(edited by Glenstorm.4059)
Anet looking for an idea for Earthen Proxy.
It’s totally feasible to have an aura trait, as they’re fairly generic and supported throughout multiple lines (you have at least one application with every weapon set). Being that auras are fairly bountiful for the Tempest, it would likely be more beneficial to have something without an ICD (or really low) so that you’re not running into a wall by just using the tools you’ve got. Stability’s already an option in the master line, so we probably wouldn’t want to have two of the same applications in the same slot.
I’ve got to run for now, but wanted to stop by and talk traits.-Karl
Can you comment on whether auras are suppose to stack in duration?
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With that being said, what sort of support/boon trait would you like to see it replaced with? Keeping in mind the roles of Tempestuous Aria (Shout ally DPS-add/Enemy weakness trait) and Harmonious Conduit (DPS/anti-control trait), is there something that you’d imagine would fit AoE support in a generic way.
Simple, On the whole tempest line you got no support condi cleanse. So the most logical trait as a support would be : remove one condition whenever you apply an aura. This way you also grant the Tempest a really good condi cleanse trait (maybe to good).
My suggestion for a Master major trait: When you gain an Aura, you remove 1 condition from yourself and from allies around you (5 targets, 360 radius.)
-This is powerful enough to seriously compete with Harmonious Conduit, if you’re dead set on Harmonious Conduit remaining a Major trait.
-This can also help reduce reliance on Water for condi removal, since you won’t need Powerful Aura or Cleansing Water, given the good access to Auras with Shouts/Warhorn assuming Sand Squall gets Magnetic Aura.)
-All Auras need to stack duration.
-Hardy Conduit can then take on Earthen Proxy’s effect, in addition to its current effect.
(edited by Glenstorm.4059)
Why not just make it an passive class only boon like other classes who give out +150 or something but have it a stronger protection effect. In fact you can have a new set of class only boon like effect that buff a type of boon such as an stronger might stronger fury stronger / faster ticking reg etc.. The crazy ideal would be just to give tempest the abitly to make all boon generally stronger when they are on your pt (the 5 ppl in your pt but not the tempest it self).
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Why not just make it an passive class only boon like other classes who give out +150 or something but have it a stronger protection effect. In fact you can have a new set of class only boon like effect that buff a type of boon such as an stronger might stronger fury stronger / faster ticking reg etc.. The crazy ideal would be just to give tempest the abitly to make all boon generally stronger when they are on your pt (the 5 ppl in your pt but not the tempest it self).
Herald has something similar to this with +50% boon duration for the party.
The main problem: If you make an aura trait that competes with tempestious aria or elemental bastion you win nothing. Then one trait must loose. If you want a new version for earthen proxy, then don´t make it aura or shout related. Boon duration would be great. It would synergize with WH trait for even more boon duration.
Why not just make it an passive class only boon like other classes who give out +150 or something but have it a stronger protection effect. In fact you can have a new set of class only boon like effect that buff a type of boon such as an stronger might stronger fury stronger / faster ticking reg etc.. The crazy ideal would be just to give tempest the abitly to make all boon generally stronger when they are on your pt (the 5 ppl in your pt but not the tempest it self).
Herald has something similar to this with +50% boon duration for the party.
My though on that effects is an super op effect and realy need to be drop down some or most of the boons balancing will become comply off set.
I am not talking about duration i am talking about how strong they are such protection with earthen proxy is +7% strong i am saying make all boons +7% stronger when your near a tempest but the tempest it self dose not get the effect. The way this will work is for tempest to give an passive class only effect much like the +150 that most classes have when in combat but have it this boon buffer. So the boons coming from the tempest will not be stronger but being near an tempest in combat will make them stronger if the person has these boons on them. Mind you only a few boons should get +7% stronger +7% stab and resistances dose not work and i think quickness is a boon you realy should not be able to buff. That and this effect will not stack so at best you can get +7% to boons and that it.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Welp, looks like Auras won’t be stacking.
From today’s update: “Frost Aura: This aura now replaces itself as other auras do instead of stacking duration.”
Sigggggghhhh.
At least they buffed Power Aura’s radius to 600?
For Earthen Proxy tied to auras…
It would make them a bit more tactical to have an effect at the end of the auras, not immediately when applied.
It let the player a few seconds to position itself near allies/foes trying to make the most of it.
And for PvP, it lets other players prepare themselves.
It’ll also benefits from auras applied by allies (through combo for example) and may be easier to code if it works for auras ending on the elementalist instead of auras put by elementalist with the trait.
When an aura on you fade, it explodes (radius ~180, 5sec cooldown).
Fire : AoE, few damages
Frost : AoE, remove a condition
Magnetic : AoE, Push ~180
Shock : AoE, Blind 2s
Light : AoE, Vigor 2s
Chaos : AoE, Torment 3s
Welp, looks like Auras won’t be stacking.
From today’s update: “Frost Aura: This aura now replaces itself as other auras do instead of stacking duration.”
Sigggggghhhh.
At least they buffed Power Aura’s radius to 600?
Meh it was going to go one way or another this way is the easy way and i guess less op perma auras are a bit much now only if they make aura’s effect stronger. Maybe something with do with earthen proxy?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Meh it was going to go one way or another this way is the easy way and i guess less op perma auras are a bit much now only if they make aura’s effect stronger. Maybe something with do with earthen proxy?
Jski after every patch nerfing tempest: “Nah it was going to be OP anyway”. xDDDD
Meh it was going to go one way or another this way is the easy way and i guess less op perma auras are a bit much now only if they make aura’s effect stronger. Maybe something with do with earthen proxy?
Jski after every patch nerfing tempest: “Nah it was going to be OP anyway”. xDDDD
Perma frost aura and how it stack was a bit on the strong side though you may be able to still pull it off but there are going to be problems with the frost aura on getting crit becuse its a much shooter lasting one. Bigger aoe on aura shearing should be good for tempest though.
I think now you can justified asking for stronger aura effects if they no longer stack at all and that there no chase for them to ever stack.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
These are all great ideas. Earthen Proxy and Latent Stamina are two traits that need a bit more. It’s a possibility that E.P. could be merged with H.C.. I’ve seen quite a few mentions of that so far and it’s something that we’ve talked about a bit internally. If that were the case, we would need another Master slot trait.
One way that E.P. will probably change is that it will only affect the elementalist, because it’s just way too difficult to tell if someone is being affected by your protection, or someone else’s… so it would be the case that 100% of protection applied to you would reduce 40% damage.
It’s possible to add a ‘no crit’ line to H.C., but it would start to be crowded for the master slot and might overlap too much (and be out of theme) when compared with Stone Heart.
Reading this I’d like to clarify my suggestion.
Master tier
Minor
- Hardy Conduit – Immune to critical hits while overloading.
Majors
- Earthen Proxy – Protection is more effective. Gain Protection while overloading.
- Tempestrous Aria – As is.
- Harmonious Conduit – As is.
If you wanted something more supporty as a Major:
- Earthen Proxy – Protection on yourself is more effective. Grant Protection to nearby allies when finishing an Overload.
Regarding other suggestions:
I don’t think that Harmonious Conduit is a must-have. It will probably be needed for PvP or roaming. But it will be pretty useless in WvW because it will never have enough stacks to be sufficient there. In PvE you might take it for the damage bonus but you won’t actually need it for the Stability.
I’m also not a fan of Quickness on Auras. I mean… seriously? Way too powerful.
Suggestions (or something similar) for Auras I liked:
- Auras remove one condition when applied
- Auras you apply reduce incomming condution duration by x%
- Decrease condition duration of nearby allies by x% while affected by an Aura
…and Latent Stamina are two traits that need a bit more.
I think the idea of providing Vigor / Endurance through the Tempest is good. The mechanic is rather boring, though, and overemphasizes Water. It’s also slightly undertuned numberwise.
What about:
- Grant 2s Vigor to nearby allies when an Overload comes off cooldown.
- Also grant x Endurance per s to nearby allies when channeling an Overload.
Wouldn’t force you into Water, has a component which doesn’t require you to overload but still encourages using Overloads regardless.
(edited by Xaylin.1860)
I know Karl has stated Harmonious Conduit will likely get stability, but as others have mentioned, stability should be provided innately through the minors. I’m wondering if the dev team has discussed this or if they could.
Also with the suggested changes to HC, do we also lose overload recharge reductions? I still like the idea of keeping those …
- The stability Karl suggested for HC could be added to hardy conduit or speedy conduit.
- Earthen Proxy: Auras you create grant protection for 3s. Damage to you is further reduced when under the effects of protection (-20%).
- Harmonious Conduit: Recharge from overloading an attunement is faster while you have an aura (2-3%?).
This keeps the party supportive nature of Earthen Proxy (allies with your auras receive the protection) while also enabling the player to trait EP and gain maximum protection from this and hardy conduit.
I know some of the concern with sharing prot was that it was hard to tell if it was from the tempest. By spreading prot via auras, that makes it more prominent so that not only do they see the auras you’re providing, but also know they’re getting protection with it.
I still think Hardy conduit minor and speed conduit minor should be merged together, and make a new “master minor” that is increases aura duration and make overloads apply auras depending on ur attuned overload. This could be a nice chance for Auramancer support playstyle with a new adept trait can be made to choose.
This elite spec should be renamed. The more I see the traits, the more I’m convinced it doesn’t fit the name.
Whenever you gain an aura, gain resistance.
Whenever you gain an aura, gain resistance.
Well that’s clean. Bordering on elegant.
(‘elegant’ is high praise btw)
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Whenever you gain an aura, gain resistance.
I don’t think they’d do that because eles can already generate many boons, but surely it would create a very particular usefulness for auras.
On a related note, if they’re changing Heat Sync, it should spread auras or at least Fire Auras, so it would combo nicely with such trait.
Don’t quite understand the fixation on aura’s. I don’t think aura’s are the answer to solve the elite spec since aura’s are relatively pretty weak (except magnetic aura). Powerful aura trait change was a nice one but that won’t change that much.
I’d rather see some tempest traits with more synergy with different weapons instead of only traits that push us on warhorn and shouts. Right now, tempest lacks diversity and purpose. Other classes have elite spec traits that offer synergy with their excisting weapons, why can’t ele have the same?
I absolutely don’t see any reason why I should run a warhorn right now, so that automatically rules out the trait line as well, and using shouts would be pointless too then. None of the current trait lines I’m using now I’d give up for tempest, be it PvP, PvE or WvW. Simply because I don’t like to handicap myself, since choosing tempest traitline feels like a half traitline or less to me.
Don’t quite understand the fixation on aura’s. I don’t think aura’s are the answer to solve the elite spec since aura’s are relatively pretty weak (except magnetic aura). Powerful aura trait change was a nice one but that won’t change that much.
I’d rather see some tempest traits with more synergy with different weapons instead of only traits that push us on warhorn and shouts. Right now, tempest lacks diversity and purpose. Other classes have elite spec traits that offer synergy with their excisting weapons, why can’t ele have the same?
I absolutely don’t see any reason why I should run a warhorn right now, so that automatically rules out the trait line as well, and using shouts would be pointless too then. None of the current trait lines I’m using now I’d give up for tempest, be it PvP, PvE or WvW. Simply because I don’t like to handicap myself, since choosing tempest traitline feels like a half traitline or less to me.
The original purpose of my suggestion for adding an aura trait was to use it as a way to augment auras, so that they aren’t weak. If a good trait that gave auras additional effects was added then maybe they could be good.