Ele Discuss Grandmaster Air Trait/ RTL fix

Ele Discuss Grandmaster Air Trait/ RTL fix

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Posted by: Benji.9203

Benji.9203

What if A-net replaced the number 11 air GM trait tempest defense-

“Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, sink.) This effect can only trigger once every 90 seconds.”

with a new GM trait that removed the 40 sec non target debuff on RTL and maybe in addition lowered the cool down from 20 sec to 15 sec.

Would you go for it?
………
I would :T

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Posted by: Blackhat.4016

Blackhat.4016

No. A Grandmaster trait for a single skill. Just no.

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Posted by: Benji.9203

Benji.9203

lol I can understand where your coming from. I say this mostly because I’ve been playing with 30 air recently. :P

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Posted by: TheGuy.3568

TheGuy.3568

No they should just leave it as is. Compromise is pointless when it doesn’t need to be nerfed in the first place. If they nerf it and the set fails that is their issue. Foolishness is not something to be coddled or reasoned with. Let them burn their own hands and see what happens. Hopefully they will learn something that will allow them to make better decisions in the future.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Minion of Vey.4398

Minion of Vey.4398

The RTL thing needs to not go through, is what needs to happen.

Other professions get to move around normally using their charges without a target and I should too.

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Posted by: Navzar.2938

Navzar.2938

Make it 10sec cd and you got a deal!

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Posted by: avilo.1942

avilo.1942

What if A-net replaced the number 11 air GM trait tempest defense-

“Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, sink.) This effect can only trigger once every 90 seconds.”

with a new GM trait that removed the 40 sec non target debuff on RTL and maybe in addition lowered the cool down from 20 sec to 15 sec.

Would you go for it?
………
I would :T

Morpheus:
What If I told you that Ride the Lightning was not the end-all-be-all of playing an elementalist?

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Posted by: Dingle.2743

Dingle.2743

While Air XI is a terrible trait, you’re suggesting removing something that affects any weapon set for something that affects a single skill in a single attunement on a single weapon.

RTL was intended as a gap closer. ANet are trying to force that. If you want a skill for running away, there’s still FGS (Fiery Whirl, Rush) and Conjure Flame Axe (Burning Retreat, Flame Leap), Fire 3 (Burning Speed) Mist Form, Lightning Flash and RTL on a nerfed cooldown. That’s still far more running-away capability than most professions can have access to at one time.

And if you’re not using RTL as a running-away skill, you’re not going to be affected by the change – the cooldown is still 20 seconds as long as you hit someone.

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Posted by: AndrewSX.3794

AndrewSX.3794

While your suggestion makes little sense, i’m all for improving lackuster traits in favor of build diversity (which you can’t achieve only by nerfing stuff… cough cough). And Air is surely a trait line which needs some love.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Benji.9203

Benji.9203

I’m well aware this trait would only benefit x/d users but as it stands currently offhand dagger is more oriented towards damage rather than offhand focus or staff and lightning is a damage focused traitline. Plus this is less of a suggestion more of a “if” “would” scenario (I have a huge disdain for the utility of tempest defense.)

RTL damage has always been too low to really fit into a burst rotation and too predictable to perform a combo with against anyone who has played long enough. During open field fights (WvWvW) i would use it for re-positioning and roaming in general rather than engaging. (Only time i have ever loved RTL for its gap closing capability was against a solo portaling mes/ or s/x thief….but that’s another story).

If you want to bunker up that’s okay as long as you can’t speed away like a roamer. If you want dps and mobility that’s okay as long as you can’t face tank.

Hell if they actually went through with this at least there would be more of a valid reason to go 30 air.

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Posted by: Grevender.9235

Grevender.9235

While Air XI is a terrible trait, you’re suggesting removing something that affects any weapon set for something that affects a single skill in a single attunement on a single weapon.

RTL was intended as a gap closer. ANet are trying to force that. If you want a skill for running away, there’s still FGS (Fiery Whirl, Rush) and Conjure Flame Axe (Burning Retreat, Flame Leap), Fire 3 (Burning Speed) Mist Form, Lightning Flash and RTL on a nerfed cooldown. That’s still far more running-away capability than most professions can have access to at one time.

.

I would like to know who roams with ALL those utilities equipped at once

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Posted by: Dingle.2743

Dingle.2743

While Air XI is a terrible trait, you’re suggesting removing something that affects any weapon set for something that affects a single skill in a single attunement on a single weapon.

RTL was intended as a gap closer. ANet are trying to force that. If you want a skill for running away, there’s still FGS (Fiery Whirl, Rush) and Conjure Flame Axe (Burning Retreat, Flame Leap), Fire 3 (Burning Speed) Mist Form, Lightning Flash and RTL on a nerfed cooldown. That’s still far more running-away capability than most professions can have access to at one time.

.

I would like to know who roams with ALL those utilities equipped at once

Brave Sir Robin?

Point is, elementalists have that many options.

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Posted by: Navzar.2938

Navzar.2938

Popping an elite just for running mobility doesn’t really seem worth it imo. Well unless you’re outnumbered and running away from the start anyway.

Out of curiosity, what would people think if RTL only worked with a target, but 10 sec cd? Awful, or very OP? Almost nothing would be able to escape /d eles XD
Just kidding, most people would hate it.

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Posted by: Benji.9203

Benji.9203

If they upped the damage by 30-40% sure why not.

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Posted by: DeWolfe.2174

DeWolfe.2174

My other complaint with the RTL nerfing is that I use RTL while out of combat A LOT! Now it’s on a 40 sec cd? Why the hell should balancing for sPvP screw up my game play in PvE and WvW????

[AwM] of Jade Quarry.

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Posted by: Shinji.2063

Shinji.2063

My other complaint with the RTL nerfing is that I use RTL while out of combat A LOT! Now it’s on a 40 sec cd? Why the hell should balancing for sPvP screw up my game play in PvE and WvW????

That is the million dollar question, so stupid to be balanced off of spvp.

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Posted by: Grevender.9235

Grevender.9235

Brave Sir Robin?

new Elite in April’s update: “conjure Minstrel”

Point is, elementalists have that many options.

they are not enough yet, d&d wizard trades off its versatility with d4 (HD), but that’s the road to follow. A mage is… a mage, after all.

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Posted by: innocent ouarior.1954

innocent ouarior.1954

Air XI is crap and should be changed, shocking aura under 90sec CD, seriously?

However I wouldnt invest a trait for RTL cooldown reduction, 20% off all Air is better.

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Posted by: Benji.9203

Benji.9203

lol funny thing is Air XI would still suck even if it was okitten0 sec cooldown beacause its too situational.

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Posted by: Benji.9203

Benji.9203

the filtered part is me saying five to ten seconds :I

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Posted by: Kurow.6973

Kurow.6973

RTL fix/nerf was long needed, and is very much welcomed.

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Posted by: Vargs.6234

Vargs.6234

To me, RtL was a very fun ability used to get around the world as fast as my thief, warrior, or ranger. Outside of that it doesn’t have a whole lot of purpose in PvE. No, I would definitely not kitten my character by putting an entire 30 traits in air to put RtL back on the 15s cooldown that should never have been changed in PvE in the first place. It’s a great quality of life thing and a lot of fun, but that doesn’t mean much if it’ll make an already subpar PvE class even worse by sticking a ton of traits into a bad tree. Instead I’ll just not play my elementalist.

On the bright side, warrior buffs! I already play my boring 80 warrior all the time just because he’s so useful in the open world and in dungeons, and now he’s even better. Now I can continue to be bored on him at 110% efficiency, speeding my eventual departure of this game.

(edited by Vargs.6234)

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Posted by: Thrashbarg.9820

Thrashbarg.9820

RTL was intended as a gap closer. ANet are trying to force that. If you want a skill for running away, there’s still FGS (Fiery Whirl, Rush) and Conjure Flame Axe (Burning Retreat, Flame Leap), Fire 3 (Burning Speed) Mist Form, Lightning Flash and RTL on a nerfed cooldown. That’s still far more running-away capability than most professions can have access to at one time.

No, it isn’t, but props for coming up for a use for conjured flame….

And if you’re not using RTL as a running-away skill, you’re not going to be affected by the change – the cooldown is still 20 seconds as long as you hit someone.

Again, no.

RtL now also goes on the 40 sec cooldown if you are blocked or miss due to blind, your enemy dodging, or if they simply move slightly beyond the range. It is a terrible gap closer now, since using it as an opening attack (aegis, dodge, etc.) will very likely put it on a longer cooldown.

It also hampers it’s use as a travelling skill, S/D builds will now have a hard time keeping up with groups.

Basically it’s a shortsighted change based on a reaction to complaints from people who don’t like “squishy” classes to survive their button mashing by mashing their own buttons, and will do little if anything to discourage bunker builds and more to discourage a general avoidance of the elementalist class.

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: maddoctor.2738

maddoctor.2738

RtL now also goes on the 40 sec cooldown if you are blocked or miss due to blind, your enemy dodging, or if they simply move slightly beyond the range. It is a terrible gap closer now, since using it as an opening attack (aegis, dodge, etc.) will very likely put it on a longer cooldown.

I didn’t test it but wasn’t it supposed to go on the lower cooldown if it is blocked?

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Posted by: Thrashbarg.9820

Thrashbarg.9820

RtL now also goes on the 40 sec cooldown if you are blocked or miss due to blind, your enemy dodging, or if they simply move slightly beyond the range. It is a terrible gap closer now, since using it as an opening attack (aegis, dodge, etc.) will very likely put it on a longer cooldown.

I didn’t test it but wasn’t it supposed to go on the lower cooldown if it is blocked?

If it was, it’s not working properly. From my testing tonight, it goes on the long cooldown when missing due to any of the reasons I listed in the quoted post.

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: ResJudicator.7916

ResJudicator.7916

The RtL change was great for tPvP and terrible for every other game mode. The rationale for applying it to tPvP was to reduce Ele’s roaming capability, which is fine. But there is no such thing as a roamer in PvE, and roaming in WvW is very —very-- different from roaming in tPvP. Applying the RtL change to these latter two game modes was a bad decision and it should be reversed.

About RtL in WvW: if the concern was over ele’s using it to disengage, the range reduction already took care of that. If an ele RtLs away in WvW now, he’ll still be w/in range of most other classes’ ranged attacks or gap closers. So both players will continue to move at in-combat speed, except the other classes’ gap closers will be on a shorter cooldown than even a 20-second RtL. Increasing the cooldown duration to 40s in WvW is overboard.