Hi!!
I use staff in dungeons, with this build http://www.guildhead.com/skill-calc#mVsc9cz0MbTmkMbTmkxa0aGokbzVVo
(the reason why I use this build is related to my WvW role)
Runes: 2 superior of the monk, 2 superior of the water, 2 major of the water
healing and boon duration (daphoenix style)
Sigil: of battle
3 might on attunament swap (10 sec cd)
Since i’ve started i always used a full berserker gear in DG, very squishy but also very powerful.
But now, i don’t know if it’s the stronger choise for an elementarist, becouse of the lack of condition damage.
I was wondering if i should put some condition damage to my gear, so i could empower abilities such FIRE 3, EARTH 2 and EARTH 5.
I often use this abilities becouse i must switch to earth for activate EARTH 3, the aura that gives me Fury (with Air I trait), and also for gaining protection or crippling mobs.
It would be a good choise?? i really don’t know, without any kind of addon or spreadsheet i’m not able to choose.
If i will choose to empower my condition damage, I could activate Fire V trait (30% cause burning on crit hit), i suppose it would be strong !!
But obviously, i will lose a bit of power becouse i should equip some Rampagers trinkets (+ precision/power/con.dmg)
As you know, burning is not the best condition, becouse it dosen’t stack, and the bleeding abilities aren’t to much.. (just 2)
My questions are:
1) should i empower my condition dmg, it will be stronger?
2) if yes, how much condition dmg should i have?
thank you all
p.s.
sorry for my bad english, i’m not native!!