Q:
Sigil of stamina and Energy as D/D?
A:
in zergs you might want to pick up the one that heals you on kill instead.
Bad Elementalist
The wiki states: “This only appears to heal when killing enemies that provide experience.”
That’s players, too, right? And just not critters?
I wanted a heal one more, but extra dodges seem good, since those are 4 different things.
Dodging in air can make stomping easier. In water for the cleanse and aoe heal is common solo and in zerg.
IT works in zergs. It heals about 700 per kill i think? The only time I could see you wanted more dodges is if you have a full bunker d/d ele.
Bad Elementalist
I run knights>earth runes, with celestial>power-toughness wvw infusions. Knights weapons. It’s very balanced on everything. When I get my last rank of guard offense, it’ll be perfect. I cannot kill other bunkers, unless they are bad.
for roaming i dont know if it would be worth i for either of those sigils.
Bad Elementalist