December 14/12/12 Update

December 14/12/12 Update

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Posted by: Fishbait.6723

Fishbait.6723

I`m okay(ish) with the falling trait being in water as I have that, but…
Why not put it in all lines of traits, fire, air….etc?
Do same for all other professions also just to be fair.

Having it in only one trait line is making players stick to fewer builds (& Ele` only use a very few as it is anyway).

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

December 14/12/12 Update

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Posted by: plasmacutter.2709

plasmacutter.2709

I`m okay(ish) with the falling trait being in water as I have that, but…
Why not put it in all lines of traits, fire, air….etc?
Do same for all other professions also just to be fair.

Having it in only one trait line is making players stick to fewer builds (& Ele` only use a very few as it is anyway).

Well, technically, not building enough survivability into the weapon skills for a specific set is more limiting to most professions than traits, ours in particular.

D/D (arguably all weapons, but with D/D it’s particularly acute) is pretty much chained to nearly full bunker spec and gear due to lacking survival tools. (mobility does not really equate to survival. the counter to burning speed is a simple projectile weapon)

UPDATE

recent reports are that on-heal rune effects are no longer triggered by signet of restoration? A new bug or a stealth-nerf?

(edited by plasmacutter.2709)

December 14/12/12 Update

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Posted by: Mik Hell.8206

Mik Hell.8206

I think that there’s no indirect nerf to D/D: it’s not a mobile weapon set because of permanent swiftness, it is considered mobile because it gives access to 2,5 gap closers (going to count Burning Speed too, but the distance covered is limited) on a short cd.
Staff can achieve permanent swiftness too, but I have never heard people calling it a mobile weapon.

Arcane Abatement is a great addition and fills a gap in the Elementalist’s traits.

Bolt to the Heart change is a step in the right direction for a viable Elementalist burst build.

Trident skills changes will add some depth to underwater combat.

I am quite satisfied about this patch

December 14/12/12 Update

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Posted by: Narhim.7345

Narhim.7345

Not bad. For my setup only Bolt to the Heart and Stone Splinters are really useful. The improvement of the water skills is nice if you are playing fractals a lot and helping flipper out

As I play S/D the most, I am missing some improvements with the Scepter. It is not bad but it is very difficult to play efficiently as the skills that would really hit (Dragon Tooth) are just way to slow… Even for PvE dragon tooth is too slow. The same goes for Shatterstone. Why the heck does the animation take 2s? It should be cast instantly like lightning strike does, and I really don´t care for a nice animation if the skill is useless because of it. The timing both of them is a pain…

Another question (and I know I am way too late for this) – why did ANet nurfed Armor of earth? Any reason to take precious 2,3/4s away? And don´t say it´s because of PvP :/ In that case they should seriously consider splitting the pvp and pve skills because nurfing one of the little of defense an ele has seems wrong to me.

As for D/D well try to play D/D in Fractals lvl 10+ or Orr for most of the part… it is possible but mostly you will die fast. For me GW2 is more a PvE game as I have a very demanding job and not much time to really get into PvP efficiently. So while everyone is hyping about Eles being nurfed or not in PvP with the ultimate D/D , I don´t care.
The point is that while PvP part seems to get updates that balance the game, nurfs like taking 2.75s from Armor of earth really are stupid and don´t really have much to do with PvE reality.
And in some cases (skills) staff, scepter and focus really should get an update. You know, not that many are playing D/D in PvE high lvl areas and I´ve never seen anyone playing it in any Dungeon I´ve ever been efficiently.

(edited by Narhim.7345)

December 14/12/12 Update

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Posted by: haviz.1340

haviz.1340

Not bad. For my setup only Bolt to the Heart and Stone Splinters are really useful. The improvement of the water skills is nice if you are playing fractals a lot and helping flipper out

As I play S/D the most, I am missing some improvements with the Scepter. It is not bad but it is very difficult to play efficiently as the skills that would really hit (Dragon Tooth) are just way to slow… Even for PvE dragon tooth is too slow. The same goes for Shatterstone. Why the heck does the animation take 2s? It should be cast instantly like lightning strike does, and I really don´t care for a nice animation if the skill is useless because of it. The timing both of them is a pain…

Another question (and I know I am way too late for this) – why did ANet nurfed Armor of earth? Any reason to take precious 2,3/4s away? And don´t say it´s because of PvP :/ In that case they should seriously consider splitting the pvp and pve skills because nurfing one of the little of defense an ele has seems wrong to me.

As for D/D well try to play D/D in Fractals lvl 10+ or Orr for most of the part… it is possible but mostly you will die fast. For me GW2 is more a PvE game as I have a very demanding job and not much time to really get into PvP efficiently. So while everyone is hyping about Eles being nurfed or not in PvP with the ultimate D/D , I don´t care.
The point is that while PvP part seems to get updates that balance the game, nurfs like taking 2.75s from Armor of earth really are stupid and don´t really have much to do with PvE reality.
And in some cases (skills) staff, scepter and focus really should get an update. You know, not many are playing D/D in PvE and I´ve never seen anyone playing it in any Dungeon I´ve ever been to efficiently.

I play arah constantly on d/d ele (knight’s armour plus zerker’s weapons and trinkets). And I don’t die often. I only swap to scepter/focus for lupi because focus offers ridiculous defense skills and dagger/focus is like the worst combination of weapons.

They didn’t nerf Armour of Earth, they updated tooltip to match the correct duration of boons.

December 14/12/12 Update

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Posted by: Narhim.7345

Narhim.7345

I play arah constantly on d/d ele (knight’s armour plus zerker’s weapons and trinkets). And I don’t die often. I only swap to scepter/focus for lupi because focus offers ridiculous defense skills and dagger/focus is like the worst combination of weapons.

They didn’t nerf Armour of Earth, they updated tooltip to match the correct duration of boons.

Well try another dungeon. I am not talking about people who run a dungeon 30 times to get their shiny gear. I know some of the dungeons too good so I probably could survive there with D/F build (never tried that one, seems wrong to even think of it).
The point is that running one instance 30x is nice, and yes, probably I never saw eles run certain dungeons with D/D because I don´t have the time to sit in front of my pc all day and night, but even if YOU play Arah constantly with D/D, how many other eles do you see playing with D/D in Orr? or Fractals? or any other Dungeon?
I said that it is possible if you know how to play, also I said that I never saw anyone play it in a dungeon efficiently. It does not mean that there are not people out there who can´t manage… but they are rare and have very good gear mostly.
Sigh… adressing the problem of the shatterstone and dragon toot hanging for seconds in the air, even if I long cast them is basically what bothers me.
And the fact that I see more eles with staff and scepter out there and the only thing that got buffed since was D/D. Ok, well no, Stone Splinters got increased range.
I play S/D and when I die it´s because I was too stupid or too overconfident. Usually that never happens :P

December 14/12/12 Update

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Posted by: haviz.1340

haviz.1340

Well try another dungeon. I am not talking about people who run a dungeon 30 times to get their shiny gear. I know some of the dungeons too good so I probably could survive there with D/F build (never tried that one, seems wrong to even think of it).
The point is that running one instance 30x is nice, and yes, probably I never saw eles run certain dungeons with D/D because I don´t have the time to sit in front of my pc all day and night, but even if YOU play Arah constantly with D/D, how many other eles do you see playing with D/D in Orr? or Fractals? or any other Dungeon?
I said that it is possible if you know how to play, also I said that I never saw anyone play it in a dungeon efficiently. It does not mean that there are not people out there who can´t manage… but they are rare and have very good gear mostly.
Sigh… adressing the problem of the shatterstone and dragon toot hanging for seconds in the air, even if I long cast them is basically what bothers me.
And the fact that I see more eles with staff and scepter out there and the only thing that got buffed since was D/D. Ok, well no, Stone Splinters got increased range.
I play S/D and when I die it´s because I was too stupid or too overconfident. Usually that never happens :P

I run every dungeon except SE because I don’t like any gear you can get from it. I brought Arah because it’s regarded as the hardest dungeon.

D/F build offers a lot of defense, you just lack any kind of synergy between dagger and focus.

About scepter, it revolves around easy-to-dodge, hard hitting spells. You just need cc to hold mobs/people in place. They could be a bit faster though.

December 14/12/12 Update

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Posted by: Narhim.7345

Narhim.7345

I run every dungeon except SE because I don’t like any gear you can get from it. I brought Arah because it’s regarded as the hardest dungeon.

D/F build offers a lot of defense, you just lack any kind of synergy between dagger and focus.

About scepter, it revolves around easy-to-dodge, hard hitting spells. You just need cc to hold mobs/people in place. They could be a bit faster though.

That is a bit of a problem with S/D build. The CC is there but does not last that long since the spells just are too slowly animated… give me a meteor from GW1 which was cast → boom, not like ow with: cast → hangs in the air (crystallizes on the floor) so that everyone sees it for seconds → hits mostly empty space because even the most stupid mob just walks away till it resolves.
Why are the ANet people not correcting such mismatches? there is no “spell needs 2 seconds to cast or resolve” so the effect should be (near) instant.

You did not answer my question how many good D/D wielder do you encounter in high level areas and Dungeons?

December 14/12/12 Update

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Posted by: Mogar.9216

Mogar.9216

I tested fire gm trait , you can pretty much walk around with 20+ stacks of might with and I have gotten it up to close to 30 stacks in a very short time in a fight. I tested 30 0 0 20 20 and it was pretty good. But I think I can push it to 30 0 0 10 30 . We’ll see

edit: I was running 0 0 20 30 20 S/D cleric gear bunker build for reference.

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Posted by: Narhim.7345

Narhim.7345

Well I suppose I should try D/D also… But somehow I don´t like it being forced that way

December 14/12/12 Update

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Posted by: haviz.1340

haviz.1340

That is a bit of a problem with S/D build. The CC is there but does not last that long since the spells just are too slowly animated… give me a meteor from GW1 which was cast -> boom, not like ow with: cast -> hangs in the air (crystallizes on the floor) so that everyone sees it for seconds -> hits mostly empty space because even the most stupid mob just walks away till it resolves.
Why are the ANet people not correcting such mismatches? there is no “spell needs 2 seconds to cast or resolve” so the effect should be (near) instant.

Yea, knockdown from earthquake doesn’t warrant succesful dragon’s tooth

You did not answer my question how many good D/D wielder do you encounter in high level areas and Dungeons?

If I count myself, one or two

December 14/12/12 Update

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Posted by: Grevender.9235

Grevender.9235

it looks like devs granted some of my wishes (underwater combo fields), and such smooth approach deserves kudos. Bravo ArenaNet
I will thoroughly test all the new candies in the next days…

December 14/12/12 Update

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Posted by: Clark Skinner.4902

Clark Skinner.4902

I tested fire gm trait , you can pretty much walk around with 20+ stacks of might with and I have gotten it up to close to 30 stacks in a very short time in a fight.

riiiiight. The max number of stacks is 25.

Why didn’t they increase Armor of Earth’s duration to match the description? It seems to only get changed for the worse.

Please release updates more frequently than once a month. The thought of having to stand and get killed waiting for my main attack skill to drop down on the enemy for another month makes me think “maybe this isn’t the right game for me”. And I “stand and get killed” because I’m not allowed to dodge or mist form or the attack will do no damage.

December 14/12/12 Update

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Posted by: boozer.7815

boozer.7815

A good batch of bug fixes and a few improvements. Thanks Anet. The SA thing is a fix, not a nerf to Auramancers the way I see it. SA lasting for 7+ seconds was a touch over the top, however the boons associated with popping aura’s must not be decreased, and if anything, they need to be buffed up some.

December 14/12/12 Update

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Posted by: ThiBash.5634

ThiBash.5634

Another question (and I know I am way too late for this) – why did ANet nurfed Armor of earth? Any reason to take precious 2,3/4s away?

Cannot be sure, but it may be due to the boon stacking builds. 15 seconds of stability was a bit too much. It’s closer to 10 now.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Navzar.2938

Navzar.2938

If you mean the most recent change to armor of earth, it always gave that duration, the tooltip was just wrong.

December 14/12/12 Update

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Posted by: Aether McLoud.1975

Aether McLoud.1975

I don’t understand how this isn’t mentioned in the patchnotes: RTL now actually works with aeromancers alacrity, meaning it has 12 seconds skilled cooldown. Ride faster!