Anyone know why warriors have twice our base health?

Anyone know why warriors have twice our base health?

in Elementalist

Posted by: Luterin.9876

Luterin.9876

We have an entire element devoted to healing and water combo fields. Spec into a little healing power and profit.

Out of curiosity, how often do your heals cause a loot bag to drop in WvW? I love to support my world, but it seems to be costing me badges.

It doesn’t. Healing don’t generate any kind of contribution towards kills and/or events.

Anyone know why warriors have twice our base health?

in Elementalist

Posted by: Selix.5670

Selix.5670

I didn’t know I said you should only heal. Eles have less health because we have extra heals at all times. Dodge roll heal, cleansing wave, and trident / dodge roll, geyser, rain. We have the ability to continously heal ourselves overtime. If you combined that with warrior HP we would never die.

Anyone know why warriors have twice our base health?

in Elementalist

Posted by: Luterin.9876

Luterin.9876

If you paid attention you would realise that I was answering Albane who asked how often our heals cause a loot bag to drop.

Try to read before you answer next time.

Anyone know why warriors have twice our base health?

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Posted by: Grevender.9235

Grevender.9235

@OP “Anyone know why warriors have twice our base health?”
I do, because they are Tank Cannons, with both “tank” and “cannon”

and we are glass cannons, with both glass and more glass.

Anyone know why warriors have twice our base health?

in Elementalist

Posted by: Conncept.7638

Conncept.7638

I just started a post on counter to warriors yesterday. Supposedly, they are one of the easiest classes for us to take down. You just have to be specced right and have the skillz to counters to their 100 blades skill.

Heres how it works:

Invest full air to get Tempest Trait

When u get hit with 100 kittens it will auto counter. Now that the warrior has blown his main CD, just blow him up. Having multiple stun breaks and oh kitten skills really helps.

So we have to make an entire build to counter a single combo from a single class?

Yeah…