Hey, guys! I’m somewhat new with the Elementalist, only about 90 hours into it, so I don’t really know what I’m talking about. I threw together a build for my elementalist now that she’s 80 and with rare gear. Mind commenting on it?
http://gw2skills.net/editor/?fEUQFAWhEmKbuR4gjDAhHEwQBDFa4RRxM7A-jQyAIMAcGC5BhCBkCLiGbLoIasaGMNKRUtHhIqWGA/xA-e
My own thoughts on it are as follows…
Advantages: Good condition damage, tanky as hell, very flexible, two stun breakers, generates and exploits combos.
Disadvantages: Not terribly impressive power damage, limited access to burning, somewhat thematically unfocused.
Gameplay: Be on fire. Open up with Flame Burst, start bombarding enemy with Fireballs. When he’s close, Burning Retreat, continue to bombard, then Lava Font. Immediately become rock and soil, Eruption > Shockwave > Unsteady Ground. Kite or facetank thanks to Stoning weakness. Rotate attunements for life steal, protection and might.
When health is low or conditions become an issue, get moist. Healing Rain > Geyser > Arcane Wave. Armor of Earth is great for use with Ether Renewal, and thanks to Signet of Air you don’t need to save it for stun breaks. When your CDs and health become an issue in longer encounters, call up either an elemental while either wet or hard.
When fecal matter makes high velocity contact with the airflow manipulation unit, you must realize that you are, after all, an elementalist, and that retreat is preferred to defeat. Soar away on Gust > Windborne Speed or Static Field > Arcane Wave.
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