(edited by Yashuoa.9527)
Nuking from range [scepter]
Anyone?
Comon its not that long a post.
Lets not give up on scepter.
There was made A LOT of post the only time that arenent said they would buff the scepter.
That buff was 1 stack of vulnerability on shatterstone.
Arenant dont read this forum, and even if they read they don’t care about our suggestion.
So i would suggest you to spend your time in better ways… Because every moment spent to think or write about the scepter is a waste of time. Sadly.
This is from someone that had always played scepter Ele…
That buff was 1 stack of vulnerability on shatterstone.
.
The greatest buff elementalist ever recieved. Still don’t know if I should laugh or cry.
I agree that scepter REALLY needs a rework… or improvements cause there’s a lot of “useless” skills
- Air 3 instant blind … ok but could be more usefull and ppl will stop complaining about blind.
- Dragon tooth is waaaaaaay to slow. two options : change its animation or make it way faster (1 sec delay is fine)
- Shatterstone is useless for 2 sec and its very tiny for such a delay. Make it more worth =)
The rest is fine (for me)
Or even some focus skills
- Freezing gale (water 4) just chill …. long after cast and just chill… sweet…
- Fire aura… too weak for 40 sec cd … even Sand squall (on WH) gives more and has lower CD
(the others are fine)
Nuking from range [scepter pvp].
An elementalist is a wizard, who uses the elements.
Such a class should have at least one build, where you can nuke from range.
Being it medium to long range.…
The staff elementalist builds with their aoe is not such a build.
*
When I think of a real-world nuke, I think of a bomb with massive destruction power over a huge area, or in short, AoE. When I think of a nuker in a game, I think the same fashion, AoE, damage over time in particular due to its commonality.
I don’t disagree that scepter needs some buffs, but you ask for a nuker in one line and discount exactly what I think of as a nuker in another.
Nuking from range [scepter pvp].
An elementalist is a wizard, who uses the elements.
Such a class should have at least one build, where you can nuke from range.
Being it medium to long range.…
The staff elementalist builds with their aoe is not such a build.
*When I think of a real-world nuke, I think of a bomb with massive destruction power over a huge area, or in short, AoE. When I think of a nuker in a game, I think the same fashion, AoE, damage over time in particular due to its commonality.
I don’t disagree that scepter needs some buffs, but you ask for a nuker in one line and discount exactly what I think of as a nuker in another.
To clear up the confusion.
Staff ele is not exactly known for its dmg in pvp, due to the aoe fields requiring enemy targets to stay in there.
I mean nuking in games as in pewpewpew shooting bolts/beams/projectiles etc. at a target.
Staff ele in pvp is more a support build than a pewpew nuke dps build.
3+ years of feedback are enough for a positive change on Scepter.
And right now Tempest and Scepter need love… lots of elemental-ly love.
Only thing scepter needs is a range bonus. Others can be handled well (if you are using fresh air with focus) but the ranges of the skills are simply horrid. Even guardians drunken mans swirling pee animated scepter has 1200 range.
And also I really agree on water. Scepter water skills suck big time. They are wet and moldy.
one thing i always said appart from faster autos and shatterstone was..
make lightning strike and air attunement damage delayed, give it a 0,5-0,75s delay with an animation on the enemy that’s gonna proc, a black cloud around or above them, indicating that they are gonna be struck by a lightning bolt… but make it hit really hard. people were always crying fresh air is all instacast and unavoidable. this way it would be avoidable but punish you really hard for not doing so. oh and by hitting really hard i would double the damage. it’s only 2-2,5k atm anyway…
3+ years of feedback are enough for a positive change on Scepter.
And right now Tempest and Scepter need love… lots of elemental-ly love.
Lets hope so.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Currently my biggest counter (or everyone’s) is Burst Dragon Hunter.
In my opinion that is because of the lack of Rabid gear in the Meta.
Rabid brings Condi and Toughness, the combination of which would probably destroy a dragon hunter especially if the condi application could be done at range.
Running the risk of suggesting making scepter another super underpowered weapon, like necro and mesmer scepter, I still think the niche that scepter needs is more condi application.
Not saying we should nerf or touch Fresh air burst builds, Fire and Air attunements could remain untouched, but speed up Earth auto to apply sustainable bleed, and or add poison to earth sets also, and perhaps change Dust Devil to be targeted.
Whatever options they choose it would be nice if it ended in Scepter being a good choice against Ranged Power builds that are weak to Condi.(definition of DH)
ups … I play rabid gear and shoot condi at range … S/F condi ele. Never had a problem with DH :-). Would love a slight push of condi damage in fire and earth :-)
Same with the LB Rangers. Killed them since i play WvW.
ups … I play rabid gear and shoot condi at range … S/F condi ele. Never had a problem with DH :-). Would love a slight push of condi damage in fire and earth :-)
Same with the LB Rangers. Killed them since i play WvW.
Hey this sounds like great news and I’d like to learn some of your practices to try for myself. Could you link a build and maybe a quick condi stacking rotation as I have never used a sceptre that way.
It is encouraging to hear my thoughts confirmed if ranged rabid really is the extreme DH counter. I thought it just theoretical, and still very skeptical to tell the truth. ;-)
There was made A LOT of post the only time that arenent said they would buff the scepter.
That buff was 1 stack of vulnerability on shatterstone.
Arenant dont read this forum, and even if they read they don’t care about our suggestion.
So i would suggest you to spend your time in better ways… Because every moment spent to think or write about the scepter is a waste of time. Sadly.
This is from someone that had always played scepter Ele…
They did change the Dragon Tooth to ground target, like many people suggested here yknow…
There was made A LOT of post the only time that arenent said they would buff the scepter.
That buff was 1 stack of vulnerability on shatterstone.
Arenant dont read this forum, and even if they read they don’t care about our suggestion.
So i would suggest you to spend your time in better ways… Because every moment spent to think or write about the scepter is a waste of time. Sadly.
This is from someone that had always played scepter Ele…They did change the Dragon Tooth to ground target, like many people suggested here yknow…
…which was a little annoying. The old way had its pros and cons, and so does the new way. I like both but rather than changing one set of pros and cons for another, they could have improved on it and given us both: if you hold down 2 you get the ground target reticle, if you press it quickly it fires on your selected target. Just my 2 copper.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Actually, it’s a night and day difference. Most Lava Font hits 0 time. If it hits instantly, you just gained 1 “guaranteed” hit. It’s infinitely better.
There was made A LOT of post the only time that arenent said they would buff the scepter.
That buff was 1 stack of vulnerability on shatterstone.
Arenant dont read this forum, and even if they read they don’t care about our suggestion.
So i would suggest you to spend your time in better ways… Because every moment spent to think or write about the scepter is a waste of time. Sadly.
This is from someone that had always played scepter Ele…They did change the Dragon Tooth to ground target, like many people suggested here yknow…
You know a lot of people dont see it as a buff?
There was made A LOT of post the only time that arenent said they would buff the scepter.
That buff was 1 stack of vulnerability on shatterstone.
Arenant dont read this forum, and even if they read they don’t care about our suggestion.
So i would suggest you to spend your time in better ways… Because every moment spent to think or write about the scepter is a waste of time. Sadly.
This is from someone that had always played scepter Ele…They did change the Dragon Tooth to ground target, like many people suggested here yknow…
You know a lot of people dont see it as a buff?
Those people were abusing a counter-intuitive mechanic and needs to realize that getting more control over a weapon skill is, in the long run, healthier than relying on a gimmick that is heavily luck-based to be effective.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
I would welcome that,
However that is staff and not scepter,
but it would be nice if the staff aoes hit a bit sooner.
Does not buff pve as you say, but helps the pvp side.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Actually, it’s a night and day difference. Most Lava Font hits 0 time. If it hits instantly, you just gained 1 “guaranteed” hit. It’s infinitely better.
Yeah, totally gonna make burst ele viable. One tick of Lava font changes nothing. And people still can dodge.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
It doesn’t change anything for pvp, one tick off Lava font is not gonna make burst ele viable, especially due to the fact staff is a suicidal weapon if you’re on zerker/marauder amulet.
Actually, it’s a night and day difference. Most Lava Font hits 0 time. If it hits instantly, you just gained 1 “guaranteed” hit. It’s infinitely better.
Yeah, totally gonna make burst ele viable. One tick of Lava font changes nothing. And people still can dodge.
Believe me, that 1 tick of Lava Font changes everything. Especially in WvW. That 2k damage is just too good, so making it do damage instantly would make staff completly viable to roam with.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
I would welcome that,
However that is staff and not scepter,
but it would be nice if the staff aoes hit a bit sooner.
Does not buff pve as you say, but helps the pvp side.
Well you talked a bit about staff being a non-option for burst elementalist. I felt it was relevant.
Note:
Made two edits to the opening post.
My views for long range nuke?
One big solution.
Lava Font – The first tick of damage ticks instantly after the cast.
Done. It does not buff PvE, just helps the PvP side.
I would welcome that,
However that is staff and not scepter,
but it would be nice if the staff aoes hit a bit sooner.
Does not buff pve as you say, but helps the pvp side.Well you talked a bit about staff being a non-option for burst elementalist. I felt it was relevant.
Sure np.
I did agree on that it would be a good change for staff and its okay that you mentioned it. However I just wanted to point out to talk about scepter in here for the most part.
Currently my biggest counter (or everyone’s) is Burst Dragon Hunter.
In my opinion that is because of the lack of Rabid gear in the Meta.
Rabid brings Condi and Toughness, the combination of which would probably destroy a dragon hunter especially if the condi application could be done at range.Running the risk of suggesting making scepter another super underpowered weapon, like necro and mesmer scepter, I still think the niche that scepter needs is more condi application.
Not saying we should nerf or touch Fresh air burst builds, Fire and Air attunements could remain untouched, but speed up Earth auto to apply sustainable bleed, and or add poison to earth sets also, and perhaps change Dust Devil to be targeted.
Whatever options they choose it would be nice if it ended in Scepter being a good choice against Ranged Power builds that are weak to Condi.(definition of DH)
I agree. It would be nice if scepter would gain strong condi application.
However this could be done by reducing the delay of Dragon’s tooth, as hitting with that one is vital for this. Also a faster fire autoattack is required. Both need to be changed like this anyway, because they are both to slow to make proper use of them.
As you say, giving earth auto to apply sustainable bleed would help in this too.
The faster cast on earth in my suggestion could help in this.
What other changes do you think of that would make scepter a better ranged condi?
Fresh air builds can still exist I think if they improve the air autoattack as I mentioned.
Dont you think so?
I also agree that sceper can and should be made a better condi weapon.
I can say its not to far from that, but has a lot useless or weak skills. The split burst/condi weakens skill depending on gear. Best scepter gears migth be hybrid especialy the new viper.
The key of condi builds for ele is in the fire/earth auto attack.
Fire needs faster cast but with slight direct damage reduction like 1s cast but 20% direct damage reduction.
Earth auto should fly a bit faster. (+20%) and add 6sec poison on the last hit not bleed.
Other things are dragon tooth reduced casting time to 1/2. It might still not land on mobile targets, but be a great buff for area denial. Reducing land timer will either only hit players with less reaction or if to fast get DT overpowered.
And shatterstone needs more radius to also become a AE hazard.
Personally I would add a condition to earth sceptre 2 so you can trade toughness for poison stacks, that might be enough. The strange thing about air is there is no real damaging condition that could be put on skills that makes sense, so maybe a trait that says blinds deal damage similar to retaliation, or maybe adding a few stacks of confusion to end of Arc Lightning?
I think one more thing that sceptre might be missing is a ranged or condi offhand.
Focus is very def, dagger is good melee offence and warhorn is mostly boon share utility but none of them have any poison or ranged bleed on offhand. Maybe at some stage we will get books offhand that can bring the other condis and then will have a choice between defensive focus and the ranged dps item.
(edited by Arutha.9874)
I’d rather they introduce a new weapon for pure condi damage.
Scepter should have more consistent DPS from its autos while other skills are on cd, many of the 2 and 3 skills should deserve a look at, such as water 2, earth 3, and fire 2.
Ohh also I figure a good condition damage summon weapon skill would be a great upgrade to a sceptre based condition spec, fire axe of underpoweredness is the obvious suggestion for this.
The strange thing about air is there is no real damaging condition that could be put on skills that makes sense, so maybe a trait that says blinds deal damage similar to retaliation, or maybe adding a few stacks of confusion to end of Arc Lightning?
I think one more thing that sceptre might be missing is a ranged or condi offhand.
Focus is very def, dagger is good melee offence and warhorn is mostly boon share utility but none of them have any poison or ranged bleed on offhand. Maybe at some stage we will get books offhand that can bring the other condis and then will have a choice between defensive focus and the ranged dps item.
Yeah confusion and retal could be fitting. As long as that change doesnt come at the cost of direct dmg for those who play fresh air.
Regarding the bookoffhand,
when we get a new weapon, I would rather like to see a weapon that can at least be worn in the mainhand, because last time we got an offhand (warhorn). I dont want another offhand.
Sword could work, because that can be worn in both the mainhand and the offhand.
The offhand sword could have what you ask for.
Or another weapon that can be in both the main and offhand (or books that can work in both main and offhand).
pvp is all about controlling areas though, staff eles are known for damage in that situation, what are you talking about.
Fresh air also blows up single targets, so I don’t know what you’re on about there either.
@Arutha I’d imagine if we ever get torch offhand that would be condi.
Idk about this, been an ele all the time and my favorite weapon is the scepter, deals massive spikes of damages (high damage in short time frames) using fire mostly. This doesn’t happen with staffs and don’t feel like going nowhere near melee range with my ele. The trick I guess comes with experience, ….if the target is moving you don’t aim dragon tooth where it is standing, you put it ahead on the target’s path, followed by a phoenix in the back (usually cast during the animation of DT so it hits at the same time… connect it with arcane insta damage spells and almost no mob resists it in core…elites takes about 2-3 rotations and thats it… bosses well, bosses just take some more, but the best damage spike is scepter!
Idk about this, been an ele all the time and my favorite weapon is the scepter, deals massive spikes of damages (high damage in short time frames) using fire mostly. This doesn’t happen with staffs and don’t feel like going nowhere near melee range with my ele. The trick I guess comes with experience, ….if the target is moving you don’t aim dragon tooth where it is standing, you put it ahead on the target’s path, followed by a phoenix in the back (usually cast during the animation of DT so it hits at the same time… connect it with arcane insta damage spells and almost no mob resists it in core…elites takes about 2-3 rotations and thats it… bosses well, bosses just take some more, but the best damage spike is scepter!
Pve enemies behave differently than pvp opponents though.
A pve enemy is more scripted, so you can predict where you need to land the Dragon’s tooth, whereas a pvp opponent is more unpredictable and will use different tools to avoid getting hit.
Hopefully we can see changes in the next balance patch.
People have been suggesting these exact changes for months now. Nothing significant has been done by Anet. Regardless, I offer my suggestions yet again.
Flamestrike: Reduce cast time and aftercast.
Dragon’s Tooth: Slightly reduce the time it takes the Tooth to fall (i.e. cast time, aftercast and recharge are the same, but the Tooth drops faster.)
Phoenix: Excellent skill as is, no changes.
Ice Shards: EITHER increase damage slightly OR add on-hit healing OR short-duration Vulnerability OR short-duration Chill.
Shatterstone: EITHER simply reduce charge-up time, OR make it pulse Chill and Ice field while charging up, and slightly increase cool down.
Water Trident: Good skill as is. I would like to see it knock down moving foes like the original GW1 Water Trident did, but no changes really needed.
Arc Lightning: DRAMATICALLY reduce cast time AND increase damage. The damage coefficient on this skill is pathetic even for an auto-attack.
Lightning Strike: Keep the instant cast, BUT add a VERY small delay before the lightning hits, along with a visual indicator that the strike is coming, to allow counterplay, AND increase damage to compensate. Why? Because if S/X Fresh Air becomes viable again, I don’t want people QQing about instant-cast damage spikes.
Blinding Flash: Good skill, no change.
Stone Shards: Decrease cast time, increase projectile speed and decrease aftercast.
Rock Barrier: Increase speed of Hurl projectiles.
Dust Devil: Increase projectile speed.
I’m not going to hold my breath though.
(edited by Glenstorm.4059)
Staff ele is not exactly known for its dmg in pvp
Staff ele in pvp is more a support build than a pewpew nuke dps build.
i disagree,
rather strongly.
Attachments:
Scepter is in a weird spot. It needs a whole make over. It is like they built half of its skillls for condi then decided that they wanted to do some damage as well. For awhile you could get away with the Burst build except most burst builds were negated by the thief class, so was no point in taking it in pvp it was a liability. You had to blow everything on one target and hope they didn’t random dodge or get some passive immunity. It also took all your cooldowns where as say a thief good do the same thing 4 times before you could do yours again. Not really sure what anet is thinking with this class. But like many said, Everything has been suggested to anet to fix this and give us more then one build and all we got was 1 vulnerability added and it supposedly fixed everything for us. I still haven’t seen it, but who knows may be the Ele dev is just better then all of us.
http://www.twitch.tv/morderger
Having slightly higher aa on fire and air, and dragons tooth casttime reduced, would come a long way imo. Currently im using fire offensivley n def in duels by casting the tooth on me when the guy gets close before i swap out.
I used to be a power ranger, now not sure anymore
Staff ele is not exactly known for its dmg in pvp
Staff ele in pvp is more a support build than a pewpew nuke dps build.
i disagree,
rather strongly.
Thats probably with a glass cannon build (~11k hp Ele or so) and every boon and condition possible, on a 30 sec cooldown spell with 3.75sec channel, which doesnt even make every meteor hit if its single target.
Sure the dmg in that gif is nice, I wont deny that,
but looking at the wink you did, you probably know well what I mean with that staff ele in PVP is not a pewpew dps build.
Staff ele can do good dmg in pve, due to targets behaving differently than pvp targets.
You can keep them in your fields/areas better for your aoe to take full effect. Pve is more stationary.
In pvp this doesnt really work out, due to players you fight behaving differently and therefore staff ele arent really a pewpew nuke dps build in pvp.
Besides pewpew nuke for me is more about player targeting, rather than ground effect aoe.
Having slightly higher aa on fire and air, and dragons tooth casttime reduced, would come a long way imo. Currently im using fire offensivley n def in duels by casting the tooth on me when the guy gets close before i swap out.
You mean faster autoattack on fire and dragon’s tooth delay reduced?
Than it would indeed go a long way.
The autoattack on fire being faster would help more than the dmg being higher I think (or both could be done).
The long delay on Dragon’s tooth is the main problem part of the ability which makes it to difficult to hit with. Way more so than the casttime.
The list glen postet is about what scepter player want. For Shaterstone i would simply increase radius significant. So it is hard AE denial.
Staff ele is not exactly known for its dmg in pvp
Staff ele in pvp is more a support build than a pewpew nuke dps build.
i disagree,
rather strongly.Thats probably with a glass cannon build (~11k hp Ele or so) and every boon and condition possible, on a 30 sec cooldown spell with 3.75sec channel, which doesnt even make every meteor hit if its single target.
Sure the dmg in that gif is nice, I wont deny that,
but looking at the wink you did, you probably know well what I mean with that staff ele in PVP is not a pewpew dps build.
Staff ele can do good dmg in pve, due to targets behaving differently than pvp targets.
You can keep them in your fields/areas better for your aoe to take full effect. Pve is more stationary.
In pvp this doesnt really work out, due to players you fight behaving differently and therefore staff ele arent really a pewpew nuke dps build in pvp.Besides pewpew nuke for me is more about player targeting, rather than ground effect aoe.
Having slightly higher aa on fire and air, and dragons tooth casttime reduced, would come a long way imo. Currently im using fire offensivley n def in duels by casting the tooth on me when the guy gets close before i swap out.
You mean faster autoattack on fire and dragon’s tooth delay reduced?
Than it would indeed go a long way.The autoattack on fire being faster would help more than the dmg being higher I think (or both could be done).
The long delay on Dragon’s tooth is the main problem part of the ability which makes it to difficult to hit with. Way more so than the casttime.
The meteor shower gif looks like linecasting to me with max might. Staff can deal nice damage for short intervals, meteor shower has long cooldown even while covered with icebow … scepter rotations are faster and keep the down time to a minimum + the benefit of might stacking.
People have been suggesting these exact changes for months now. Nothing significant has been done by Anet. Regardless, I offer my suggestions yet again.
Flamestrike: Reduce cast time and aftercast.
Dragon’s Tooth: Slightly reduce cast time.
Phoenix: Excellent skill as is, no changes.
Ice Shards: EITHER increase damage slightly OR add on-hit healing OR short-duration Vulnerability OR short-duration Chill.
Shatterstone: EITHER simply reduce charge-up time, OR make it pulse Chill and Ice field while charging up, and slightly increase cool down.
Water Trident: Good skill as is. I would like to see it knock down moving foes like the original GW1 Water Trident did, but no changes really needed.
Arc Lightning: DRAMATICALLY reduce cast time AND increase damage. The damage coefficient on this skill is pathetic even for an auto-attack.
Lightning Strike: Keep the instant cast, BUT add a VERY small delay before the lightning hits, along with a visual indicator that the strike is coming, to allow counterplay, AND increase damage to compensate. Why? Because if S/X Fresh Air becomes viable again, I don’t want people QQing about instant-cast damage spikes.
Blinding Flash: Good skill, no change.
Stone Shards: Decrease cast time, increase projectile speed and decrease aftercast.
Rock Barrier: Increase speed of Hurl projectiles.
Dust Devil: Increase projectile speed.
I’m not going to hold my breath though.
The list glen postet is about what scepter player want. For Shaterstone i would simply increase radius significant. So it is hard AE denial.
You want shorter casttime on Dragon’s tooth AND shorter delay?
Only shorter casttime?
Only shorter delay?
Because the long delay of Dragon’s tooth is the main problem in pvp.
Even if you follow Dragon’s tooth up with a short cc, there is still time for people to get away in time.
Without a cc used, the delay is so long, that people can just walk out of the radius in time without a dodge. That is how long it is.
If it had a much shorter delay, than that would make it more viable.
That way, people would have to dodge/use defensves or eat the Dragon’s tooth
and if they dont break a cc, you could hit them reliably.
Edit:
somehow accidently double quoted Wolfric.
Removed one quote.
(edited by Yashuoa.9527)
People have been suggesting these exact changes for months now. Nothing significant has been done by Anet. Regardless, I offer my suggestions yet again.
Flamestrike: Reduce cast time and aftercast.
Dragon’s Tooth: Slightly reduce cast time.
Phoenix: Excellent skill as is, no changes.
Ice Shards: EITHER increase damage slightly OR add on-hit healing OR short-duration Vulnerability OR short-duration Chill.
Shatterstone: EITHER simply reduce charge-up time, OR make it pulse Chill and Ice field while charging up, and slightly increase cool down.
Water Trident: Good skill as is. I would like to see it knock down moving foes like the original GW1 Water Trident did, but no changes really needed.
Arc Lightning: DRAMATICALLY reduce cast time AND increase damage. The damage coefficient on this skill is pathetic even for an auto-attack.
Lightning Strike: Keep the instant cast, BUT add a VERY small delay before the lightning hits, along with a visual indicator that the strike is coming, to allow counterplay, AND increase damage to compensate. Why? Because if S/X Fresh Air becomes viable again, I don’t want people QQing about instant-cast damage spikes.
Blinding Flash: Good skill, no change.
Stone Shards: Decrease cast time, increase projectile speed and decrease aftercast.
Rock Barrier: Increase speed of Hurl projectiles.
Dust Devil: Increase projectile speed.
I’m not going to hold my breath though.
The list glen postet is about what scepter player want. For Shaterstone i would simply increase radius significant. So it is hard AE denial.
The list glen postet is about what scepter player want. For Shaterstone i would simply increase radius significant. So it is hard AE denial.
You want shorter casttime on Dragon’s tooth AND shorter delay?
Only shorter casttime?
Only shorter delay?Because the long delay of Dragon’s tooth is the main problem in pvp.
Even if you follow Dragon’s tooth up with a short cc, there is still time for people to get away in time.Without a cc used, the delay is so long, that people can just walk out of the radius in time without a dodge. That is how long it is.
If it had a much shorter delay, than that would make it more viable.
That way, people would have to dodge/use defensves or eat the Dragon’s tooth
and if they dont break a cc, you could hit them reliably.
I’m sorry, I should have been clearer. For Dragon’s Tooth, I’d like the delay to be reduced, not the cast time. I sort of counted the time it takes for the Tooth to fall in the cast time. I’ll amend my original post to clarify.
Anet please!
I would prefer the cast time of dragon tooth shorter. Some kind of fire and forget AE denial. Will rarely hit in 1:1 but is a threat and can be used in point fighting and wil lbe better in PvE. If you make it hit more reliable in duels it can become to powerful. When i can land this after a knockdown, my target is usualy done …
Arc Lightning: DRAMATICALLY reduce cast time AND increase damage. The damage coefficient on this skill is pathetic even for an auto-attack.
Lightning Strike: Keep the instant cast, BUT add a VERY small delay before the lightning hits, along with a visual indicator that the strike is coming, to allow counterplay, AND increase damage to compensate. Why? Because if S/X Fresh Air becomes viable again, I don’t want people QQing about instant-cast damage spikes.
Nice.
It will be more dmg and it has a qq prevention change .
I would prefer the cast time of dragon tooth shorter. Some kind of fire and forget AE denial. Will rarely hit in 1:1 but is a threat and can be used in point fighting and wil lbe better in PvE. If you make it hit more reliable in duels it can become to powerful. When i can land this after a knockdown, my target is usualy done …
The bold is probably because it is a fight between glass cannons in wvw/duels right?
Than Dragon’s tooth would not be the main reason for targets dying fast.
The main reason would be two targets fighting each other with glass cannon builds.
They would also kill and die fast if none of them was a scepter ele with a new Dragon’s tooth.
From what I read, people want Dragon’s tooth to be more reliable to hit a target with.
Whereas your suggestion as you say yourself, would make it rarely hit.
Which is the opposit of what is wanted.
Besides, why would reduced delay not be good for pve? (I dont mind a bit shorter casttime either btw).
The suggestions about a Dragon’s tooth with reduced delay, as suggested in this thread, can be good (imo better) for all the situations you mention.
Personally I dont mind that much if its ground target or not. I do think that ground target gives you more options, so its preferable.
To be more clear Ill quote something from earlier in the thread.
Without a cc used, the delay is so long, that people can just walk out of the radius in time without a dodge. That is how long it is.
If it had a much shorter delay, than that would make it more viable.
That way, people would have to dodge/use defensves or eat the Dragon’s tooth
and if they dont break a cc, you could hit them reliably.
(edited by Yashuoa.9527)
if dragon tooth worked like scepter 3 Phoenix (graphic speed) I would be satisfied.
A shorter landing time is better in most situations, but it can lead to be to strong.
I am not a glass cannon. And my target is not insta burned. But the advantage is strong.
I also start learning to use it against shields. The bunkers on point are common and the delay helps. 1/2 or even 1/4 cast time would make me happy.
In JANUARY, Arenanet is gonna do balance changes right?
Lets make sure we are visible well with our suggested changes (remain on frontpage and such).
The better our chances are to be heard.
(edited by Yashuoa.9527)