Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
I gave up on my Elementalist a long time ago, I didn’t find its damage or survivability comparable to any other class in general PvE. However I recently took it into PvP and went full cleric D/D. Runes of the forge for protection upon 50% health, sigil of hydromancy and life. Traits were 0/0/10/30/30, the 10 in earth for armour of earth that activates at the same time as the runes, coupled with the utility armour of earth I suppose it was stacking close to 30 seconds worth of protection.
And honestly, it was the longest time I’ve spent in PvP without getting bored. The only time I died was when my team was gone and I was outnumbered 3-1. All 1v1 encounters ended in victory, and I mean, I’m really not that good at Ele, I’m a mouse clicker for crying out loud. Even better when the sigil of life gets maxed, it was near invincible.
I’m asking if there’s a way to improve the method, because I see myself using this a lot in PvP. For reference I used the healing signet, mist form, armour of earth, cleansing fire I think it was, using the summoning glyph for the elite.
Also on a side note, how does mist form finishing work? I noticed it only worked some of the time. Sorry if this is all blatantly obvious stuff but I’ve never delved much into PvP nor Ele for that matter. Thanks in advance.
The 0/0/10/30/30 is obviously the best bunker build out there. If you wanna bunker even harder I recommend the scepter over the dagger in mainhand. You have some more defense and blind abilites. On the runes I prefer earth ones instead of forge. Because the magnetic-aura is really life-saving.
How to mist-form-stomp: You need to start the stomp (press F) BEFORE using mist form. And during your stomp-time you can activate mistform.
What I prefer over cleansing fire is teleport. Just because if you get the stun and lots of aoe is on you, you be able to move out. Cleansing fire just breaks the stun but you still catch the aoe. Another good point is the increased movement speed with teleport, and the ability to reach higher grounds even faster.
yes scepter bunkers even better than dagger. The way the maps are made makes all the slow hitting aes actually work since everyone is forced to fight on the pt.
Cool thanks for the tips, I’ll have to try it out some more today :]
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