Minor Traits suggestions
The best thing I can tell about flame barrier is lingering elements applies to it. Which is pretty much all the 5 pt minor traits are affected by lingering elements. I kind of think that is the design or bonus behind it really. 2s of burning is alot since keeping burning up isn’t really hard but it fits as a good defensive type of trait and is situational.
I don’t think it would be attractive enough to go 30 pts in. 2s of situational burning would be attractive as a 5 pt minor.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Flame Barrier could get 2s instead of 1, or maybe an increased chance instead. I’m not sure if I would change anything else about it. Or maybe I would: it could affect allies, like water’s #5 does.
For Zephy Speed, I would do similar stuff. First, increase the speed from 10% to 15%. Second, make it affect allies.
Arcana Precision, especially because it was probably meant to interact well with arcane skills, should have a different activation mechanic. Something like a 100% chance under a cooldown. Or, because that wouldn’t synergy with arcane power at all, just have a flat chance increase. Or, maybe, have it work like evasive arcana, with an individual effect and an individual cooldown for each attunement. Something like 10s cooldown and 100% chance to spec for each attunement. But if the devs want to keep the chances low, I would, at the very least, suggest that the conditions should last a loooot longer instead.