Elementalist GM Trait Ideas (Unique!)

Elementalist GM Trait Ideas (Unique!)

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Posted by: Daecollo.9578

Daecollo.9578

These are Grandmaster Traits
This is to encourage people to not go into just x/x/x/x/30 and they can be viable without it. Switching to these greatly improves your stats to make up the loss of stats you get from being an elementalist. For example attuning to earth with Aspect of the Golem puts you in heavy armor like a Guardian, while attuning to fire makes you like a Necromancer.

Vitality of the Pheonix
33% of your condition damage is vitality when attuned to Fire.
10% of all burning damage additionally heals the elementalist when attuned to fire, this is not affected by healing power. Lose 25% of your health when you swap attunements.

(I just realized, I could light up several players and heal for a lot, so I lowered it from 33% to 10%.)

Aspect of the Golem
33% of your power is toughness when attuned to Earth.
Earth Spells are instant cast and do 25% more damage while attuned to Earth. Lose all armor for 3 seconds when you swap attunements.

Claws of the Ice Wolf
33% of your healing power is power when attuned to Water.
Chill opponents for 1 second when struck by a critical hit. Cannot trigger more than once every 2 seconds per opponent. Chill and Burn yourself for 6 seconds when you swap attunements.

Tornado Armor
33% of your power is precision when attuned to Air.
Gain a charge when struck and disabled while attuned to Air. At 25 charges, you are invulnerable for 2 seconds. (You lose all charges on down or attunement swap.)
Damage: 681 (1.75)?
Knockback: 250
Combo Finisher: Whirl
Range: 400

Stun yourself for 3 seconds when you swap attunements.

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(edited by Daecollo.9578)

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Posted by: Kodiak.3281

Kodiak.3281

Great ideas!

Given Arena Net’s long history of taking advice from players and these ideas being so awesome I see these being implemented soon.

Kodiak X – Blackgate

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Posted by: Wryog.5073

Wryog.5073

Earth spells are instant+25% more damage+Churning Earth=huge qq on forums.
Definitely would be funny to see
That fire trait looks interesting. We should have more traits/abilities that have a bigger + compared to others but also with a -.

Wryog [WBC] – elementalist
Gunnar’s Hold

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Posted by: Daecollo.9578

Daecollo.9578

Earth spells are instant+25% more damage+Churning Earth=huge qq on forums.
Definitely would be funny to see
That fire trait looks interesting. We should have more traits/abilities that have a bigger + compared to others but also with a -.

They have long CDs though, the damage and cooldowns are comparable to Hammer Warrior.

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Posted by: Azunai.5974

Azunai.5974

Good ideas, numbers are INSANE.

I could hit 2.5k condi damage and get +843 vitality. That’s 8,430 more health. Drake’s breath does 15k damage over time by itself. That’s 1.5k health gained, even more on multiple people.

A build with power as a main stat (PVT, Zerk) would get 3k power after max bloodlust stacks and 15 stacks of might. That’s 990 more toughness, or 990 more armor. On a standard build with PVT armor and zerk weapons/trinkets, that’s 3280 armor.

The water GM trait’s stat conversion is mild (but a cleric elementalist with 1.2k healing power could hit 3.4k power) but the chill proc is even more insane. 1 second of chill. Two second icd. That’s 50% uptime. Chill slows down movement and cooldowns so I imagine people having a really hard time keeping up.

916 base precision, 1456 precision with the above build, translated into 30% crit rate. 990 more precision adds 47%, making it 77%. The rest of the trait seems a weird idea that’s solely dependent on getting hit that much AND getting invuln at the right time to make it worth anything.

Don’t mind my post, just did the numbers for fun. :p I also took in account the stats gained from putting 30 points into traits.

edit- on my standard build (with 30 in earth for your GM trait) I could potentially deal 19k burst damage and 5.4k bleed damage with churning earth after max bloodlust stacks and 10 might stacks. Prepare might stacking to +20 and utilize portal and stealth would make CE the ultimate zerg breaker.

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

(edited by Azunai.5974)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

These are Grandmaster Traits
This is to encourage people to not go into just x/x/x/x/30 and they can be viable without it. Switching to these greatly improves your stats to make up the loss of stats you get from being an elementalist. For example attuning to earth with Aspect of the Golem puts you in heavy armor like a Guardian, while attuning to fire makes you like a Necromancer.

Vitality of the Pheonix
33% of your condition damage is vitality when attuned to Fire.
10% of all burning damage additionally heals the elementalist when attuned to fire, this is not affected by healing power. Lose 25% of your health when you swap attunements.

(I just realized, I could light up several players and heal for a lot, so I lowered it from 33% to 10%.)

Aspect of the Golem
33% of your power is toughness when attuned to Earth.
Earth Spells are instant cast and do 25% more damage while attuned to Earth.

Claws of the Ice Wolf
33% of your healing power is power when attuned to Water.
Chill opponents for 1 second when struck by a critical hit. Cannot trigger more than once every 2 seconds per opponent.

Tornado Armor
33% of your power is precision when attuned to Air.
Gain a charge when struck and disabled while attuned to Air. At 25 charges, you are invulnerable for 2 seconds. (You lose all charges on down or attunement swap.)
Damage: 681 (1.75)?
Knockback: 250
Combo Finisher: Whirl
Range: 400

+1. A few of the things you said are quite ridiculous, but the idea in general is to be attunement focused into 1-2 attunements. This needs to happen.

I am a teef
:)

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Posted by: Avead.5760

Avead.5760

haha my jaws dropped while reading it and i started drooling!!That would be like creating a god among the rest of the classes..But really the ideas(numbers aside) are interesting. So many people take time to come up with new ideas all the time but its always ends up pointless

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Posted by: Alys Florent.1359

Alys Florent.1359

Aspect of the Golem
33% of your power is toughness when attuned to Earth.
Earth Spells are instant cast and do 25% more damage while attuned to Earth.

That would make dagger offhand ridiculously overpowered and I love it

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Posted by: Gorni.1764

Gorni.1764

these traits would benefit from staying in just one attunenment – which is impossible in pvp and therefore they are all quite useless – just as the traits that increase damage by 10% in a specific attunenment. Some may be usefull in pve but I wouldn’t take any of them in pvp.

Only interesting thing would be “Earth Spells are instant cast and do 25% more damage while attuned to Earth.” for instant churning earth – but else it’s quite useless since most earth-spells are instant-casts even without the trait.

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: Wryog.5073

Wryog.5073

If single attunement traits were stronger and there was some sort of punishment for swapping, we could see single/dual attunement specs.
That’s why I really like the fire one. Selfheal in fire+punishment on attune change. Add a CC trait and pure fire build in PvP might just become viable.

Wryog [WBC] – elementalist
Gunnar’s Hold

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Posted by: Daecollo.9578

Daecollo.9578

Aspect of the Golem
Lose all armor for 3 seconds when you swap attunements.

Claws of the Wolf
Chill and Burn yourself for 6 seconds when you swap attunements.

Tornado Armor
Stun yourself for 3 seconds when you swap attunements.

The idea for the massive stat gains is to make up for what you lose by being an elementalist. The balance is you have less armor and health for being an elementalist. However these traits force you into 1 or two attunements. Meaning such things like.

Earth Attunement: You now have plate armor like a Guardian.
Fire Attunement: You now have health like a Necromancer.
Air Attunement: You now critical like a thief.
Water Attunement: You now have some damage and more crowd control.

In-Character reasons

Why lose all your armor temporarily?
When your golem armor falls off you are vulnerable.

Why Chill and Burn yourself?
Your body isn’t used to the cold anymore.

Why Stun yourself?
Your dizzy now.

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(edited by Daecollo.9578)

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Posted by: Wryog.5073

Wryog.5073

We’d need more traits like that tbh, 1 per spec still wouldn’t be enough to consider single attunement specs in PvP.
Would make elementalists kitten OP in PvE though

Wryog [WBC] – elementalist
Gunnar’s Hold

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Posted by: Daecollo.9578

Daecollo.9578

We’d need more traits like that tbh, 1 per spec still wouldn’t be enough to consider single attunement specs in PvP.
Would make elementalists kitten OP in PvE though

Not really, how would it make it OP?

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Posted by: Dadnir.5038

Dadnir.5038

It would make Ele ope in every mode…

First of all : 33% of something convert into something else… If you look closely on traits that have a similar effect, You have at most a 10% convert

Vitality of the pheonix:
Fire Magic is all about Power and you choose condi…Ridiculous. Let’s say you gain more advantage to use it with Condi damage, you’ll have a 30-X-30-X-X with : High condition damage, High vita, High toughness and perma burn… let’s just say, I’m already shivering in fear. I’m saying that because I use a signet build 20-10-30-10-0 and i’m already very resilient. With this trait, i’d gladly trow away the point in water magic and tank everything in fire (I would just have to switch from knight to Rabid gear)
Feared build : http://gw2skills.net/editor/?fEAQJAoYhMmYbtR3gjDARGHgw4BIiQiowDA-jACBYhBkEAgqAMHqIasVhFRjVJjIqWdDzcrIa1SBcxyI-e

Aspect of the golem :
Potentially with this trait you can have 4k Armor with 4k attack + 30% more damage due to trait while using flame axe or fiery sword not to say, you will trait for conjure weapon with this setup so you will burn a lot and there are trait to enhance damage on burning foe, let’s add + 10% damage from fire traits. (base stuff for math : PVT)
“Hey guys have you seen this indestructible elementaliste whirling and killing everything?”
Feared build : http://gw2skills.net/editor/?fEAQFAWhImIblR6wjDAkCoEecwAFMe0xHAA-jgxAofgsXR0YLkFRjVZjpeJiqt3FRrWKgLWGB-e

Claw of the Ice wolf
This one may be ok without the ridiculous 33% convertion.

Tornado Armor
Is this that when you attune in air you’ve got a permanent whirl finisher that push back and do High (Yes really high!) damage? So with this you get a lot of prec (do we really need more prec when we spec in air magic? I’ don’t think but well why not), you got a perfect anti melee defense, sit in a whatever field to show hell at any foe that see you… Totally overpowered… Take a hammer guardian pal with you and the whole zerg in WvW will never see a condition… You know, with a focus, even ranged wouldn’t be able to hit you and with a scepter, you would be able to nuke everybody (Even thinking of this make me laugh).
Feared build : http://gw2skills.net/editor/?fEAQJArdhEmIblR6wjDAhHHMQBiHW4AAlCxA-jAyA4/ASEApCApviox2HKiGruGT7SEVbvLiWtUARsMC-e

That’s not the first time I says this but, you definitely don’t have any sense of balance Daecollo…

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Lostwingman.5034

Lostwingman.5034

Recently I’ve been bouncing around the idea in my head of fully traiting a line unlocking a “form”.
Such as we have the Auramancer so to speak now with the 30pt Arcana build.
Generically speaking now that would be things like “Fire Form”, “Water Form”, “Air Form”, etc but with better names. These would unlock a whole slew of spells for our weapons that you could set and swap like we do utilities. That way we could use F1-F4 for switching attunements and then “`” for switching between the spell options.
Obviously there would have to be some kind of large large once we go into a form, say 20 seconds before you can switch again? You would also be limited to a total number of 10 spells in your “form” (5 spells in each set you would swap between). That way Eles could at least have the intended effect swapping attunements was supposed to provide and we could simply morph for different encounters with what we have equipped rather than dropping out of combat to change weapons.

EDIT: To clarify what I’m thinking. We would swap attunements as normal with the skills we have now with our regular “F1-F4” swaps but be able to “double tap” into a form if we have that unlocked. For example, say you have 30pts in Air. You could swap to air attunement and then simply hit F3 again to enter “Air Form” where all of your attunement options then go on long cooldown but you now have your (largely) customized 10 skills that you use the weapon swap mechanics other classes get to utilize. Personally I like the idea, I want to be able to actually focus an element.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

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Posted by: Daecollo.9578

Daecollo.9578

33% isn’t overpowered.

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