How do you counter D/D elementalist?
I am honestly not convinenced that a 2h staff elementalist is a counter against a d/d elementalist. When I see a 2h staff elementalist, I immediately think “oooo, free kill”. :P
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer
I am honestly not convinenced that a 2h staff elementalist is a counter against a d/d elementalist. When I see a 2h staff elementalist, I immediately think “oooo, free kill”. :P
Agree. Unless the d/d elem just sit still.
haven’t faced many good staff eles have you
Thanks for the advice. After trying a P/D theif, I am finally able to kill a good D/D elem in 1 v 1 for once. Its one of the most difficult fights I pulled off. Was mostly lucky too since the elem decided to stay in the duel even though I knew his lighting ride is ready. Yes, so you need to perfectly dodge earth and lighting, stay in range and do perfectly with your cloak & dagger. If you are lucky he doesn’t run away, you can score. Oh yes, try to dodge frozen burst too, you wouldn’t want to get chilled by a high speed bomb. Dodge the fire if you still have endurance coz they do a lot of damage, I chose not too since I trait condition removal and the knockdown from earth and lighting are more deadly. If I failed to dodge the knockdown, it’s about 11k damage in upcoming combos that I have to pay and plus a cleanse for the burning too. So, yea, dodge them. If he puts on the lighting shield, be advised to stop auto-attack otherwise it’s another 11k damage. If you can steal his boon, it helps. Don’t think immobilize helped any since the amount of cleanse he has.
In the end, it’s a long and tiring fight. It proves a good D/D elem is possible to kill if he choose not to run away. But probably not worth all the clicking and dodging. In the future though I would avoid good d/d elem and hopefully it shouldn’t be hard to tell. I am D/D +short bow on my main thief so only when the time is right and I am bored I will sneak out of aggro and put on the pistol. On the other hand, staff, s/d or d/d elem that doesn’t use 4 elements are pretty much free loot bags.
I don’t really see too many eles that can do 11k damage in the time of a shocking aura stun, or 11k damage for that matter, unless they are really glass. I tried a fu glass cannon build last night and the highest Crit I was able to lay out was an 8k churning earth hit on a complete glass cannon thief, I was so surprised the they 8 in front of the number I thought it was 800 damage. Lol
Anyways Gratz on beating the ele mate. Pistol dagger is a good combo for that you chose well, lots of stealth uptime. On my ele pistol dagger thieves are actually one of my easier fights. When I am bunker spec, I high burst glass cannon thief is my worst day when caught fighting someone else. Eles tackiness comes from multiple small heals, Bug burst > multiple small heals any day.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
I am honestly not convinenced that a 2h staff elementalist is a counter against a d/d elementalist. When I see a 2h staff elementalist, I immediately think “oooo, free kill”. :P
Agree. In fact the very idea of a Staff Ele countering a good D/D Ele is just laughable. Never happen.
haven’t faced many good staff eles have you
Is it that obvious?
And I for sure would have thought WvW (the only thing I play now) would display the 2h staff proness.
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer
haven’t faced many good staff eles have you
Is it that obvious?
And I for sure would have thought WvW (the only thing I play now) would display the 2h staff proness.
A good Staff Ele is VERY effective so long as they can maintain constant range, which would never happen vs. a good D/D Ele, who can close the range so fast that the Staff Ele really has no good options to counter. Air 4, Air 5, Earth 4, Earth 5, and Water 4, but really none of those except for Air 5 and Earth 5 will stop RTL or MG. Either way, there is almost no way the D/D Ele can be shut down or prevented from closing range for long.
After playing some matches in sPvP as Sword/Dagger-thief I think it can probably win most 1v1 against those D/D-eles. (Or at least pressure them really really hard and force them to use all cantrips, heal and elite).
If some good D/D-sustain/bunker-ele is up to try and experiment with this specc, add me: Teabaker.9524 (EU)
(edited by Teabaker.9524)
Thanks for the advice. After trying a P/D theif, I am finally able to kill a good D/D elem in 1 v 1 for once. Its one of the most difficult fights I pulled off. Was mostly lucky too since the elem decided to stay in the duel even though I knew his lighting ride is ready. Yes, so you need to perfectly dodge earth and lighting, stay in range and do perfectly with your cloak & dagger. If you are lucky he doesn’t run away, you can score. Oh yes, try to dodge frozen burst too, you wouldn’t want to get chilled by a high speed bomb. Dodge the fire if you still have endurance coz they do a lot of damage, I chose not too since I trait condition removal and the knockdown from earth and lighting are more deadly. If I failed to dodge the knockdown, it’s about 11k damage in upcoming combos that I have to pay and plus a cleanse for the burning too. So, yea, dodge them. If he puts on the lighting shield, be advised to stop auto-attack otherwise it’s another 11k damage. If you can steal his boon, it helps. Don’t think immobilize helped any since the amount of cleanse he has.
In the end, it’s a long and tiring fight. It proves a good D/D elem is possible to kill if he choose not to run away. But probably not worth all the clicking and dodging. In the future though I would avoid good d/d elem and hopefully it shouldn’t be hard to tell. I am D/D +short bow on my main thief so only when the time is right and I am bored I will sneak out of aggro and put on the pistol. On the other hand, staff, s/d or d/d elem that doesn’t use 4 elements are pretty much free loot bags.I don’t really see too many eles that can do 11k damage in the time of a shocking aura stun, or 11k damage for that matter, unless they are really glass. I tried a fu glass cannon build last night and the highest Crit I was able to lay out was an 8k churning earth hit on a complete glass cannon thief, I was so surprised the they 8 in front of the number I thought it was 800 damage. Lol
Anyways Gratz on beating the ele mate. Pistol dagger is a good combo for that you chose well, lots of stealth uptime. On my ele pistol dagger thieves are actually one of my easier fights. When I am bunker spec, I high burst glass cannon thief is my worst day when caught fighting someone else. Eles tackiness comes from multiple small heals, Bug burst > multiple small heals any day.
I am condition thief , and I can get 19k hp and lots armor, but he still managed to get more than half my hp bar after 2 knockdown. Its lighting knockdown then bunch lighting attack and then earth knockdown if I failed to dodge the first one. Not sure if berserker or even valkyrie thief can survive 1 knockdown.
If I stack might slowly, I can get around 12 stack and my backstab can still do more than 5k damage if I am fighting necro or guardian with strong condition control. But for d/d elem it doesn’t really work since I have to finish him off with 1 backstab plus a couple of heartseekers, but elem can either mist form or teleport or RTL or fire dash away. Some even turn around and frozen burst me which pretty much cripples my heartseeker. There is quite a lot of option he can pull off when i am doing burst damage, and it’s quite impossible to wait for the cd of his survive skill and his lighting or frozen shields are off to burst him down. Maybe a pure glass cannon thief can do it when the elem is off guard or afk.
haven’t faced many good staff eles have you
Would love to. Any vids? Really don’t see any staff elem working alone in WvW but nowadays you can always see a bunch of D/D elem solo. Most of staff elem will hide in the zerg and aoe siege. Im pretty sustainable myself, so I don’t sweat too much when fighting bunker d/d even in my D/D build. It’s the kind of D/D that’s bunker and can do burst damage on your single mistake who really gets me. With the amount of mobility skill, RTL, fire dash, teleport and debuff attack d/d has such as frozen burst, shocking aura, ice shield, how can you keep good distance from him? Maybe you haven’t seen a good D/D elem?
(edited by noobftw.9654)
I have seen a engineer switching from elixir gun and rifle took down a pesky d/d ele with ease.
That ele took me by surprise but was hit by my"fear me" and 11k kill shot.
But that did not stop Him from downing me in the end. Then that engineer came and stomp the shiit out of that ele.
~We Are Deadly When Required~
Someone wants to know how to beat us? We are formidable in pvp? This gives me hope! Every D/D ele has a combination/chain of skills in mind. They never spam an auto-attack, ele’s just don’t have one. As someone said earlier, they almost always open with ride the lightning, a gap closer, then they use updraft to knock you down, activate shocking aura, then switch to fire for another gap closer. Basically this opening is quite predictable so you can prepare by using stability or immobilise. As someone also accurately stated, if you remove an ele’s mobility they are going to spontaneously combust.