See ArenaNet? I even did all the work for you!
Yes, this is a HUGE wall of text, so casual Ele’s might not want to dwelve into this too much. If you’ve been on the Ele sub-forums, you’ve seen threads non-stop since launch about the nerfs we’ve received. This thread was created to hopefully demonstrate how we could open new viable builds, Condimancers, Auramancer, etc. and stray away from the 30 Water 30 Arcana Norm. Have some input on what to change? Comment!
FIRE
Adept(5):
Flame Barrier: 30% chance to burn foes that attack you in melee, effect only occurs in fire attunement
Adept(10):
I. Searing Heat: Burn duration is increased by 30%
II. Scorched Skin: Immune to burn damage while attuned to fire
III. Ember’s Might: Deal 5% extra damage to burning foes
IV. Pyromancer’s Alacrity: All your fire weapon skills recharge 30% faster
V. Burning Precision: 30% chance to cause burning on critical hit
VI. Internal Fire: Deal 10% more damage while attuned to fire
Master(15):
Sunspot: Burn your target when attuning to fire
Master(20):
VII. Heat Wave: Channeled Fire skills last 50% longer
VIII.Spell Slinger: Cantrips you use grant 5 stacks of might
IX. Conjurer: Conjured weapons have unlimited charges. Conjured weapon skills recharge 20% faster. (Lasts 60 seconds)
X. Fire’s Embrace:When you activate a signet, gain fire shield for 4 seconds
Grandmaster (25)
Burning Rage: Deal 5% more damage to burning foes
Grandmaster (30)
XI. Persisting Flame: Reduce the cooldown of fire skills when standing standing in a fire field. Fire fields last 30% longer.
XII. Pyromancer’s Puissance: Each fire spell you cast adds might for you and nearby allies for 10 seconds.
AIR
Adept(5):
Zephyr’s Focus: Your endurance regenerates 50% faster while attuned to air
Adept(10):
I. Zephyr’s Boon: Auras grant fury and swiftness when applied
II. Aeromancer’s Alacrity:All your air weapon skills recharge 30% faster
III.Quick Glyphs: Glyphs recharge 20% faster
IV. Swift Strikes: Deal 5% more damage while moving with swiftness
V. Soothing Winds: 5% of precision is converted to healing
VI. Bolt to the Heart: Deal 20% damage to foes with less than 33% health
Master(15)
Electric Discharge: Strike your target with a bolt of lightning when attuning to air.
Master(20)
VII.Chain Lightning:20% chance to cause a lightning strike on a critical hit
VIII. Inscription: Grants a boon associated with your current attunement when you cast a glyph
IX. Auramancer: Auras recharge 20% faster
X. Air Training: Deal 10% damage more while attuned to air
Grandmaster(25)
Weak Spot: 60% chance to cause vulnerability on critical hits
Grandmaster(30)
XI. Tempest Defense: Surround yourself with shocking aura when disabled. This effect can only occur every 60 seconds. Deal 20% more damage to stunned or knocked-down foes.
XII. Fresh Air: Recharge Air attunement on crit (4 second cooldown)
EARTH:
Adept(5)
Stone Flesh: Gain 2 toughness per level while attuned to earth*Geomancer’s Alacrity:* All your earth weapon skills recharge 15% faster
Adept(10)
I. Geomancer’s Alacrity: All your earth weapon skills recharge 30% faster
II. Signet Master: Signets recharge 20% faster
III. Earth’s Embrace: Gain Armor of Earth when health reaches 50%(90 second cooldown)
IV. Serrated Stones: Bleeds you apply last 20% longer and deal 5% more damage to bleeding foes
V. Elemental Shielding: Gain protection for 4 seconds when applying an aura to yourself or an ally
VI. Geomancer’s Freedom: You recover from crippled, immobilized, and chilled 33% faster
Master(15)
Earthen Blast: Damage foes and cripple them for 3 seconds when attuning to earth
Master(20)
VII. Strength of Stone: You deal 10% more damage while attuned to earth
VIII. Rock Solid: Grant stability for 3 seconds to nearby allies when attuning to earth
IX. Stone Splinters: Deal 15% more damage when you are within a distance of 600 to your target
X. Serrated Scales: 10% chance to inflict bleeding when hit
Grandmaster(25)
Enduring Damage: Deal 10% more damage when endurance is full
Grandmaster(30)
XI. Diamond Skin: 20% of toughness is converted to condition damage
XII. Written in Stone: Maintain the passive effects of signets when you activate them
(edited by EchenSketch.9142)