Q:
S/D or D/D!? Can't decide!
A:
I wouldn’t recommend S/D for (competative) PvP atm. It only works with a glassy fresh air build but as GC-ele you will get roflstomped by hambows, thieves and many other classes/builds. It’s burst may be nice but is still not enough in this bunker-meta. So D/D celestial is the way to go here. (Of course, in hot-join you can play with any set you want)
PvE: play what is most fun. Damage should be best with a GC-staff-build (or lightning-hammer-build) though. For leveling D/D is propably easiest, followed by S/D. Staff for large-scale events.
WvW: haven’t played WvW for ages but staff is always the weapon to go in larger groups. For solo-play I’d strongly recommend you to take D/D.
As for my personal preference: I’ve never really liked scepter because of its extremely weak autoattacks and some lackluster spells like water-2 and its general clumsy spell-responses/animations. Focus may have its benefits in certain scenarios, however as offhand it’s overshadowed by dagger. Staff is always fun to play in all areas of the game (though its effectiveness in PvP is strongly skill-dependant). Therefore I usually play with Staff and D/D.
pvp s/x is awesome
while d/d is also quite nice, i personally love s/x tho
wvw roaming d/d all the way
pve s/d , staff, d/f
S/D has the most healing and best burst but low auto attack damage. D/D has high auto attack damage and a good amount of skills to keep people in melee.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
Both are good. S/D relies on mostly LH and D/D on AAs. I usually just switch em up when I’m bored of one. Then there is staff which to me is boring as all hell since you pretty much just camp fire and spam lava font, meteor, AA. Kind of reminds me of GS warrior but without the OPness
Am I legendary yet!?
S/D has the most healing and best burst but low auto attack damage. D/D has high auto attack damage and a good amount of skills to keep people in melee.
staff has more healing no? blasting the waterfields w earth 2, arcan wave, (maybe arcan brilliance but idk if i would take that, flame axe 2)
Pve: Staff Zerk
Spvp: S/D or S/F Zerk
WvW: D/D celestial or Knight for solo
D/D or S/D for Group
Staff Zerk for Zerg
Staff Clerics for support role in Group(better than guardian if traited correctly)
PVE it really depends on what you want to do. S/X is gonna be for stacking might and keeping perma fury on the group but your dps will tank unless you’re using LH. D/D you stack some might but not as much as S/X but with a FA build you do decent air AA and can bounce around to other attunements and back to air quick and easy. Using a D/F you get good might stacks, perma fury as well as good survival utility. Staff is good against stationary targets but as most dungeons you stack on, you are pretty limited vs S/X or D/D for survival utilities since you need to stay in fire or you do craptastic dps and having like a 10 sec cd on attunement swaps means if you need to hop out of fire, you will suck for 10 secs.
For PVP, I don’t do much of that other than the Ktrain or following a zerg so cant help much there.
Like I said before, me personally I run either S/X or D/F in dungeons and D/D when I’m out farming or mindless open world killing. I never use staff.
Am I legendary yet!?
(edited by Sauzo.6821)