I’m surprised that there’s little representation for a bow among the scholar professions despite it being rather symbolic of a weapon and is sometimes the weapon of choice for back-line cloth-wearing classes from other RPG games. I think it’d fit nicely on Elementalist since they have no actual ‘direct attack’ weapon (all their weapons are more a focus for an element) and no casters use it yet, not to mention eles only have one option for a two-hander while mesmer gets 2.
So this weapon, I was hoping someone else would write up an idea for it but since no one has, I’ll give you my spin on it. It’s a long ranged (of course), mainly single target damage set. I could see Elementalist the class getting both short and longbow with different flavors of attack, but only focusing on Longbow.
Fire
1. Flame Bolt – shoot a bolt of fire from your bow at a single foe. Projectile Finisher, [1200 range]
—1.1 Meteor Bolt – conjure a meteor to strike down from the sky, damaging a foe and burning them. [1200 range]
2. Sun Shot – create a searing area at the target location. Pulses 4 times over 5 seconds that causes damage to all burning foes while converting blindness to might for all allies. [1200 range; 160 radius]
3. Heat Strike – fires a bolt that hits the target, damaging them while exploding in a brilliant burst of heat that burns nearby foes. [1200 range; 90 radius]
4. Salamander Tongue – your next spells get a touch of the fire salamander’s magic. Your next 2 longbow skills explode in a burst of fire that damages all foes in the area of the attack (note: that’s any longbow skills. attunement swapping doesn’t count however) [Instant cast; attacks get 160 radius]
5. Salamander’s Might – focus the salamander’s magic around you, creating a field of fire that grants you and allies might every few seconds. Combo Field: Fire. Does not actually do damage. [300 radius]
Water
1. Aqua Arrow – shoot an arcing shot that deals damage to the enemy and heals allies around the point of impact. Projectile Finisher[1200 range]
2. Blizzard Volley – rapid fire bolts of ice at an enemy and inflicts vulnerability with each hit. Chance of Projectile Finisher [1200 range]
3. Comet Arrow – quickly fire an arrow into the air that comes down to impact the target. Targeting an ally will heal them for a moderate amount of health while targeting a foe will freeze them in a block of ice. Either way, an ice field will be created under the target’s feet. Combo Field: Ice. [1200 range; 240 radius]
4. Crystal Slippers – shoot a quick traveling pulse of cold at your target that freezes their legs, chilling and immobilizing them. [900 range]
5. Dancing Waterfalls – create a pool of dancing water around you that grants allies within it regeneration and blocks 2 attacks for yourself only. Combo Field: Water[240 radius]