Analyzing inherent elementalist issues

Analyzing inherent elementalist issues

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

How about the ability to increase/decrease the staff AoE (let’s say with mouse wheel) so you can dilute the efficiency (but better for field control) or concentrate it in a smaller area (harder to place, but more deadly). Just imagine meteor shower raining in a smaller area (let’s say upon you), that would actually make each and every metor not a waste and give offense and defense against melee at the same time, or frozen ground would increase chill/aura duration or intensity.

Interesting but I fear it would only be possible in games 10 years from now.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.