown?? Now they are just removing the warriors unique ability. Why should a warrior work so hard for a burst skill just to have two penalties?
That one almost made me laugh out loud at work.
On a more constructive note:
I’m curious about how Burst Mastery will be affected with the change. Will that mean only 2 bars are spent on miss or still all 3? Didn’t get to see that clarified so far.
(edited by ReesesPBC.4603)
I must have been the only condi warrior in the game that enjoyed the rifle the way it was….
Playing the engineer “as intended” is simply not viable.
there is a penalty for missing the skill, it goes in cooldown as if you used it. You can not keep spaming it. So now you think its fair to wipe the burst bar AND have the skill go in cooldown?? Now they are just removing the warriors unique ability. Why should a warrior work so hard for a burst skill just to have two penalties?
Why? Because that is how it works in so many other professions. Why should traits have a 100% proc rate even if you do not land the skill that the traits are linked to? Why don’t my sigils proc if I miss you? Why do my runes not proc when I miss with my attacks?
Name other skills your characters have that that have 2 negatives happen when you miss? Other characters simply have a cooldown…
I can give you a list, how many do you want? Every single skill or trait in the game that requires you a hit to make contact in order to proc a skill or traits function.
as for the bow, I have all professions at lvl 80, I have played just a few weapons I know are actually broken and the bow is one. Go check it out in an arena, it will not land if the other person is stacking their movement. There are only a few weapons that do this in the game and this is one that needs a fix. Im not trying to make a warrior op, I think any game mechanic that missing every time your pvp target moves is broken. I seriously don’t think the devs made, for this instance, a bow that misses your target so you just use the skills rather than the auto attack. Why would that make sense?
You mean such as the bow on ranger, rifle on engineer, several of the engineers kits skills, scepter on all of the cloth wearing professions and guardian, half the staff skills across the board, a few of the ranger axe skills, and mesmer greatsword? …………….None of them “make sense”, what makes less sense is to claim that you have leveled every professions to 80 (I have as well) then speak of them as if an across the board issue only effects your main, when we al know that is not the case.
https://www.youtube.com/watch?v=6q3em9s5I4c
yeah you just said so many basic weapon attacks don’t connect. You think that is a good game mechanic??? I total understand if there is a dodge roll or a passive at work or your obstructed BUT why do you argue with me over how its good that basic attacks miss for any other reason? Don’t you think that these weapons need to be fixed?
If a sword is in range of target it always hits. I have never seen a sword or hammer miss without there being a reason. Im saying the longbow that a couple of other weapons just miss for no other reason than the animation of the arrow and or projectile just doesn’t want to land. Why is it melee weapons always hit when within range but several ranged weapons are in range but just don’t work while other ranged weapons always hit. Don’t you think that if there is no outstanding reason ie dodge roll or something it should just hit?
AND as for my 2 negative argument you cant give me another skill in which you have to build up power PLUS a miss means you get a cooldown AND have to build it up again. —-->That’s like saying if a necro gets interrupted on death shroud he also losses all of his build up regardless if it work or not. Or a Mesmer failing to shatter and then he cant make another clone until he he uses 5 other skills or even if Mesmer stealths should he lose all of his clones? that doesn’t make sense.
When the cooldown is done you fire off another chance. There is no other skills in which you lose all your momentum and a cooldown-no such thing other than the new warrior nerf
if you earn the build up why should you lose it, you already have a cooldown. Its not like wariors can spam them.
(edited by iSpook.5612)
Mesmers do have to build clones to shatter again, so I don’t know why on Tyria you’d choose them for your argument. Stealth is irrelevant.
The point is that mistakes are punished. The root of competition (competitive gaming in particular) is punishing mistakes. If I can force a mistake, I get a reward. That’s not how warriors currently work. Now if I force a mistake, their Adrenal Health just keeps ticking harder or they still get huge damage boosts until they finally do dispense their adrenaline. Not cool, man.
“Do it ’till it works” is not a good class design.
Take a look at what Burst skills actually do. Go ahead, I’ll wait.
Do you think ANY of those effects are fair at a 7-10 second cooldown with no other cost? I would hope not.
Yet right now, that’s exactly how it works. You have these powerful skills all on a very short cooldown if you happen to miss. They are too powerful to be merely cooldown-based.
As I said earlier the main culprit in sPvP with warriors is Longbow, Asura warriors with hard to see animations, and novice players who don’t understand warrior abilities. This patch will not address any of these things. What it does effect is warrior build diversity is sPvP and the need to play Asura even more. Terrible players will still be terrible and I suspect will still complain about op warriors.
Now in a perfect world I would agree that missing an F1 should result in adrenaline dump but that perfect world wouldn’t include blind that’s for kitten sure. I’d also say that LB F1 should work the same as Hammer F1 as far as condition cleansing goes as well. I wouldn’t have mini asura warrior in sPvP either. If you actively dodged, blocked, countered my F1 then fine….but the blind spam that is flying all over wouldn’t be there.
Oh and to Assassin X I think plenty of us understand what a “ground target ability” is but why does LB F1 Ground Target Ability play by a different set of rules then Hammer F1 Ground Target Ability? I’m not directly calling for a nerf to warrior LB because a warrior in sPvP without it is crap. What I’m saying is that a lot of the complaints are due to that weapon system and these upcoming changes are nerfing the entire class because of it. Meanwhile, the real culprits are not being touched at all.
Karl stated that youd need to hit an enemy player to trigger CI post patch
Currently @ some T1 server in EU
Why should a warrior work so hard for a burst skill just to have two penalties?
“Work so hard”.
As in, get hit a few times? Use it every 7-10 seconds? Seems like a lot of work and a unique, rare and powerful skill.
Geez, I have chars which use their autoattack less often than that.
Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!
The nerfs are not enough! Vee Wee thinks Combustive Shot should be nerfed! It should be a targeted projectile attack that can be blocked, evaded, dodged, etc. If it successfully connects, it deals damage and places the fire field down with the target at the center! The field no longer burns but rather the projectile burns the target on impact!
Wahoo! Bye frands!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!
Cant believe they left OP shout healing condi bunker alone and nerfed warriors burst lol.. rolling burst warrior was hardmode already, now its heroic Well i’ll just keep /facerolling anything that isnt a condi bunker and high 5 to the balance team, you are real Bros.
because nobody in pvp cares about such warrior specs. as good as nobody plays shout healer in competive play so there is no need to nerf it (yet). the same reason why PU abomination is still alive and well.
because nobody in pvp cares about such warrior specs. as good as nobody plays shout healer in competive play so there is no need to nerf it (yet). the same reason why PU abomination is still alive and well.
PU Abomination is only effective in WVW, where everyone is broken anyway. in PVP, points > 1v1 macho duel stealthed target to death bro
Anet has no reason to nerf shout heals. For shout heals to be effective the warrior becomes reliant on conditions, which can be cleansed (except in the case of engie, I think, and they have that whole turret thing going for them.)
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
we are melee characters
Are we playing the same game
Name other skills your characters have that that have 2 negatives happen when you miss? Other characters simply have a cooldown…
Gladly.
Thief:
Steal: Gap close/escape/damage/heal/poison (heal cut) to prevent target from full healing the burst/weakness (to not die on retaliation efforts)/venom all wasted. Still goes on ~30 second cooldown.
- Evade or aegis on steal nullifies some people’s entire builds such as signet burst to the point where missing just outright kills you.
Cloak and Dagger: More than have of your resources are now gone and you may now only use one skill immediately after. You have also now not used stealth and are probably taking substantial damage and may not be removing conditions or healing, and are now out of both the high CnD damage application and critical steal attacks.
Unload: Initiative drain with no damage attached to it, the second unload not enough to actually do anything substantial in a fight.
Pistol Whip: Initiative drain, self-root, long pre-cast = dead thief.
Ele:
Like really, half of your skills. That said, they’re often not hard to miss.
Ranger:
Anything longbow must trait 30 into MMS to get RtW to make the weapon function at all, except rangers are punished even more than warriors with the projectile speed with reduced damage and lower reliability and less interaction at close range (PBS and HS will just not even work in most cases due to bugs) and have no usable fields, whereas warrior longbow functions better and more reliably at close range, which many players/classes/builds try to get into in order to kill you anyways.
Any pet skill – or even, their entire mechanic. Some of these are indispensable an are the sole justification for a 30% damage loss class-wide. Whiff one of these and your whole build premise can be nullified to the point where you just lost the fight.
Necro:
Lich Form: Well, you just got instantly focus-fired and killed if you missed your damage.
Marks: They’re still on the ground not doing anything and your cooldowns are still real. Welp, there goes that idea.
Wells: Welp, you just lost utility skills, damage, and the cooldowns are up.
Guardian:
Activating Virtue of Justice.
Mesmer:
Shattering clones still causes shatter skills to go on cooldown, and your clones are destroyed.
Those are just off the top of my head, and I certainly expect there are plenty more. I don’t really know enough about engis to explain anything in particular, but couldn’t think of anything.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
For Necro, Corrupt Boon and Epidemic are probably the better examples. Whether they connect or not, you get poison/3 stacks of vulnerability anyway and have nothing to show for it.
Warriors need to get rid of their stupid brainless easy skills, hurrddurr one button long immunities, hurr durr one button strong damage skills. Get them on the same level as the other classes.
The only mechanics change i have an issue with is adrenaline instantly decaying out of combat. I feel yes it needs to change, but there needs to be a happy medium between instantly and what it was.
Other than that i can live with all the visible changes to warrior they’ve shown on the ready up.
wow there were two terrible responses to me.
I guess there are a lot of LB / rifle warriors out there….I don’t think I have ever seen one.
and still my main point that no one can dispute. Just give it up. If you think the warrior nerf is ok, just argue that point. Please don’t try to argue that a Mesmer has two punishment to use clones. The shatter has a cooldown and the skill that makes the clone has a cooldown. Im trying to relate to you that by your argument, the Mesmer should have a build up bar before he can release a clone. Do you think that’s fair?
The warrior will be the first character that will be punished twice for the same mistake. He will lose the power build AND have the cooldown. I don’t know why ppl don’t get that. If you think that is fair, FINE. But please don’t try to explain to me that other charactors face that problem too. All skills and build up skills just have a cooldown EXCEPT the warrior will now lose everything AND a cooldown.
wow there were two terrible responses to me.
I guess there are a lot of LB / rifle warriors out there….I don’t think I have ever seen one.
and still my main point that no one can dispute. Just give it up. If you think the warrior nerf is ok, just argue that point. Please don’t try to argue that a Mesmer has two punishment to use clones. The shatter has a cooldown and the skill that makes the clone has a cooldown. Im trying to relate to you that by your argument, the Mesmer should have a build up bar before he can release a clone. Do you think that’s fair?
The warrior will be the first character that will be punished twice for the same mistake. He will lose the power build AND have the cooldown. I don’t know why ppl don’t get that. If you think that is fair, FINE. But please don’t try to explain to me that other charactors face that problem too. All skills and build up skills just have a cooldown EXCEPT the warrior will now lose everything AND a cooldown.
You’re being too dramatic and people already gave you a list of risk/reward mechanics that are similar.
To reiterate:
Thief Steal: If they miss they don’t get healed (from Mug), they don’t get a daze off (I.e. waste of GM Trait), they don’t benefit from Bountiful Theft or Rip the boons from their target, they don’t get the boons from Thrill of the Crime (AFAIK) and lastly they’ll get a CD of 21s/26s/etc. So they too lose out on a build (2/6/0/0/6, 2/0/6/0/6, 2/0/0/6/6, etc), which is fine because you know… they missed.
Ease of missing steal is varied but still possible but a totally different argument but nonetheless that’s what they lose out for missing their F1 just like how it will be when the warrior changes come.
so if a thief misses mug he cant steal again until he lands 5 other hits or is it just the cooldown from the steal skill? You see that’s not the same sorry.
The same thing would be that a thief could not steal unless the skill is out of cooldown and it uses all of the thief’s initiative also AND regardless if the steal lands he loses all of his initiative. If you tried to offer that as a balance to thieves they would throw a fit with the idea of a steal having a cooldown and take full initiative. lol thieves would freak. Maybe steal or that dagger 5 skill cost an entire build of initiative(I don’t think theifs would be happy if 5 skill required saving up a full load instead of six?)? That was again a bad example to support your argument…
if you think the burst skill is that good, that’s a fine argument, but don’t say every other profession will have this kind of punishment for a simple miss
(edited by iSpook.5612)
The argument was that you said warrior would be the only one to lose out on a build. At the same time you can’t argue that class will lose out on something they don’t have to begin with, which is adrenaline. The comparison was made to show how much another class loses out using their mechanic for certain builds which would really screw things up for that class.
You can’t compare initiative to adrenaline either. Adrenaline is only available on warriors just like initiative is only available on thieves. Also initiative is comparatively used for weapon skills and adrenaline is for bursts/passives just like steal is as mentioned previously.
The adrenaline drain is encouraging smarter play but currently for missing you don’t get penalized outside of the cooldown, which is trivial in comparison to other class mechanics. Not to mention it only goes on CD for 1 weapon set. A counter argument could be: why is it that currently other professions lose out more on missing on their builds for their mechanics while warrior can get an easy reset for theirs?
To put that into perspective it would be like having a thief miss steal on d/d and switch to s/d to try it again. But since they don’t have adrenaline to build up all they get is a 21s to 36s CD, per weapon set.
when did cooldowns become trivial? I’m pretty sure all cooldowns aren’t fun.
I just think people would have a different perspective if thiefs had to build upto a steal, rangers had to build up to a pet skill, guardians had to build up to agies, ele had to build up before changing atunements etc (all these things are just cooldowns, not two hoops to jump through)
im just saying this is going to be pretty rough on warriors
when did cooldowns become trivial? I’m pretty sure all cooldowns aren’t fun.
I just think people would have a different perspective if thiefs had to build upto a steal, rangers had to build up to a pet skill, guardians had to build up to agies, ele had to build up before changing atunements etc (all these things are just cooldowns, not two hoops to jump through)
im just saying this is going to be pretty rough on warriors
burst skills are also mechanically “mini-elites”. have you seen how strong they are? like, all of them. even freaking arcing slice is good now.
your profession mechanic is “build up to use a special, super strong skill”, not simply “have six skills per weapon”.
you’ll also notice all your examples have far longer cooldowns than burst skills.
wow there were two terrible responses to me.
I guess there are a lot of LB / rifle warriors out there….I don’t think I have ever seen one.
and still my main point that no one can dispute. Just give it up. If you think the warrior nerf is ok, just argue that point. Please don’t try to argue that a Mesmer has two punishment to use clones. The shatter has a cooldown and the skill that makes the clone has a cooldown. Im trying to relate to you that by your argument, the Mesmer should have a build up bar before he can release a clone. Do you think that’s fair?
The warrior will be the first character that will be punished twice for the same mistake. He will lose the power build AND have the cooldown. I don’t know why ppl don’t get that. If you think that is fair, FINE. But please don’t try to explain to me that other charactors face that problem too. All skills and build up skills just have a cooldown EXCEPT the warrior will now lose everything AND a cooldown.
You’re joking right? Mesmer misses his shatter the clone generating skill goes on cooldown, the shatter skill goes on cooldown, he loses the clones he had generated, and loses his damage bonus % for having generated clones.
Not too mention the thought that goes into making the clones, the tradeoff of using defensive CD’s to set up your offensive burst and having to place your clones so they have a better chance of landing on the shatter as opposed to passively gaining adrenaline through damaging/taking damage.
Mellowpuff [Champion Hunter]
when did cooldowns become trivial? I’m pretty sure all cooldowns aren’t fun.
I just think people would have a different perspective if thiefs had to build upto a steal, rangers had to build up to a pet skill, guardians had to build up to agies, ele had to build up before changing atunements etc (all these things are just cooldowns, not two hoops to jump through)
im just saying this is going to be pretty rough on warriors
Clearly you have never even played ranger in a pvp setting if you seriously want to try and claim we don’t have to jump through hoops to get our class mechanic to work…
Mesmer F1 skills requires: clones. No clone, why the hell did you press F1-F4? Warriors F1 skill requires: adrenaline.
Therefore, if someone dodges a shatter, the clone should…unshatter, right? Cause otherwise they will be losing two resources from one missed skill.
Thief venom: Basilisk Venom: 45 second, one stack of venom. You miss. You lose the venom and it’s on cd. Two resources lost from one missed skill. Totally unfair, right?
blowing adrenaline on whiff should have been here since day one;
you don’t see thieves complaining when they miss their steals (absolutely crucial if you put half your traits into buffing steal) and venom attacks due to evades
you don’t see mesmers qqing when literally everybody knows how to avoid getting shattered on, the kitten pcs are briskly jogging towards you menacingly in a worst case scenario.
both of those skills have a larger cd and are far more unforgiving than a warrior’s burst skill, which they have one on each weapon and plenty of adrenaline recharge at disposal, stop complaining and actually learn how to play a warrior class effectively instead of having this line of logic:
TARGET IN RANGE > FULL ADRENALINE > F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
(edited by Spanny.9256)
Mesmer shatter is a high risk skill tbh. If you choose to shatter and you for example have three phantasms out instead of clones and you miss that shatter you are going to loose almost your entire damage pool.
You will be stuck auto attacking and using the one or two attacks that mesmer has access to while waiting for the cool down to go off either on your next shatter or your next phantasm.
Most mesmers have to trait 4 points into dueling in order to have access to clones. In which case we do have a build up to get them we have to ensure that we have enough endurance in order to complete the dodge rolls.
Why is this even a comparison, clones are cannon fodder, majority of them die before you can even set up a shatter any way. At least warriors don;t have to worry about their Adrenaline draining out while they are still in combat. If a mesmer is fighting a heavy aoe class or a class that can do decent cleaving damage most of the clones will die before they have a chance to shatter anyway.
when did cooldowns become trivial? I’m pretty sure all cooldowns aren’t fun.
I just think people would have a different perspective if thiefs had to build upto a steal, rangers had to build up to a pet skill, guardians had to build up to agies, ele had to build up before changing atunements etc (all these things are just cooldowns, not two hoops to jump through)
im just saying this is going to be pretty rough on warriors
No, it isn’t. Not to me, anyway.
Now that I can kitten my adrenal health, AND burn my adrenaline on a whiffed evisc/arcling slice/flurry, I’m going to actually have to pay attention as to when I’ll use these skills in order to ensure I land.
That means counting dodges, perma swiftness, making sure I have a gap closer and CC for the more precise bursts…which Warriors actually already do anyway for pvp.
The Adrenaline dump doesn’t even matter, all things considered, because with cleansing ire and SOR you will most likely be back at full Adrenaline before the whiffed attack even goes off cooldown again…
It’s a slap-on-the-wrist-nerf.
A “pay-attention-kitten-nerf.”
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I am fine with most of the nerfs that are going to happen, because at least will have more rage passive which most ppl use anyway. And I always wondered about the fact I could keep adrenaline for so long after a fight but…
1 our burst skills should not blow if we miss, there are way too many ways to avoid our attacks anyway we are melee characters and we have to keep playing catch up with the target anyway
2 why did they not fix the bow? if ppl hit A and D in rapidly they will miss every shot you throw at them? WHY? The bow is reduced to only switching to it for its aoe fire and nothing more making it useless
Burst skills dont miss,
because ground needs to l2p to dodge bow f1
because they broke-buffed hammer #4 a year ago, giving you 4x CC skills to set up your wombo combo
because healsig > kiting
Youre complaining about bow?
you could delete 3x skills from it and wariors would still be hambot, axebot (and greatsordbot otw.)
when did cooldowns become trivial? I’m pretty sure all cooldowns aren’t fun.
I just think people would have a different perspective if thiefs had to build upto a steal, rangers had to build up to a pet skill, guardians had to build up to agies, ele had to build up before changing atunements etc (all these things are just cooldowns, not two hoops to jump through)
im just saying this is going to be pretty rough on warriors
Well if you would rather have cooldowns instead of building up a resource, I can tell you I am absolutely all for a 30s-60s ICD on cleansing ire. That would put it on par with the other professions ICD on traits to remove conditions. Purity, Absolute resolution, Transmute, and what not.