Minor Traits suggestions

Minor Traits suggestions

in Elementalist

Posted by: Arheundel.6451

Arheundel.6451

These are few changes I would personally apply to some minor traits.

Fire
-Flame Barrier= it’s bad, it’s extremely bad, for start I don’t want to be hit at all and even if this minor trait does trigger all you get is a mere 1s burning, so let’s first change the duration of the burning effect to 2s burning and let’s remove the restrictive “while attuned to fire” , but before the latter change can implemented something else is necessary.

Let’s swap Burning rage with Flame barrier, an ele who goes 30 in Fire will of course sacrifice a lot, so something good in return should be expected

Air
-Zephyr’s Speed= a 10% speed movement increase is hardly noticeable, what I would do is to replace this minor trait with Weak Spot while reducing the crit chance to 45%, now let’s change the name of Zephyr’s Speed to Zephyr’s rage “5% chance to apply 1s daze on crit hit”

Arcana
-Arcane precision= quite pointless minor trait, not only the proc chance is extremely low but also it’s very difficult to crit frequently in same attunement and using staff or dagger MH.
My suggestion is to add the following effect :" 15% chance to remove a single boon from target on crit hit".

What do you think about these suggestions?

Minor Traits suggestions

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Posted by: oZii.2864

oZii.2864

The best thing I can tell about flame barrier is lingering elements applies to it. Which is pretty much all the 5 pt minor traits are affected by lingering elements. I kind of think that is the design or bonus behind it really. 2s of burning is alot since keeping burning up isn’t really hard but it fits as a good defensive type of trait and is situational.

I don’t think it would be attractive enough to go 30 pts in. 2s of situational burning would be attractive as a 5 pt minor.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Minor Traits suggestions

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Flame Barrier could get 2s instead of 1, or maybe an increased chance instead. I’m not sure if I would change anything else about it. Or maybe I would: it could affect allies, like water’s #5 does.

For Zephy Speed, I would do similar stuff. First, increase the speed from 10% to 15%. Second, make it affect allies.

Arcana Precision, especially because it was probably meant to interact well with arcane skills, should have a different activation mechanic. Something like a 100% chance under a cooldown. Or, because that wouldn’t synergy with arcane power at all, just have a flat chance increase. Or, maybe, have it work like evasive arcana, with an individual effect and an individual cooldown for each attunement. Something like 10s cooldown and 100% chance to spec for each attunement. But if the devs want to keep the chances low, I would, at the very least, suggest that the conditions should last a loooot longer instead.