Conjured Weapon Change Idea

Conjured Weapon Change Idea

in Elementalist

Posted by: Azure.8926

Azure.8926

This is EXTREMELY WIP and may not even be possible in engine(Doubt it though given how some things function taking away or replacing profession skills)

make it so Conjured weapons can only be used when in a certain attunement.
Lightning Hammer is assigned to air
Earth Shield is assigned to earth
Ice Bow is assigned to Water
and Fiery Greatsword is assigned to Fire

After using a conjured weapon skill for example the Lightning Hammer in Water Attunement you will still have your weapons. When swapping to Air your weapons will be replaced by a lightning hammer for as long as the skill’s duration or charges last.

This means now you can have a Conjured Weapon and still have the other Utilities of your other Attunements/Weapons. This also means you can Swap between multiple Conjured weapons at the risk of using up more of your utility slots.

(TL;DR Have the Conjured weapon replace an attunement correlated to its element while also not overwriting Tempest overloads for as long as its duration or charges last)

Next REMOVE FLAME AXE. Replace Flame Axe with a utility that will benefit your conjured weapons instead of it being another Conjured Weapon.

Trait/General
Reduce Charges on Conjured weapon to 10 from 15.
Remove Conjured Weapon passive stat boosts.
No longer Conjures a second weapon.

Conjurer(WIP)
Conjured Weapons gain 10 Additional Charges.
Swapping to a Conjured weapon will grant you boons based on Attunement

(Durations undecided and Boons granted may change)
Lightning Hammer – Fury, Swiftness(10sec ICD)
Earth Shield – Stability, Protection(10sec ICD)
Ice Bow – Regeneration, Vigor(10sec ICD)
Fiery Greatsword – Might(5)(10sec ICD)
All Boons Share ICD and are not separate

Because of how this Change functions it may clash with currently existing builds but may open new builds up. I havent really gone that far into it.

(edited by Azure.8926)

Conjured Weapon Change Idea

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Posted by: Kanek.5472

Kanek.5472

From what it sounds like, you want to change the Conjuring utility line into an elite skill.

While I’m not against the idea, I feel like the weapon charges holds back weapon conjuring’s potential in general, I mean. The whole idea sounds unique enough to be an elite spec of it’s own.

Conjured Weapon Change Idea

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Posted by: Azure.8926

Azure.8926

From what it sounds like, you want to change the Conjuring utility line into an elite skill.

While I’m not against the idea, I feel like the weapon charges holds back weapon conjuring’s potential in general, I mean. The whole idea sounds unique enough to be an elite spec of it’s own.

Not exactly turning it into an Elite Skill and there isnt really enough there to turn it into an Elite Spec.

To me the charges are in place so that you cant permanently have a Conjured weapon while also making it so the Cooldown of the Conjured Weapon isnt ridiculously long.

To me what is holding back Conjured Weapons is that the Conjured weapon replaces EVERYTHING, you no longer have access to other attunement skills. All the Utility and damage of those Attunements now gone. It also makes it so Elementalist has some form of Weapon Swap.

Theres a lot you would have to go into though like each Conjured Weapons separate balancing which also needs to be looked at to make them more worth it.

Conjured Weapon Change Idea

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Posted by: Mik.4370

Mik.4370

I’d like to see conjures work more like engineer’s weapon kits, but with casting times and cooldowns. I’m not a fan of charges, but I’d particularly like to see the clunky ground targeting when conjuring initially and the sharing aspect removed. I think conjures need more than just removing charges and removing the sharing, but it seems like a good place to start.

Conjured Weapon Change Idea

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Posted by: lucadiro.4519

lucadiro.4519

The biggest problem of conjurer weapon (taking in mind pve) is even if they will replace an attunement or work as engie’s kits they will still be bad, because FGS has very little damage, bow was nerfed (but still decent), axe is useless, earth is useless.

In the while in pvp have a FGS that work like engie’s kit would be wonderfull (probably op) since it would give us probably the best mobility in game + an huge evade skill on a very low cd. So we could may steal thief’s work (lol).

Also earth shield could be usefull in pvp with his block, cc (could make a dps build with Lighing rod work well), and invulnerabity.

I would really love if they make this happenes, but I’m realist and I know Arenanet will never do it for 2 reasons
1 too much work and effort to do it
2 they balance and rework skills mostly around metabuilds.
So I’m Pretty sure they will never put that effort in something that no one know if can work

Parabrezza

Conjured Weapon Change Idea

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Posted by: Mik.4370

Mik.4370

Having conjures work exactly like kits would probably be OP. I think they should be more similar, but not exactly the same. The simplest thing seems to be removing the ground targeted 2nd copy and cutting the cooldown in half.

When restricted from 20 skills down to 5, I’d think the 5 should be fairly strong. Maybe just buffing the auto attacks is enough to make conjures interesting, with the above changes. The autos use charges, so they should be strong too.