Elementalist Water?
acutally, w evasive arcana u can:
atune to water :1k + heal , spell 5 2 k heal, dodge 2 k heal, skill 2 1 k heal
d/d btw
anyway, as d/d , i mainly use water for quick heal and to chill enemys, awesome against runners, water spells r fine as they r
its also pretty helpful for some fights that need that little extra range to avoid getting destroyed by some melee attacks.
Meh, it’s too slow and weak for me, and the vuln barely exists.
Water is fine in staff (would like to see a better coefficient on the auto heal but whatever), and it’s pretty good for scepter outside of shatterstone which is just flat out awful. Ain’t nobody got time fo dat thing.
acutally, w evasive arcana u can:
atune to water :1k + heal , spell 5 2 k heal, dodge 2 k heal, skill 2 1 k heal
d/d btw
anyway, as d/d , i mainly use water for quick heal and to chill enemys, awesome against runners, water spells r fine as they r
its also pretty helpful for some fights that need that little extra range to avoid getting destroyed by some melee attacks.
Meh, it’s too slow and weak for me, and the vuln barely exists.
Water is fine in staff (would like to see a better coefficient on the auto heal but whatever), and it’s pretty good for scepter outside of shatterstone which is just flat out awful. Ain’t nobody got time fo dat thing.
never said it was strong. as for slow it no different then anything in my view. its just very linear so its easy to dodge the 2nd hit. Its just got nicer range then other dagger attacks.
If had to change anything I’d like it to leave behind a ice/water trail that adds 1 second of chill and gives allies 1 second of regeneration. rather then give vulnerablity.
This thread is painful to read through. =/
80 Mesmer – Liara Tree Soni – Eternity
Sea of Sorrows
I don’t understand the concept of might stacking, its technically impossible to have too many stacks, as each stack has its own timer, thus they do not all refresh if you build up a new stack, and they will decrease every few seconds by one stack, thus getting up to like 20 stacks is impossible?
I don’t understand the concept of might stacking, its technically impossible to have too many stacks, as each stack has its own timer, thus they do not all refresh if you build up a new stack, and they will decrease every few seconds by one stack, thus getting up to like 20 stacks is impossible?
I regularly hit 25 stacks, though can’t maintain it in PvP areas if I want to not die immediately in combat.
Boon duration helps a bit, but mostly you’ve just got to regularly do your might-granting combos. Blasting in a fire field grants 20 seconds of might, and most blast finishers recharge rather faster than that, so you can maintain the stuff pretty easily if you bring a few finishers.
Example of how a nice might-stacking chain would go for me, requiring staff, 30 points in arcana for Evasive Arcana, and certain utility skills:
Start in Earth
Lay down Eruption (blast finisher)
Conjure Flame Axe, use skill 4 (Ring of Fire) for a fire field
Skill 2 (Explosive Lava Axe) for a blast finisher
Arcane Wave for a blast finisher
Arcane Brilliance for a blast finisher
Dodge while still in Earth Attunement for a blast finisher
15 stacks of might so far
Burning Retreat into foe for another field, then leap through that for a nice fire shield and to kill some time
Skill 2 will be off CD for a blast finisher
Drop the axe, place another Eruption
Switch to Fire Attunement, cast Lava Font for a field
Pick up the other flame axe and blast in the font with skill 2 again
This takes less than 20 seconds, and including the 1 might from switching to Fire Attunement under Elemental Attunement, gives 25 AoE stacks (8x3 + 1).
It’s a simple enough task to continue to rotate between Fire and Earth attunements to keep the stacks above 20 permanently.
Of course, this isn’t nearly so reliable in PvP, since your opponent is likely to be trying to kill you (rather than just slap you gently as PvE mobs do), but I still often hit that 25th stack, and can maintain my might somewhere between 12 and 18 stacks much of the time.
(edited by cheese.4739)
I would love to see Ice Spike (Staff 2) to become a blast finisher. The animation of the skills screams blast finisher
I don’t understand the concept of might stacking, its technically impossible to have too many stacks, as each stack has its own timer, thus they do not all refresh if you build up a new stack, and they will decrease every few seconds by one stack, thus getting up to like 20 stacks is impossible?
There are many ways to do so, but if you cast multiple blast finishers in a fire field, you’ll get 3 might per finisher and that adds up quickly. Also, keep in mind that most might stacking builds use a Sigil of Battle. The sigil itself will give the about 10 stacks of might. Add to that 3 blast finishers and you’re almost at 20 without too much effort.