D/D ele compromised balance in pvp

D/D ele compromised balance in pvp

in Elementalist

Posted by: Waisenpai.6028

Waisenpai.6028

Ele is not op. Anet’s stat changes in trait line caused other profs to lose based healing and tough. Also the reduction of healing in celestial greatly weakened Engi and War. Ele it’s an issue I suggest fixing the stats in jewelry or allow the old accessories split 1/3 is gem and 2/3 is necklace so you can mix attributes. That’s the real issue. Also lots of people complain but their are many builds that defeats d/d ele for example Mesmer rupts, signet necro, mace and shield gs warrior, competent guardian, condi ranger axe/dagger with sword and torch. Or a clever power ranger since 1v1 is not RA. DP can ele if he chills his chill and boon steals and rupts. All you have to do is stun or imobilzie rinse and repeat.

L2p issue

You’re right. Ele is not OP. arcane/water celestial cantrip ele is. For such a high sustain build, it should not have the amount of damage it currently has. At least back in the day bunker eles hit like a wet noodle to make up for its high amount of sustain.

You compare ele to potential counters from OTHER classes, but have you stopped to think about what options that an ele not running the Ar/W/X cele build has against one that is runing it? The build is almost faceroll to the point where missing skillshots like burning speed and fire grab hardly matters at all.

This build needs a nerf, and the others needs a buff.

If you play an ele you know that’s not possible without killing other aspects of ele cough cough staff ele. The real issue was with the accessory stats available in spvp not in wvw. Anet’s stubbornness led to these classes dying by stripping based stats like defense and healing from traits and not attending to issues. Aka killing the celestial rifle engi or the shout bow warrior. I main air ele in wvw and 2012 earth ele in spvp.. The hurt is more in wvw not spvp you have a team in that game but what do you know. Fire ele buffs were just introduce June this year with meta changes… you can still burn if change from str runes to Balthzar runes so the real issues did’t get resolved Just the might stacking. L2p issue.

Min Min core d/d ele Borlis Pass Bunny Thumper

D/D ele compromised balance in pvp

in Elementalist

Posted by: Waisenpai.6028

Waisenpai.6028

Just learn to play ele the way it was 4 months ago lol

Min Min core d/d ele Borlis Pass Bunny Thumper

D/D ele compromised balance in pvp

in Elementalist

Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Anet just cant balance the elementalist right:
problems with d/d ele was its regen/condi cleanse, not it’s burning.
Burning damage was a global problem, and it is much worse on guardian than on ele and you didn’t even nerf it there? Guardian ticks can go over 6k/second.

Now the fire line is back to being a crappy line for the wrong reason and might on cantrips, which was essential for staff builds using fire (just to keep damage on par with air line) has been nerfed because of d/d problems.

It was a perfect balance for dd ele. Staff fire build was very minor and hardly used at all, let alone be viable. Problem with dd ele was its crazy amount of burn application and damage through might stack (rotation, cantrip, and even sunspot trait) that lead to perma 25 stacks of might. Fire line isn’t crappy at all, it just got what it deserved. If you dig carefully through thread, people want dd eles to have their damage nerfed since they literally have mobility, condi cleanse, team support, sustain, and damage.

People have come to terms with dd ele’s sustain because it is a class design. There is no mention of other build having so much sustain even cleric staff. No one ever says S/F or S/D ele has too much sustain even when they run the exact same arcane and water trait, and cleric staff/settler staff build has very little health pool (11k) so they literally get eaten by condi bombs.

The problem with elementalist build was that other builds in pvp were far too weak compared to that 1 spec that is dd ele, and dd ele build was so godly that no other profession could have possibility matched it other than a necro. Now if they left water and arcane as it is Elementalists could have spots in PvP, but if they touched it in anyway, Elementalists would die.

TLDR:
1. DD elementalist was the only complain about pvp elementalist build
2. People wanted DD elementalist to pick 3 out of 2, sustain/damage/mobilty
3. The fireline only hurt DD ele because it literally was only used by DD elementalists.

I disagree about the fire line only hitting dd though. It has hit my staff build quite hard to be honest. It was making my solo roaming exp with zerk staff easier to have more might with burning fire. That being said, I approve of almost all changes except burning fire and ice bow who were struck too harshly IMHO. Staff builds were not problematic at all. Only cele dd was ever a problem… oh well…