Celestial vs Soldier (post-patch)

Celestial vs Soldier (post-patch)

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Posted by: ThiBash.5634

ThiBash.5634

There has been a lot of discussion going on about wheter celestial is worth using on an ele or not. Therefore, I’ve decided to re-post my earlier comparison of soldier’s and celestial gear. This time however, I’ve added condition damage as a factor too. Hopefully this will finally end the age-old debate of wheter celestial rules or drools.

Calculations are done with 916 base power/precision, 10 stacks might (350 power) and fury (420 precision). It also assumes a 50% burning uptime and no other conditions being applied.

Soldier: 865 power

Power: 865+916+350=2131
Precision: 916+420=1336
Condition damage: 350
Crit damage: 0%

Effective Power: 2809 = 2131 * (1 + 1336/2100 x (.5+0))
Burning dps: 208= (328+.25 × 350) x .5

Celestial: all stats 408

Power: 408+916+350=1674
Precision: 408+916+420=1744
Condition damage: 408+350=758
Crit damage: 27.2% (408/15 points per crit damage %)

Effective Power: 2747 = 1674 x (1 + 1744/2100 x (.5 + .272))
Burning dps: 259= (328+.25 × 758) x .5

Comparison

EP difference with soldier’s: 97,8%= 2747/2809 x100%
Burning dps difference with soldier’s: 113,7%= 423/372 x100%

Compared to soldier’s gear, celestial has roughly 2% less raw damage. However, it also gets almost 14% more dps from burning. So what does this mean?

So what does this mean?

Say you cast a Fireball of 1400 damage every 1.4 seconds. That’s equal to 1000 dps. You also use Flame Burst whenever you can, resulting in 50% burning uptime.
-With soldier’s gear you’d get 1020+208=1228 dps.
-With celestial gear you’d get 1000+259=1259 dps.

This means that even with minimal appliance of conditions, celestial pulls out ahead. Of course, this is a gross oversimplification and in reality your dps will likely be higher. Yet you may also have better (or worse) bruning uptime, and maybe some bleeds as well. So the conclusion you can draw from all this is:

When comparing soldier’s and celestial in terms of damage dealing, if you use few to no conditions, use soldier’s. Otherwise, celestial will either be better or the difference will be so small that it won’t matter.

On a final, personal note: I personally prefer celestial because it has healing power. Given our greater than average number of heals, defensewise celestial gives me greater survivability.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

(edited by ThiBash.5634)

Celestial vs Soldier (post-patch)

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Posted by: purgatoryz.6038

purgatoryz.6038

Great, now calculate EHP and celestial gets blown out of the water.

Celestial vs Soldier (post-patch)

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Posted by: Zephyron.7081

Zephyron.7081

What is EHP? Sorry for my noobness.

Celestial vs Soldier (post-patch)

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Posted by: kaupo.2573

kaupo.2573

Soldier: 865 power

Power: 865+916+350=2131
Precision: 916+420=1336
Condition damage: 350
Crit damage: 0%
Effective Power: 2809 = 2131 * (1 + 1336/2100 x (.5+0))
Burning dps: 372= 328+.25 × 758 × .5

Here u seem to be using the Condistion damage value for celestial set and the “x.5” should affect the base damage of burning aswell. It should be:
Burning dps: 208= (328+.25 × 350) x .5

Celestial: all stats 408

Power: 408+916+350=1674
Precision: 408+916+420=1744
Condition damage: 408+350=758
Crit damage: 27.2% (408/15 points per crit damage %)
Effective Power: 2747 = 1674 x (1 + 1744/2100 x (.5 + .272))
Burning dps: 423= 328+.25 × 758 × .5

Here it should be like previous
Burning dps: 259= (328+.25 × 758) x .5

and as follows:

Comparison

EP difference with soldier’s: 97,8%= 2747/2809 x100%
Burning dps difference with soldier’s: 124,5%= 259/208 x100%

and goes on form there

I might be totally wrong but just what I thought on teh first glance

Celestial vs Soldier (post-patch)

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Posted by: oZii.2864

oZii.2864

What is EHP? Sorry for my noobness.

basically a way to give you an idea of how long you can survive unavoidable damage before dying.

It is more relevant in a PvP environment if you both are attacking each other with no dodges using no invuln or block skills. It’s much easier to apply it to PvE since the fights are much easier to predict.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Celestial vs Soldier (post-patch)

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Posted by: ThiBash.5634

ThiBash.5634

Here u seem to be using the Condistion damage value for celestial set and the “x.5” should affect the base damage of burning aswell. It should be:
Burning dps: 208= (328+.25 × 350) x .5

You’re absolutely right. I’ll fix it straight away. Thanks a bunch!

Great, now calculate EHP and celestial gets blown out of the water.

Actually it’s the opposite: if you have more healing, you can survive for longer periods of time. The only place where EHP is a factor is against burst (as in: how much damage drops you instantly before you have a chance to heal up again). Of course, it partially depends on the actual number of heals you have. Overall though, celestial will be better against sustaining damage whereas soldiers will be better against burst. But that should be fairly obvious.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

(edited by ThiBash.5634)

Celestial vs Soldier (post-patch)

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Posted by: MotherKitten.6795

MotherKitten.6795

What is EHP? Sorry for my noobness.

Effective Health is the standard term for your damage absorbing ability without heals. Its solely from HP and resistance.

The Goderators have ruined this forum for me.

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Posted by: Loco.2830

Loco.2830

Can we not add some zealots gear to the meta? With knights and 1-2 pvt trinkets?
Is there a way of doing imitating celestial but using one of each type of gear? Maybe not literally but you know having knights, zealots, carrion set up? Would it be enough? 2 weapons, 6 bits of armor, 6 trinkets/rings/etc.

FSP.

Celestial vs Soldier (post-patch)

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Posted by: oZii.2864

oZii.2864

I only have 2 pieces of celestial on my ele right now I don’t think they make or break anything. I kind of gave up on min/maxing and obsessing over things like 10 power vs 10 toughness because of so many variables in combat that it hardly matters.

I hope the ascended announcement applies to trinkets so that I can move different trinkets around to my characters I hate running fractals and guild missions. They aren’t necessarily hard but I would rather be in WvW killing people.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Celestial vs Soldier (post-patch)

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Posted by: scerevisiae.1972

scerevisiae.1972

Yes, discussions on gear are fairly pointless, what matters is final stats, since there are multiple gear combinations that can achieve the same set of stats.

downed state is bad for PVP

Celestial vs Soldier (post-patch)

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Posted by: Alphard.6529

Alphard.6529

Yes, discussions on gear are fairly pointless, what matters is final stats, since there are multiple gear combinations that can achieve the same set of stats.

Except celestial gear has a higher total number of stat points, so in certain circumstances you can end up with more final stats (in every stat type).

[KING] Alpha Cas

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Posted by: katniss.6735

katniss.6735

I’m wondering what you guys think of this post-patch build I just threw together?

dagger/dagger condi, might, anti-condi, heals

The last earth talent would be stone heart.

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