The counter that some will say is that RTL nerfed affected D/D eles that didn’t build bunker.
Of course it did, and thats not fair. But realistically, how are you going to only nerf RTL for bunkers? If I could change RTL, I would increase the radius and make it still count as a hit on evades/invuln’s, to make sure the cooldown isn’t set to 40 if used offensively. Maybe knock “miss” timer down to 30 seconds. 40 seconds is overkill considering they nerfed the healing power scaling with evasive arcana, which is where most of the group heal came from.
I play every class except warrior, so if we’re talking about things that arent fair, look at rangers. All common pets for all specs nerfed 30-50% just because of 1 bunker spec, basically breaking the entire class without compensation. Shortbow turned to crap just to make longbow look nicer by comparison. Imagine they gutted every offhand dagger skill just to make focus more attractive?
Ele’s have some good things. RTL nerf sucks but its not the end of the world.
These issues are about “who has ANet Kittened the most”. Clueless on Ranger Balance doesn’t make them any less clueless on Elementalist balance. Instead of trying to excuse one set of nerfs because they aren’t as bad as another set of nerfs, why don’t you just point out that their approach to balancing Elementalists and Rangers raise serious questions about their ability to balance the game?
I see the mix of nerfed professions and OP professions as a whole and when judged on the whole, I think they just have no real idea what they are doing.
Dividing players against other players is one way bad developers get away with it. If they can make players of half the professions fairly happy, then they can tick off players of the other half and see the 50/50 split as an indication of how balanced their approach is.
I personally hate that they seem to have no clue on balancing my preferred profession, but I hate even more the general fact that they have shown no ability to make all the professions fun to play, while maintaining reasonable balance between the professions. I see the bigger issues and worry about the future of the game, but the way they force us to chose one character to progress via Ascended gear makes balance issues with one’s profession of choice feel personal.
Balance issues can be bad for any MMO. Ascended gear and the Laurel system just amplifies the impact exponentially if a player finds that “balance” changes have rendered their profession “un-fun” or un-playable. I have 11 level 80s across two accounts. If it was as simple as just switching characters when ever the Arenanet “winds of balance” over compensate in one direction or another, the impact wouldn’t be nearly as severe.