I know glyphs are in a very bad state for a very long time and chances they’ll be reworked or buffed one day are low. But I was still thinking how they should be reworked or buffed to be finally a good choice for our utility skills bar. So I made this.. and I want to know what do you think about it… do glyphs look better with these changes? do you think they may be viable this way? or is it op?
Glyph of Elemental Harmony:
- CD increased to 30 seconds.
- Casting time reduced to ½ seconds.
- Base healing is increased (by 10% maybe?).
Glyph of Storms:
- The idea of this skill is very good, at least on paper. When I was lvling my ele long time ago, this was my favorite one. But now, I see how clunky this skill feels. The effect itself is weak and the cooldown too high. Even when this will be buffed, I still feel it needs something more.. something to make it even more interesting skill..
- Effects from all attunements now last for 9 seconds.
- Fire: base damage increased.
- Water: each ice drop now heals nearby allies by small amount.
- Air: base damage increased.
- Earth: Now applies 2 stacks of bleeding instead of 1. Duration of bleeding increased to 5 seconds.
- At the end of the area effect, an additional effect occurs:
- Fire: A large meteor drops to the area, burning and launching foes.
- Water: A big ice comet drops to the area, creating an ice field and small fragments that heals allies.
- Air: A final lightning strikes the area, damaging and stunning foes.
- Earth: An explosion occurs, damaging and bleeding foes and acting as a double blast finisher.
Glyph of Renewal:
- Probably the least used ele skill. The effect is nice, but the cd and casting time are horrible. They should be both decreased. A LOT. Also making this skill ground targeted wasn’t the best idea, because if your downed ally moves (because of cc or something like Mist form) your casting will be completely wasted and you put your skill on cd with no effect.
- CD decreased to 90 seconds.
- Casting time decreased to 1½ seconds.
- No more ground targeted (except earth version).
Glyph of lesser elementals:
- It feels strange to have 2 almost identical skills. Maybe if this one gets replaced with something with higher potential..
- This skill becomes replaced with Glyph of Orbs
- Summon 3 elemental orbs floating around you, giving you special effects based on your attunement.
- CD is 40 seconds.
- Has an active skill that destroys orbs for more powerful effect. This effect also occurs when active skill is not used and orbs run out of time (duration is 20 seconds maybe?)
- Casting time ½ sec.
- Fire: Summon 3 fire orbs. These orbs increase your power (50 per orb) and burns foes close enough to you.
– active: fire orbs explode, damaging foes and granting might to allies. - Water: Summon 3 water orbs. These increase your healing (50 per orb) and heals nearby allies.
– active: water orbs explode, chilling foes and granting regeneration to allies. - Air: Summon 3 air orbs. These increase your precision (50 per orb) and damages nearby foes.
– active: air orbs explode, granting fury to allies and blinding foes and leaving them vulnerable. - Earth: Summon 3 rock orbs. These increase your toughness (50 per orb) and cripples nearby foes.
– active: rock orbs explode, granting protection to allies and damages nearby foes. Acts as a blast finisher (just 1, not 3)
Glyph of Elemental Power:
- This skill is not THAT bad, but still I thing it would be super cool if we could share its effect with others. Then everyone will like it!
- Effect recharge increases to 6 seconds.
- Trigger chance increased to 33%
- You now give this effect to nearby allies as well.
Glyph of Elementals:
-Well.. these elementals themselves need a little buff. And a stability on casting would be cool!
- Fire and air elementals do more damage with their autoattack.
- All command skills occur faster.
- Gain 3 stacks of stability for 10 seconds when you summon an elemental.
Inscription:
- This trait really needs something to make glyphs a good choice…
- This trait is reworked. Still maintaining the 20% cd reduction, it now also reduces cd of all glyphs by small amount when you swap attunements (this effect has a little cd). The boon part is removed.
- Additionally when you use glyph you convert 1 condition into boon.
New trait – Bountiful Glyphs
- This trait replaces Elemental Contingency in Arcane line (that one becomes merged with Bountiful Power)
- The boon effect from Inscription is moved here (gain boon when casting a glyph based on your attunement).
- Additionally boon duration is increased for a while when you cast glyph.
Pls Anet… maybe one day? something? (one can always dream…)