Arcane Brilliance and new Arcane Wave

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Posted by: DiogoSilva.7089

DiogoSilva.7089

It’s very common in this game to be swarmed by foes without doing it by choice, and if you are a MH Dagger ele, it’ll happen even more often. At such time, a quick cast time skill with a massive burst heal will certainly come in handy.

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Posted by: scerevisiae.1972

scerevisiae.1972

It seems like you people are disappointed because this skill is not overpowered.

NO, the reccurring theme is that people are disappointed that the heal does not address core defense and mobility issues with the class. Not to mention the AWave overlap change, which isn’t needed either.

If AB had been a 300range forward or backward blink, even with a very low base heal and say a 15sec CD, people would have been ecstatic.

What we got instead is nothing new.

downed state is bad for PVP

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Posted by: Xernth.8561

Xernth.8561

I like the new heal skill and arcane wave change for running with a team in wvw; I’ll use it a lot.

It doesn’t address the core issues being made worse in the patch which is an overreliance on water and arcana for survivability and because the traits usable by many builds are being pushed further into those trees.

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Posted by: Adastra.9821

Adastra.9821

I’ve always thought that most traits in fire don’t justify taking 30 in fire. This might all change on Tuesday; I wouldn’t know at the moment. At least for me, I haven’t seen any successful build that goes deep into the fire tree since air gives far more personal dps. I don’t really count hiding behind the zerg since pretty much anything goes in that case.

And yes I love persisting flames too. Before anyone cared about it, I loved to wreck hotjoins with 30/20/0/0/20 glass cannon staff.

Yes, the fire traits aren’t that great (yet), but the air traits are even worse, barring bolt to the heart, which can be gotten with only 10 in air anyway. And no way does air give far more personal dps. Yes, the combination of precision and crit damage gives more damage than power alone, but that’s mostly evened out by three things: things that auto crit, things that can’t crit, and condition duration. I’d say they’re pretty much the same. Except that air’s grandmasters are kind of useless for staff

As for hiding behind the zerg, I wouldn’t know anything about that. I’ve been avoiding zergs of any kind since 2012

30/20/0/0/20 staff is what I do too, yes

Since you’ve been around that long, you should know that the most popular builds have always been 0/(30)(20)(10)/0/x/x and not (30)(20)(10)/0/0/x/x, long before fresh air was introduced.

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Posted by: reikken.4961

reikken.4961

oh sure, I know that was the most popular, but that was for defensive D/D
it’s the offensive builds that take points in fire. burst builds have also been around for a long time. less popular, but they’re there

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Posted by: Razor.6392

Razor.6392

I use Arcane Wave in the middle of Burning Speed. Needless to say I will no longer be able to do it.

The only way is with smartcast activated + having the cursor right in the small fire trail behind Burning Speed, assuming that it’s still instant.

Thank you ANet for in your infinite efforts of making other builds viable, you once again indirectly nerf other players.

I’m so done.

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: DanteZero.9736

DanteZero.9736

Currently, arcane wave isn’t affected by weapon strength (at least, from what I observed) so even though it’s ranged, it still isn’t that interesting to me. In my opinion, the arcane skills as a whole just isn’t that interesting because they don’t do much for utility/survivability.

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Posted by: Brigg.3961

Brigg.3961

If arcane utilities inherently had the master arcane trait that gives a condition based on attunement (can’t recall the name, since I have never used it before tonight), I would absolutely love to take them as a normal utility. I played around in wvw with a scepter/focus build using only arcane utilities to see how viable it would be for me to use all arcanes (0/30/0/10/30), and it was a lot of fun. However, the lack of condition removal will make me want to drop the 30 in arcane for 20 in fire for the new traits coming out, thereby losing the nifty added stuff that the master arcane trait gives. If that trait was automatic or even lower trait cost I would run arcane utilities much more often.

HoD [STRM]
All classes, level 80
Dropbear Massacre, Necro Main

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Posted by: BlackBeard.2873

BlackBeard.2873

Brigg, I agree, arcanes should do less damage and have “elemental surge” as innate effects. The impact of that skill is pretty negligible, and that would solve the “instant burst” problem. Maybe they are worried about the instant-immob possibilities.

Anyway, the one place I do see this skill actually being useful (in a pvp setting) is in many different staff-builds. If you can somehow handle the condition problem without ether, this heal becomes really strong when you have a water field one a 20s CD, and added effect when someone hops on your jock in melee.

Perhaps there is some way to us this with elemental surge to actually make someone eat a dragon’s tooth or lava font or something. The only issue is that if you build glass enough for that damage to matter, you are gonna probably die by getting in that close.

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Posted by: oZii.2864

oZii.2864

It seems like you people are disappointed because this skill is not overpowered.

NO, the reccurring theme is that people are disappointed that the heal does not address core defense and mobility issues with the class. Not to mention the AWave overlap change, which isn’t needed either.

If AB had been a 300range forward or backward blink, even with a very low base heal and say a 15sec CD, people would have been ecstatic.

What we got instead is nothing new.

So you expected a 6 slot heal to address the core defense and mobility issues of the class in 1 skill? Could you point me to any heal that does that for any class all by it’s self? Only one that comes to my mind is glyph since it would give you protection or swiftness, or regen mobility and defense all in one heal no traits necessary

If AB was as you suggested nobody would be ecstatic because you can blink 900 range and heal for 5k with ether renewal. So if it had a lower base heal but it did that people would say “I could do this with ether renewal”.

AB is niche but all of the new skills are niche all of the previous heals are more general use. Of the new heals coming out tomorrow I can’t think of one of them I would rather have than AB. The ones that seem good are on long cd’s like the warrior heal. The guardian heal is similar to AB, none of the new signets are better than SOR. I would say every classes new heal is niche and the one you will probably see ran the most is warrior and guardian in zerg battles.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Brigg.3961

Brigg.3961

Brigg, I agree, arcanes should do less damage and have “elemental surge” as innate effects. The impact of that skill is pretty negligible, and that would solve the “instant burst” problem. Maybe they are worried about the instant-immob possibilities.

Anyway, the one place I do see this skill actually being useful (in a pvp setting) is in many different staff-builds. If you can somehow handle the condition problem without ether, this heal becomes really strong when you have a water field one a 20s CD, and added effect when someone hops on your jock in melee.

Perhaps there is some way to us this with elemental surge to actually make someone eat a dragon’s tooth or lava font or something. The only issue is that if you build glass enough for that damage to matter, you are gonna probably die by getting in that close.

I had heard now they’ve implemented a new heal, utilities would be next on the list. Hopefully this can be addressed then! We’ll see!

HoD [STRM]
All classes, level 80
Dropbear Massacre, Necro Main

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Posted by: Nyxion.9142

Nyxion.9142

Again we get the least needed skill.

A mage class that needs to go into melee range to actually heal good ammount.

Still i dont see this as a useful skill, you can remove the damage and increase the heal amount, that would be better.

Well thanks for the blast i guess, but still horrible why we need to get into melee range??
really………

Some ppl play d/d… You are not forced to use it with staff or scepter