Ele my love <3><3

Ele my love <3><3

in Elementalist

Posted by: Meroe.2587

Meroe.2587

Q:

Given that my initial idea was that elemental should do much damage and be supportive. For this reason, beginning from this track that link below … I tried to remain faithful, as far as possible by replacing Knight jewelry with the equivalent ascended
…….hhhhhhhhttp://esuke.site90.net/apps/gw2calc/?a60a0uu;150a0c;250a0c;350a0c;450a0c;550a0c;650a0c;75020k;850a0k;950a0k;950a0k;a50a0k;a50a0k;g5024j (COPY address from http to 4j and paste on bar)

The result …Let us see
Power – Precision and Toughness (knight’s armor and jewelry)
Pow/prec/crit dmg for Staff e weapons in general
The elemental becomes offensive even though the use of the Staff is slower but more useful for group support.
Up to here everything good but let’s get to the problem …
With all the efforts possible.and I do mean everything … including the expensive infusions (Vital Infusion) fine version and (Versatile Vital Infusion) for wearing equal rings but slots different …..in short, even by exploiting the +5 vitality for each of the possible infusions (back included) my overall health far exceeds just the 14 k (Lupicus oneshots me for example)
Doing a 10 FotM daily for example even have an AR 35-40 doesn’t useful with a Boss grawl type, even if you are ranged (but the boss does not taken into account) Finish to be "downed easily and be a burden to the group instead of as support would you like to be, not to mention the cost and the effort that will cost equip yourself.
So you’re forced to change armour.. Cleric’s for example (Power – toughness – Vitality with 2 Majoir rune of the Monk – 2 Major rune of the Water – 2 Superior rune of the Water) with whom the health goes beyond the 16 k (I know that artifice ele arrive to 18) but the critical chances plummet from 51% to 36% with consequent reduction of dps.
All classes have something good besides those insiders of war and guardian …the messmer has portals and can reach peaks of 30 k of health … also a ranger (which is equal equipped light too) has a pet that can make a revive in difficult moments.
The ele apart from the 3 and 5 of the water have the glyph of renewal (Glyph of Renewal) that does not work hardly ever why slow
Meanwhile ally time to die or you to be interrupted.
The result is that the ele is kept out by farming groups and guilds are polite (and often are) you end up doing only dungeon with LFG or pull up a war that finally play. But can we be all charr war and buy the Twilight?
I have left a popular fee MMORPG after 8 years in order not to be forced to play classes that were saying them and I was hoping that GW2 was more articulated and there was more freedom.I don’t know maybe I’m wrong I..Since it’s only two months after the game …and for this I apologize for any inadvertent naccuracies.
Unfortunately war and guardian I don’t like

Maria^^

(edited by Meroe.2587)

Ele my love <3><3

in Elementalist

Posted by: Baladir.2736

Baladir.2736

Agony is explained in the wiki here:

http://wiki.guildwars2.com/wiki/Agony

You only need 10 in a level 10 fractal to get the minimum agony which is 1.

Hard to read your post. People under estimate the usefullness of regeneration. It adds up to big numbers over time. Together with procing our own water combo fields and/or those of others, we can put off using our glyph for much longer. There are other threads that do the math or you can find that on the wiki too. Funny enough, other threads point out what they say is a low number, but fail to figure out what that number is if we choose to use regne whenever it is up. It’s not a big deal to attune to water every 9 seconds and do a dodge roll using Evasive Arcana.

You may not be using your staff cc enough. Crippling in earth, frozen in water, and stun in air will keep mobs away from you and your party, all the while at the mercy of your and your parties ranged aoe, where they are for a long time. If they make it through that they are, again, controlled, in melee range, doing far less damage then normal allowing your party to stay in melee range and use their max melee skills.

If a mob does get to you, a quick dodge roll and you are out of range. If you keep moving too, that will usually lose the agro of a mob. With our swiftness you should be able to stay away from most of them before they gain agro. That too will minimize your damage and reduce your need for healing.

In fights where you have no choice but to take condition damage, use your condition removal.

I would recommend putting something in your build, (which I can’t read from your post so maybe you have it), to grant you Vigor so that you can increase your endurance for dodges.

The build dictates how you need to play the character. The player, not the build, determines how effective you are with that character. A lot of players get that backwards. They think there is only one way to play a character and are upset there is only one build to support that (read bunker build).

So whatever build you have there cause I can’t see it, play to its versatility and strengths and weaknesses. For any Elemental build I suggest you need condtion removal, traited healing of some kind in addition to skills, endurance for dodges, and swiftness for evasion. After you have that you can tinker with the details and add vitality if you are getting one shot, toughness if you are taking too much damage over the course of a fight, and power or crit if you are not dealing enough damage. I always carry some healing power and condition damage but that is my preference. Many builds have zero of that.

Sorry for such broad advice, but I gather from your post you die alot, don’t think you contribute enough, maybe don’t contribute enough(you mention lack of party invites), and are generally having some issues.

Ele my love <3><3

in Elementalist

Posted by: Meroe.2587

Meroe.2587

Unfortunately no one does in two hours, a dungeon that could do in 40 min with a team of war guardian and messmer. After this post I had great discussions in my Guild and eventually even the desire to play has failed. Thanks anyway for the effort

Ele my love <3><3

in Elementalist

Posted by: LordByron.8369

LordByron.8369

ele used to be decent at fotm then it took a nerf to the …focus.

Still no dev response….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.