:)
Arcane brilliance will be bad, this is why.
:)
It’s too late to redesign.
It’s true blind and dodge will reduce the healing effectiveness. I don’t expect the skill to be used in PvP.
However, the skill will be solid in small scale WvW and PvE.
It’s too bad it’s not ground targeted, because it’d be really good with the Staff if it were.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
it’s just an extra blast finisher
“Just” an extra blast finisher.
The Elementalist gets a healing spell that blasts fields and damages in AoE. That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Like all utilities, it has its place.
Arcane Brilliance may not be the 1v1 healing skill -choice for PvP. But that’s it. Because a skill has counter-play opportunities, doesn’t mean its design is faulty. Get off of your high horse, thinking that you know all about game design and kitten. More skills will follow. Just calm your kittens and try to not be a pretentious kittenhead for once
That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Huh no, It will be about twice less healing than Ether Renewal in practice, AoE damage will be negligible.
Only the blast is interesting, but at the price of losing half your healing, no way.
That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Huh no, It will be about twice less healing than Ether Renewal in practice, AoE damage will be negligible.
Only the blast is interesting, but at the price of losing half your healing, no way.
Ether renewal when interrupted goes on full CD unlike other heals, is an amazingly long channel, and provides nothing else other than healing and condi cleanse.
Arcane brilliance is a blast finisher, very hard to interrupt (3/4s cast is nothing), does damage, and has a TON of traits to boost it, like making it able to apply immob, chill, burn, or weakness (or maybe it’s blind).
I PERSONALLY like ether renewal more, but arcane brilliance is FAR from a bad heal skill, it has a ton of potential with and without traits.
As their mother, I have to grant them their wish. – Forever Fyonna
Idk I run zerkers and being in position where you can hit 5 targets 240radius means you should soon be dead.
Would have liked this skill to be the ranged AOE and keep Arcane Wave as the PBAOE, seems to make more sense for the Ele. Will have to wait and see how it works out though.
Hitting people won’t be an issue.. Not getting condi bombed could be though
Phaatonn, London UK
Assuming this is how it is going to be upon release, i sincerely hope that the skill doesnt rely on actually hitting your targets.
Like RTL.
Yes, while an ele is healing, simply dodge to negate his boost cause he didnt “hit” you.
Things like this need to be thought out, not shoved out due to deadlines. (just like RTL was NOT thought out. Dodge the rtl and it goes on 40s cd).
Poor design on devs part. Please reconsider this entire skill.
You need to look beyond the first appearance. This skill is meant to be combined with traits and a field. It’s also got near instant activation, which is pretty strong in PvP. The ‘heal on hit’ is just a small part of what this skill can do.
My biggest concern is the fact how AoE behaves since this patch:
http://wiki.guildwars2.com/wiki/Game_updates/2013-10-15
“AoE spells with a maximum number of targets will now count combatants that block or evade the attack towards that maximum.”
I just wanna point out that not all the new healing skills aren’t necessarily better…
My biggest concern is the fact how AoE behaves since this patch:
http://wiki.guildwars2.com/wiki/Game_updates/2013-10-15“AoE spells with a maximum number of targets will now count combatants that block or evade the attack towards that maximum.”
That’s the point. If you look at most of the new healing skills, they can be counter-played by your opponent.
Warrior’s new heal is useless if no one attacks him. Guardian’s new heal is useless if he can’t burst right after, or if there aren’t many targets to hit at the same time. Thief’s new heal is useless if the attacks are blocked/ evaded. Same for Necromancer’s. The Mesmer’s passive effect is very weak with one or no illusions on play, and the active effect involves a burst that can be evded/ blocked. Engineer’s heal will be useless if the engie doesn’t dies in that short time.
That’s what makes the new healing skills so interesting. They can be weaker or stronger than existing skills depending on how well you and your opponent play.
I completely agree with you in a situation where you have a clear target and he can dodge to deny you a larger heal.
My concern however is that even in a stack of 20+ people, with some bad luck, you will hit none. I get the point of the AoE limit, but it’s a pure technical issue, as Anet has stated many times. Hitting a group of 20 only to know that not only did you not deal any damage but also healed for ±4k less then you should have is a very bitter experience.
Now don’t get me wrong, I don’t say this is a bad spell, neither do I say that being able to counter it is bad. Because counterplay is always a good thing, and preferable over rock/paper/scissors type of play in any way, shape or form. I’m merely expressing my concern for the fact that AoE behaves strangely in this game, which would make this spell less effective then it would have been if there were no technical constraints.
“Just” an extra blast finisher.
The Elementalist gets a healing spell that blasts fields and damages in AoE. That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Like all utilities, it has its place.
Arcane Brilliance may not be the 1v1 healing skill -choice for PvP. But that’s it. Because a skill has counter-play opportunities, doesn’t mean its design is faulty. Get off of your high horse, thinking that you know all about game design and kitten. More skills will follow. Just calm your kittens and try to not be a pretentious kittenhead for once
Alright dude, un-necessary remarks. Fortunately i don’t stoop to other people’s level. Yes, because a HEALING skill has a HUGE counter play to it, it definitely means its faulty!! No other healing skill is remotely close to this one, and in this case that is a bad thing. Yes, like all utilities, it has its place. Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
You seriously shouldnt consider the damage to actually be of any use but to proc anything. the damage is .. Gross.
:)
That is definately not a bad skill. That is really good actually. Healing, blasting, AoE damage in ONE spell.
Huh no, It will be about twice less healing than Ether Renewal in practice, AoE damage will be negligible.
Only the blast is interesting, but at the price of losing half your healing, no way.
Ether renewal when interrupted goes on full CD unlike other heals, is an amazingly long channel, and provides nothing else other than healing and condi cleanse.
Arcane brilliance is a blast finisher, very hard to interrupt (3/4s cast is nothing), does damage, and has a TON of traits to boost it, like making it able to apply immob, chill, burn, or weakness (or maybe it’s blind).
I PERSONALLY like ether renewal more, but arcane brilliance is FAR from a bad heal skill, it has a ton of potential with and without traits.
Well, then theres another thing then about the traits that i see. While you can spec for the skill to do many things (and all your other arcane utils as well), that means you would be going deep into arcana and NOT choosing the other amazing traits as we know. (EA, vigor, ele attune)
In other words its a double edged sword. We can’t have our cake and eat it. Which is fine, but it will be the players part to choose which he thinks is better, the original 3 traits, or arcane related traits. For me it will simply be about play style, but to be completely honest, i wouldnt give up EA for more condi applicaiton. Interesting play. but thats it, only interesting. Not better than we have right now. You can agree with me, or agree to disagree, but then there will always be the fact that this skill can be countered unlike the others. You can talk about ether renewal and how you can rupt it, but i tend to always run rock solid in my builds, to cover it. a 15s cooldown is best as it gets as well.
:)
Came from trying a staff. Remembered me this heal might not be that bad with a staff on since is a blast finisher well used not only you will it heal by itself but for the blast also.
Another nice thing is that allows for staff ele to have 2 blast finishers on demand supposing you use arcane wave. Not only you will have the fields but also the finishers. And when you play staff at least in pvp people tend to harass you at melee range.
It’s not that bad but I favor S/D so meh. For me doesn’t beat 8 conditions remover on 15 secs cd which you can safely cast by going around a coner or behind an object. Or I also pair it with armor of earth if I really can’t afford to get interrupted.
Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but hey
It’s not that bad but I favor S/D so meh. For me doesn’t beat 8 conditions remover on 15 secs cd which you can safely cast by going around a coner or behind an object. Or I also pair it with armor of earth if I really can’t afford to get interrupted.
or 20 in earth
ER+rock solid is so good
Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but hey
I run GoEP, it’s a relatively short cooldown on a stunbreak (especially when traited with Quick Glyphs) and can spread around a fair bit of condition from ground-targeted multi-tick skills. Also has synergy with Glyph of Storms, particularly the lightning storm with its large number of strikes – the storm attacks on conjured weapons might be similarly effective?
Yea, it sounded like they wanted to go out of the way to make sure eles stayed pretty bad.
This skill won’t be worth it unless you run with a zerg. Eles can’t give up ether renewal unless they go 30 water, in which case you are full-bunker (and might as well play a guardian).
Going by the numbers on the stream and comparing to existing heals it appears that under absolutely ideal circumstances (arcane brilliance is not interrupted and hits 5 targets, glyph is not interrupted and is used in water, ether renewal is not interrupted) you would get:
279.07 hp/s using arcane brilliance,
235.96 hp/s using glyph of elemental harmony, and
263.18 hp/s using ether renewal.
This is using 0 healing power and assuming the numbers shown in the stream were 0 healing power as well. This means that arcane brilliance is only doing 18.3% more hp/s than glyph and 6% more hp/s than ether renewal. That’s… not very good considering how much more likely you are to get those ideal circumstances for glyph or ether renewal and that ether renewal in particular is also removing 8 conditions at the same time.
Overall my verdict is that this skill suffers from the crippling disadvantage of not being ether renewal.
Overall my verdict is that this skill suffers from the crippling disadvantage of not being ether renewal.
Exactly, if they actually gave us a more reasonable way to deal with condis – perhaps an extra condi on the dagger 5 skill in water (which used to have 3), or a shorter CD on cleansing fire (or making the skill not-trash in some way), or even a focus that doesn’t have so many useless skills – no heal will be more useful than ether renewal.
There was a time when elementalists were great against condis. Then they nerfed that aspect into the ground (along with everything else).
Since it always crits you could start using cleanse on crit sigils or even generosity if they bring it back for wintersday. The new skills are just that, new. Not meant to invalidate all the old ones.
My only gripe is if they charge 25 skill points for them like that toxic garbage.
The new heals definitely are meant to be different rather than better, but arcane brilliance requires so many ‘ifs’ to even approach the potential of our current heals that it’s just flat out worse instead.
Generosity would hardly redeem this. Not only does it still rely on landing hits; the reason why the skill is so unreliable in the first place, but you only get 1 condi clear every 10 seconds and can’t use sigil of battle or energy.
And atlast the classic dnd ele spec remains the same. Long live our classic dnd
Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but heyI run GoEP, it’s a relatively short cooldown on a stunbreak (especially when traited with Quick Glyphs) and can spread around a fair bit of condition from ground-targeted multi-tick skills. Also has synergy with Glyph of Storms, particularly the lightning storm with its large number of strikes – the storm attacks on conjured weapons might be similarly effective?
no, the reason GoEP sucks so bad (and you may not know this) is simply because it has kitten icd. You can’t do any of the things you said, even though, it would be pretty nice if it did. I may try it come dec 10th, but the 5s icd is seriously a killer on itself.
:)
Whens the last time i used anti toxin spray, or .. LOL … Tornado. Or even Glyph of Elemental power? When I say use I mean ‘seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but hey
if its a stun break i can start to see how it could be abused.. if it works the way i think it does. theres kitten icd on goep , so its going to be crap until that gets a buff
:)
dunno about the other guy, but I’m very much aware of the internal cooldown. The weakness it applies lasts longer than the cooldown even before any condition duration boosts, so you can still apply permanent weakness and such.
since the cooldown is apparently separate for each individual target
(edited by reikken.4961)
Whens the last time i used anti toxin spray, or .. LOL ... Tornado. Or even Glyph of Elemental power? When I say *use* I mean ’seriously’ use for pvp and consider it good and that i would want to use it again.
I’ve started taking Tornado in pvp. It’s pretty good with a full zerker build
haven’t tried glyph of elemental power, but I’m thinking it’s probably actually pretty good. you can get permanent weakness on your opponents with it, or huge uptime on chill. and it’s a stun break. which doesn’t really have good synergy with the rest of the skill at all, but heyI run GoEP, it’s a relatively short cooldown on a stunbreak (especially when traited with Quick Glyphs) and can spread around a fair bit of condition from ground-targeted multi-tick skills. Also has synergy with Glyph of Storms, particularly the lightning storm with its large number of strikes - the storm attacks on conjured weapons might be similarly effective?
no, the reason GoEP sucks so bad (and you may not know this) is simply because it has kitten icd. You can’t do any of the things you said, even though, it would be pretty nice if it did. I may try it come dec 10th, but the 5s icd is seriously a killer on itself.
Oh yeah, aware of that - I learned to check out ICDs the hard way when I stayed specced to 30 water for cleanse on regen, only to find that it didn’t trigger most times I applied the boon. Tooltips could do with more of this sort of info.
Anyway, yeah, staff works best against (and with) larger groups, and it’s the hampering of multiple targets that I meant by ’spread around’ rather than maintaining condi on one.
I want some kind of buff for GoEP, yes (would kinda like to see blind instead of burning from fire, or some other defensive effect - maybe give the glyph a different length of ICD depending on which attunement it’s from to balance this?), but I’m going to keep seeing how it plays, anyway.
it’s just an extra blast finisher
^ This.
For PvE, it just means that every ele build out there will be able to give the group another 3 Might. Thank God for that! The healing component doesn’t matter in PvE anyway.