(edited by Glenstorm.4059)
9/29 Written in Stone Bug
With the 9/29 change, Written in Stone no longer allows for 100% uptime on Signet passives for most Signets. When Signets with cast times (Restoration, Fire, Earth and Water) are activated, the trait places a buff on you that is identical to the Signet passive; however, this buff has an uptime that is less than the recharge of the signets themselves. This is an anomaly, and does not allow for 100% uptime of the passive bonuses of the Signets with cast times. PLEASE FIX THIS! Thanks.
EDIT: I think the problem is that the passive buff the trait places on you doesn’t take into account cast time/aftercasts for Signets of Restoration, Earth, Fire and Water.
(edited by Glenstorm.4059)
Yeah just tried it myself. There is about a one second delay in between when the buff wears off and your signet returns to its passive state. Not a very big gap but can be crucial with signets like Restoration. I just sent in a bug report.
99 little bugs in the code, 99 little bugs. Take one down, patch it around, 117 little bugs in the code.
Does anything happen if you’re chilled or slowed while/during casting of the signets?
Does anything happen if you’re chilled or slowed while/during casting of the signets?
Haven’t been able to test this out myself. I’d imagine there’d be more of a downtime between the passive buffs.
Confirmed.
Around 1 second down time on all of them besides Signet of Air.