While this is more of a suggestion, I felt it would be best to post here first to see what everyone thought. If it feels out of place, please move it to suggestions.
Tornado was an elite I looked forward to. Now I’d regret it if it didn’t also give me whirlpool. So I got thinking on what to make it better, and I came up with this idea.
First, remove the knockback and weapon skills. The weapon skills are decent, but I thought of a better way to go about it. And instead of knockback/launch, the tornado should pull. Why? Well, isn’t that what tornados do? Pull things in? not throw things out… also, because the tornado is slow to move, to it makes more sense to pull foe to you than throw them away.
Next, increase the range. Maybe make the torando a 360 radius, same as meteor shower. However, the damage would be weaker towards the far edges and higher up close. So within 120 radius you would be hit for, lets say 300. Then in 240 raduis it would be 200, and then 360 would be 100. The exact numbers from the damage may be different, but that is just an example of what I mean.
Lastly, I think the effects of the tornado should depend on your attunement. Yes, glyphs already do this, but I am suggesting that the tornado should change as you change. So if you cast it in fire, it has the fire effect. But then you can change to water and it gains water effect. The base of the tornado would be the same for all, but each would offer a special effect to make it more versatile.
Fire- When attuned to fire, the tornado would visually change to show flames through it. Foes hit by the tornado would be burned (the closer to the center, the longer the duration).
Water- When attuned to water, the tornado would visually change to a water cyclone with ice in it. Foes hit by the tornado would be chilled (the closer to the center, the longer the duration). A possible alternative would be healing nearby allies.
Air- When attuned to air, the tornado would like it does now, maybe with some lightning in it. Air would make the tornado launch or knockback foes like it currently does (so it would push away, and then pull it).
Earth- When attuned to earth, the tornado would visually change to a brownish color full of sand and dirt. Foes hit by the tornado would be blinded (the closer to the center, the longer the duration).
It is also possible that each attunement could change how the attributes are modified (fire=more power, water=more vitality, air=more precision, earth=more toughness). I am a bit unsure if the attributes themselves would need to be changed.
Also, I am not sure if you can use 6-0 skills while in tornado (been a while since I used skill and wiki doesn’t mention). But if you can’t, I’d suggest that be changed so you can. I know you can’t in whirlpool, which really sucks since I can’t throw up arcane shield or heal.
So do you think this idea would improve tornado? Or would it just make it a wannabe glyph? Personally I think the pulling and changing effect on attunement would make the skill far more useable and fitting to the elementalist.