Endless Petrification Tonic
(edited by Jabberwock.9014)
For one of the classes most vulnerable to cc, we sure have a sorry selection of stability. Why is our only (non-elite) stability skill on a 90 second cooldown and only 6 seconds long, while classes like warrior that can actually take a hit get 2 utility skills on 60 second cooldowns with 8 seconds of stability? Not to mention armor of earth is by far the most obvious (non-elite) visual stability in the game… really getting sick of how much more telegraphed we are than every other class.
Please don’t tell me about the earth traits that give stability. They are way too situational and you have to sacrifice other awesome traits to get them. Earth’s embrace is on a long cooldown and you can’t control when it goes off, while the stability on earth attunement only is useful if you are not in earth attunement already and requires burning the cooldown on your current attunement… all for a piddly 2 seconds. As it is eles have to constantly stance dance to be remotely effective so we can’t exactly time when we go into earth in most cases, rendering the stability little more than passive convenience which may do a bit of good if we are lucky.
Additionally, the protection is hardly an excuse for the current cooldown. I’d rather them do away with it if it meant we got a stability skill we can use more than once in a blue moon. Up the stability duration and lower the cooldown, please. Because of the cantrip reduction trait I think 65 seconds (52 traited) with 8 seconds of stability and no protection would be fair. Also it would be nice if the animation was significantly toned down (to obsidian flesh levels) so we don’t just scream at everybody “Save your cc!”
(edited by Jabberwock.9014)
“Only”?
Looks at Tornado
I think the class has a issue of cool downs that are to long pretty much everywhere. Skills and utilities seem to be a bit to long.
Just throwing it out there that guardians have “Stand your Ground” to provide 5s of stability and retal to themselves AND their whole team every 30s, plus breaks stun and is a shout so can remove a condi too. Of course that is the best util in the game, but is about 10x better than armor of earth (protection isn’t worth THAT much).
It’s the main reason I never use(d) it. You don’t want to use it just for stability because then you lose the stunbreak, but it’s such a long CD for a stunbreaker that I just don’t see much point in it. I don’t need the protection, I need the stability/stunbreak.
Just throwing it out there that guardians have “Stand your Ground” to provide 5s of stability and retal to themselves AND their whole team every 30s, plus breaks stun and is a shout so can remove a condi too. Of course that is the best util in the game, but is about 10x better than armor of earth (protection isn’t worth THAT much).
Isn’t that what the whole class is built around though? support and bunker. Ele is kinda like that though mainly just healing and auras thing but thats what happens with the “Good at everything, master of nothing”
Why do you guys need stability? Anet made it so we have better stunbreaks. Signet of Air and Glyph of Elemental Harmony, L2P Noobs
Why do you guys need stability? Anet made it so we have better stunbreaks. Signet of Air and Glyph of Elemental Harmony, L2P Noobs
The ignorance in this post is painful.
Why do you guys need stability? Anet made it so we have better stunbreaks. Signet of Air and Glyph of Elemental Harmony, L2P Noobs
The ignorance in this post is painful.
Gah, Sarcasm, gosh >.< I really thought people would get it.
Why do you guys need stability? Anet made it so we have better stunbreaks. Signet of Air and Glyph of Elemental Harmony, L2P Noobs
The ignorance in this post is painful.
Wow, just wow….
Seriously guys, it’s the internet. I am dissapoint. Sarcasm.
It’s not all bad, you can trait for it and reduce the cooldown to a mere 72 seconds!
(That was also sarcasm)
elem utilities should all be on a 2 minute cool down
non-utility skills toowhere’s my paycheck ArenaNet
Makes sense, they have 20 useless skills, we need to balance them out with long cooldowns. In fact, they should add a 2 second cooldown to all of our auto-attacks
IMO Armor of Earth should be 60s cd max.
Arcane Shield needs a lower cooldown too.
I remember when I could stack 30+ seconds of stability. Good times
Cancelling Tornado? That was definitely nice…
It does say a lot about the transform that it got thrown away the moment that you got the 1 boon from it.
“Only”?
Looks at TornadoI think the class has a issue of cool downs that are to long pretty much everywhere. Skills and utilities seem to be a bit to long.
I purposefully ignored tornado because outside of skyhammer it is way too situational and rendered useless by enemy stability. I am talking about true blue stability that you can use your own skills during, not some gimmicky wannabe plague form transformation.
And I agree that cooldowns are too huge across the board. Why do we need huge cooldowns when all our 20 skills are just watered down versions of other class skills anyways? It would give us a lot more actual “versatality” if all attunements had low cooldowns so we could choose the best one to fit the situation instead of mindless stance dancing and blowing skill cooldowns just so we can hurry up and swap to a new attunement. But for now I thought I should bring up on of the most flagrant offenders.
(edited by Jabberwock.9014)
Cancelling Tornado? That was definitely nice…
It does say a lot about the transform that it got thrown away the moment that you got the 1 boon from it.
I’m talking about when Armour of earth would last for 10-15 seconds with boon duration. So free Armour of Earth and util armour of earth. Add tornado cancel on top
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