Feedback thread for Weaver!

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Posted by: Warlyx.6732

Warlyx.6732

A fix for all the issues with attunements and not being able to use the #3 skill when needed ect

- Instead of changing #3 when double attuned why not add a F5 skill ??

Sword needs a buff overall , would be cool being able to dual sword

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Posted by: Asurch.9352

Asurch.9352

They could put a flow direction mechanic on F5 key. For example, when set forward, weaver will work like what we have seen so it will change the main hand. When we press F5, it will go to backwards direction, and when we attune to an element, it will start changing from offhand. It should be on a relatively small cooldown so we can feel free switching whenever we like. For example:

Forward

Fire + Air > Click Earth > Earth + Air

Backward

Fire+ Air > Click Earth > Fire + Earth

This would fix a lot of the problems we are having with offhand accessibility.

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Posted by: Coldtart.4785

Coldtart.4785

The long attune cd combined with no on-demand access to offhand skills without also blowing a utility on unravel makes it seem like this spec is only good for tanky cele d/d style builds that don’t need much on demand defence. At first when I saw weaver I thought of s/f fresh air but after trying it there’s just no way it can match the fast pace the existing s/f build demands.

Sword skills generally seem weak compared to dagger skills and both sword and scepter combo skills seem incredibly weak compared to dagger combo skills.

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Posted by: Xunleashed.5271

Xunleashed.5271

The long attune cd combined with no on-demand access to offhand skills without also blowing a utility on unravel makes it seem like this spec is only good for tanky cele d/d style builds that don’t need much on demand defence. At first when I saw weaver I thought of s/f fresh air but after trying it there’s just no way it can match the fast pace the existing s/f build demands.

Sword skills generally seem weak compared to dagger skills and both sword and scepter combo skills seem incredibly weak compared to dagger combo skills.

The attunement long cooldown might work with sword/focus because this combo is packed with nice defensive skills, if you correctly rotate water and earth. One issue is the weak sword damage numbers on most auto attacks, on the fire 2 and all air skills.

The main issue is the lacking of condition removal from Sword skills and Weaver trait line, making the Arcana/Water combo probably mandatory as for core ele.

Scepter is the biggest loser with Weaver, losing fast access to its most threatening skill (Phoenix) and the powerful Water Trident, replaced by weaker dual skills.

Xunleashed [BT] – Elementalist
WvW Videos Channel:
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Posted by: Feanor.2358

Feanor.2358

Traits

-Grandmaster tier needs work. IMO, there is only one good GM trait, Invigorating Strikes. Elements of Rage runs counter to the Weaver mechanic! It should reward dual-attuning; it feels more like a Tempest trait at the moment. Unravel Hexes is so pointless. It’s essentially another Lucid Singularity, which no one takes. It should remove all conditions (one condition per half second) when under the effects of Superspeed

Strange, I’d say there’s only one good grandmaster, too, but my pick would be Elements of Rage. Could it be that it depends on the perspective and the traits are perfectly fine for what they are intended?

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Posted by: Glenstorm.4059

Glenstorm.4059

Traits

-Grandmaster tier needs work. IMO, there is only one good GM trait, Invigorating Strikes. Elements of Rage runs counter to the Weaver mechanic! It should reward dual-attuning; it feels more like a Tempest trait at the moment. Unravel Hexes is so pointless. It’s essentially another Lucid Singularity, which no one takes. It should remove all conditions (one condition per half second) when under the effects of Superspeed

Strange, I’d say there’s only one good grandmaster, too, but my pick would be Elements of Rage. Could it be that it depends on the perspective and the traits are perfectly fine for what they are intended?

Perhaps. I was looking at it purely from a Sword/X PvP PoV, and I wasn’t able to envision any situation where you’d be camping a single Attunement while playing Sword. Maybe Staff builds in PvE might make use of this trait. Either way, while I still consider the trait underwhelming, I’d be happy to be proven wrong.

Fear the might of SHATTERSTONE.

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Posted by: Feanor.2358

Feanor.2358

You don’t want to camp an attunement to make use of it. It gives you an 8 seconds window of extra damage, starting when you fully-attune to one element. With staff, this most likely means you want to do “X-Fire-Fire(trigger the buff)-Y-Fire-Fire (trigger again), repeat”. You can also use Fresh Air and replace Fire with Air in that rotation, getting 100% uptime of that modifier and likely the FA ferocity buff as well. Though I’m not sure which weapon would be best for it. In PvE it is by far the strongest of the three grandmasters.

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Posted by: Glenstorm.4059

Glenstorm.4059

That’s fair, though honestly while practicing (PvP) rotations with Sword I very rarely if ever found myself needing to Attune to a single Attunement. I might have to try to do just that when I get my hands on the Weaver next time.

Still, the survivability buff from vigor on Dual Attacks and Barrier on dodge rolls was just too good to give up on though. The trait synergizes with itself.

Fear the might of SHATTERSTONE.

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Posted by: Mogsterfortytwo.6712

Mogsterfortytwo.6712

A fix for all the issues with attunements and not being able to use the #3 skill when needed ect

- Instead of changing #3 when double attuned why not add a F5 skill ??

Sword needs a buff overall , would be cool being able to dual sword

I made the two sword argument earlier on the feedback-jumble thread – it would just be more in keeping with the whole duality theme of weaver. I’ve lunched since then and will offer my take on this – a movement skill and a condi clear / negation on every attunement, on shorter cool-downs than Anet like ele to have. I’ll stress this would be intended to work alongside a 4 second attunement cd; more in keeping with the original stated goal of ‘right element for the job at the time’ rather than ‘oh kitten, we gave them too many skills! Quick, give them all mega CD’s and balance around that’!

Fire 4
Ring of Fire
Weapon skills deal an additional stack of Burning (1 1/2 seconds) for 5 seconds, dodging left or right will slide you 500 in that direction, plus 50 for each unique boon on you. Leaves a fire wall along your path.

Fire 5
Fire Lash
Flourishing the sword creates an expanding spiral of fire, burning targets in its path. Each target loses a number of boons for each stack of burning on them (including those added by this skill); for each boon stripped, lose 1 condition.

Water 4
Rolling Wave
Ride forward on a wave, knocking back targets around your path and healing allies.
Water 5
Liquidate
Strip all boons on yourself; each boon stripped removes a condition. Boons lost in addition to conditions are converted into stacks of vigour (5 seconds)

Air 4
Acrobatic Strike
Ground/enemy targeted; flash to target, striking all in a small radius, flip skill return to original location. 1/2 second evade, 800 range.
Air 5
Split the Sky
Rapidly spin with swords outstretched, reflecting projectiles and applying Retaliation. Projectiles that hit their original shooter are stunned (1/4 second, once per target per skill use). Targets within the radius are launched away.

Earth 4
Blinding Sands
Flick sand and dust up with the end of your blade, blinding your target and sliding backwards.
Earth 5
Sandstorm
Hide in swirling sands (4 seconds), gaining Aegis and Protection.

Just my thoughts; longer attunement cd and shorter skill cd would have been how I balanced the class to begin with – take away the need to dance rather than require it.

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

Primordial Stance needs to apply longer non dmg condis and Vulnerability is not worth it. It needs to be a root crippler or weakness (weaver seems to get a lot from weakness effects but it has a hard time in it self to apply weakness).

Unravel out side of ppl ideal F5 this skill needs to do something more such as making the dropped atument have an effect. So if your in earth / fire you drop fire to do an aoe burn or blind. If you drop water you do an aoe chill or heal. The ideal is your relenting your off atument comply from your self so it should have some type of effect on the battle field.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Xunleashed.5271

Xunleashed.5271

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

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http://www.youtube.com/XunleashedGW2

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

What the frequent speed that you want? Look if water line on its own is the speed your looking for that not enofe on its own. The ideal is to add things up. Your not going to get all the condi clear from line and you and this communally need to stop looking for that. Weaver is a dmg line not an anty condi line in-fact ele has no anty condi line nor do more classes in gw2.

Keep in mind you and i are not asking for and should not be asking for a stronger line the any thing else ele as a class has but a different line. Not having power creep is a must for the ele class or its going to just get nerf and nerf over and over.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Sunshine.5014

Sunshine.5014

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

I think you’re asking for too much. I think a cleanse per pulse is balanced. Not too weak and not too strong.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

I think you’re asking for too much. I think a cleanse per pulse is balanced. Not too weak and not too strong.

Your right. The problem is that we have to much on one line right now water line making it a must have line. If the condi clear was more spread out on the other lines water would not be a must have line as much. Clear on reg is ok for water line but it tends to be support only. Weaver should have a few clears on its line and skills to be viable with out water BUT lighting line fire line even earn and arcain line need a few more clears too. They can be done in different ways too. Earth right now is about taking hits for clears we can spread this out to the other lines such as giving air line a clear on crit fire would be an on burn or self burning effect for condi clear (when your on fire condis do not work on you other then burning lol) for weaver it could be clear on barrior application (that maybe to strong.)

My point is you should not get all your clear dmg etc.. from just one line or we will just have a new water line that all eles core tempest even weaver must run.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: MyPuppy.8970

MyPuppy.8970

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

I think you’re asking for too much. I think a cleanse per pulse is balanced. Not too weak and not too strong.

Your right. The problem is that we have to much on one line right now water line making it a must have line. If the condi clear was more spread out on the other lines water would not be a must have line as much. Clear on reg is ok for water line but it tends to be support only. Weaver should have a few clears on its line and skills to be viable with out water BUT lighting line fire line even earn and arcain line need a few more clears too. They can be done in different ways too. Earth right now is about taking hits for clears we can spread this out to the other lines such as giving air line a clear on crit fire would be an on burn or self burning effect for condi clear (when your on fire condis do not work on you other then burning lol) for weaver it could be clear on barrior application (that maybe to strong.)

My point is you should not get all your clear dmg etc.. from just one line or we will just have a new water line that all eles core tempest even weaver must run.

Weaver→ Cleanse on superspeed (when fixed)
Water→ Cleanse on regeneration
Earth→ Cleanse when hit above 75% hp
Air→ Cleanse on interrupt?
Fire→ Cleanse on burn application?

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Jski.6180

Jski.6180

Added though:
Stone Resonance should clear one condi ever Pulses. This will fill the lack of any real condi clear on the weave elite spec.

This will be nice to have but will not fill the requirement, not even close. The frequent condition application and the condition bursts in PvP/WvW require fast and frequent removals. A long cd skill with slow cleansing ticks doesn’t fix it.

I think you’re asking for too much. I think a cleanse per pulse is balanced. Not too weak and not too strong.

Your right. The problem is that we have to much on one line right now water line making it a must have line. If the condi clear was more spread out on the other lines water would not be a must have line as much. Clear on reg is ok for water line but it tends to be support only. Weaver should have a few clears on its line and skills to be viable with out water BUT lighting line fire line even earn and arcain line need a few more clears too. They can be done in different ways too. Earth right now is about taking hits for clears we can spread this out to the other lines such as giving air line a clear on crit fire would be an on burn or self burning effect for condi clear (when your on fire condis do not work on you other then burning lol) for weaver it could be clear on barrior application (that maybe to strong.)

My point is you should not get all your clear dmg etc.. from just one line or we will just have a new water line that all eles core tempest even weaver must run.

Weaver-> Cleanse on superspeed (when fixed)
Water-> Cleanse on regeneration
Earth-> Cleanse when hit above 75% hp
Air-> Cleanse on interrupt?
Fire-> Cleanse on burn application?

I like on cirt for air but interrupt would be much more balanced.
Fire i do not know its dose not fit any thing burn application would be ok but maybe a bit op on dagger. Maybe a if you hit some one who is burning on a icd of 1 sec would be much more balanced for the fire line.

That how it should work all lines should have some chose to go anty condi at some level beyond the build in utility going off. At the same time no one line should hold all the anty condi.

I must say when i see things like this
https://wiki.guildwars2.com/wiki/Abrasive_Gift
I realty question why should any class in the game should not be asking for the most op effects all the time regress of power creep. Some of the things on the slug is out right soul crushing power creep.

The way i like to look at it and hope others do is ele players are better then that asking for all the power creep so the class is wining them fights and pve content more then the players skill.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)