Elemental trait idea

Elemental trait idea

in Elementalist

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Add a trait that improves elementals hp and armour and gives us control. Not talking making them permanent they keep their duration just instead they can last longer in a fight and like ranger pets will be able to send them we’re they are needed and have access to control when their specials trigger

Edit. It was pointed out that adding pet controls might be to much so an idea that could fix that is to Make them like a rangers spirits that follow closely behinds us like a bodyguard that swings at our targets in Melee range and shots something at a ranged distance. Giving us a means to manage their movements and trigger their special by reclicking the glyph

#ELEtism

(edited by Chaotic Storm.2815)

Elemental trait idea

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Posted by: Mbelch.9028

Mbelch.9028

What are you suggesting? Almost like an “elemental boon” almost like an old boon from GW1 for warriors?

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elemental trait idea

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Posted by: Gokil.2543

Gokil.2543

Neat little idea. If I could control where and when my water elemental does its splash 7k heal that would be pretty gamechanging.

I can’t see how it could work as a trait though. A trait that adds an extra button somewhere seems rather odd. Maybe as a toggle on the glyph itself after the elemental has been summoned, much like ranger spirits work

[Walk] Elemelentalist
Youtube

Elemental trait idea

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Posted by: Mbelch.9028

Mbelch.9028

Wow I read it as “increase elementalist hp and armor.” So I thought he meant as a new boon. Never mind lol.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elemental trait idea

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Wow I read it as “increase elementalist hp and armor.” So I thought he meant as a new boon. Never mind lol.

Nope just for our under appreciated minions who I’ve noticed is very much ignored but a lot of elementals. Seems to be a waste of a nice concept. Who wouldn’t want a elemental body guard to help handle our squishy defence in a more effective manner.

#ELEtism

Elemental trait idea

in Elementalist

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Neat little idea. If I could control where and when my water elemental does its splash 7k heal that would be pretty gamechanging.

I can’t see how it could work as a trait though. A trait that adds an extra button somewhere seems rather odd. Maybe as a toggle on the glyph itself after the elemental has been summoned, much like ranger spirits work

The control idea was more to help handle the issue of mobility. All but the air run up into Melee to fight which is not always ideal for our squishier defences. So I purpose a counter measure to us having control. Make them like a rangers spirite as you suggested that follow closely behinds us like a bodyguard that swings at our targets in Melee range and shots something at a ranged distance. Giving us a means to manage their movements and just trigger their special by reclicking the glyph?

#ELEtism

(edited by Chaotic Storm.2815)

Elemental trait idea

in Elementalist

Posted by: Gokil.2543

Gokil.2543

Neat little idea. If I could control where and when my water elemental does its splash 7k heal that would be pretty gamechanging.

I can’t see how it could work as a trait though. A trait that adds an extra button somewhere seems rather odd. Maybe as a toggle on the glyph itself after the elemental has been summoned, much like ranger spirits work

The control idea was more to help handle the issue of mobility. All but the air run up into Melee to fight which is not always ideal for our squishier defences. So I purpose a counter measure to us having control. Make them like a rangers spirite as you suggested that follow closely behinds us like a bodyguard that swings at our targets in Melee range and shots something at a ranged distance. Giving us a means to manage their movements and just trigger their special by reclicking the glyph?

Sounds pretty good, but I think we might have to choose between being able to control where they go, or control when they use their special ability, cause otherwise we need an additional button. I don’t think that’s gonna happen.

I’d choose being able to reclick for special ability. On demand protection/7k heal/ranged stun/ good aoe damage volley, would make this SO much better.

[Walk] Elemelentalist
Youtube

Elemental trait idea

in Elementalist

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Neat little idea. If I could control where and when my water elemental does its splash 7k heal that would be pretty gamechanging.

I can’t see how it could work as a trait though. A trait that adds an extra button somewhere seems rather odd. Maybe as a toggle on the glyph itself after the elemental has been summoned, much like ranger spirits work

The control idea was more to help handle the issue of mobility. All but the air run up into Melee to fight which is not always ideal for our squishier defences. So I purpose a counter measure to us having control. Make them like a rangers spirite as you suggested that follow closely behinds us like a bodyguard that swings at our targets in Melee range and shots something at a ranged distance. Giving us a means to manage their movements and just trigger their special by reclicking the glyph?

Sounds pretty good, but I think we might have to choose between being able to control where they go, or control when they use their special ability, cause otherwise we need an additional button. I don’t think that’s gonna happen.

I’d choose being able to reclick for special ability. On demand protection/7k heal/ranged stun/ good aoe damage volley, would make this SO much better.

we just use the icon we used to summon it for the button so no new button has to be made. The following is simple to, Just add the code spirited use to follow and good.

#ELEtism