King of fires [suggestion]
What fire needs is a power scaling trait on burn.
i’m not asking for a new fire trait…
i’m basically saying that warriors got a trait, that should be a tempest trait. elementalists already are the kings of auras, so why is it that new aura functionality is given to warriors?
the ability to detonate an aura is themetically an elementalist idea. elemenalists already have arcane shield, which is essentially an aura that blocks attacks, and then detonates if it blocks enough attacks. sceptre earth gives a very similiar skill, that gives a defensive buff, but can be “detonated” to throw the projectiles at your enemy.
so of course, the new, reworked warrior elite specialization trait: King of Fires, is reworked to : zerker skills detonate fire aura to cause 3 stacks of burn. warriors should not get that functionality. tempests should.
PS: i’m also not hating the idea of a trait that scales burn damage off of power, but i think that would be OP… and all three of the GM fire traits are loved by so many people, so that if we lost any of the 3, there’s be rioting in the streets of LA…
(edited by Forgotten Legend.9281)
You’re not buffing offensive side of tempest, you’re buffing auras.
They nerfed auras on ele.
They think it is too strong.
??
actually, anet is buffing auras (a mostly elementalist thing), but only for berserkers (warrior spec). i’m suggesting they give this functionality to to tempests, where it belongs.
i’m looking at being able to trade the “defense” of auras, and turn it into an offensive / control thing. aura duration wouldn’t need to be nerfed if we had the choice to detonate it early for more damage and control. sure, control is mostly defensive in nature.
~ the act of detonating the aura before it’s duration ran out would naturally shorten the length of it’s duration.
~ would make auras more useful for tempests that are so good at maneuvering, that they never get hit.
~ it would also encourage more active play, instead of the passive play encouraged by aura spam.
~ it wouldn’t require the tempest to be hit by something to proc the effect of the aura. (because with elementalist’s low base defense, we don’t want to be hit anyway)
~ since tempest skills and shouts offer so much for auras, tempest would naturally have more offense and control effects by detonating their auras early.
and yes, anet thinks that auras offer too much defense to elementalists. that’s why they’re nerfing aura duration to 4s. in contrast, a lot of players expressed on the forums their hatred of auras, for the simple fact that auras only proc their effects if the elementalist takes a hit, which is counter productive to such a squishy class. Anet has just unwittingly offered a new trait for warriors, that if applied to tempest, would much improve the active, fast-paced nature that lead players to elementalist in the first place. i’m offering a suggestion to encourage trading the passive defense of auras into something more active.