Identity of the weapon sets
What ele needs is a 1vs1 specialised weapon set capable of quick and unforgiving burst, a burst which would surpass staff and dagger/dagger, there are several factors which must be considered before anything.
-Fire/Air traits
The fire traits are the worst, very plain traits that clearly have not been updated since the end of the development phase, to make these traits attractive a lot must be offered to compensate an ele leaving the common arcana/water line, in practice the water line is the only trait line you can’t leave home without.
Having 10k HP with professions able to burst you down in 1-2s for the same amount, has forced players to heavily invest in water, that they like it or not.
-Evasive skills
One of the main advantages of d/d is the ability to constantly outmanoeuvre the opponent, a weapon set which premiate good gameplay, what about adding some kind of evasive skill to the scepter/focus set?! Just a couple of gap creator on short/reasonable CD ( 12-15s) would be ideal
Before improving the traits, it is necessary to improve the weapon set , I take scepter and focus as a single weapon set in order to avoid a burst build with mobility, just like in the mesmer case, it’s better to leave the roamer/PBaoe specialist role to the d/d users, I strongly believe that sinlge target burst dmg is what the scepter/focus combination should be.
(edited by Arheundel.6451)
So this is how I envision the skills on scepte/focus:
-SCEPTER-
-Fire
1)Flamestrike: base dmg increase from 100 to 200, attack rate reduced to 1.1s
2)Dragon’s tooth: change to ground target, but instant effect like necro wells
3)Phoenix : make it a little bit faster, otherwise no drastic changes necessary
-Water
1)Ice shards: apply 2 stacks of vulnerability, 10s duration
2)Shatterstone: Make it instant effect like necro wells, increase base dmg to 400 and CD to 5s
3)Water trident: increase base dmg to 400
-Air
1) Arc lightning= increase base dmg by 20%
2)Lightning strike = apply 3s weakness
3)Blinding flash= no changes really
-Earth
1)Stone shards : no changes
2)Hurl: increase base dmg to 400
3)Dust devil: change to “on single target”(no travel animation), auto-target and instant cast, remove the blind and now apply 2s immobilize and 3s cripple
(edited by Arheundel.6451)
Reserved for updates