Some Suggestions!

Some Suggestions!

in Elementalist

Posted by: magical giant.8650

magical giant.8650

Hello elementalists, I’ll get right to it!

First suggestion,

Rewamp on Pyromancer’s Puissance (grandmaster trait fireline)

While a target is burning all attunement will work accordingly:

Fire: Every attack generate 1stack might per cast
Water: Every attack cause 0.5sec chill per attack
Air: Every 3rd attack will cause 2 stacks of confusion
Earth: Every attack cause 1 stack of bleeding

Second suggestion,

revamp scepter 2# fire attunement, make it a two phase cast with 10sec cooldown. First tap, 1 sec cast time “burning chill” apply 1,5 chill to your target, second tap instant cast drop an explosive dragon’s tooth on your foe same old.

Third suggestion,

revamp focus 4#, 5# fire attunement and 5# water attunement.

Fire 4# “Flame walk” gain stability for 4sec, while flamewalking you move 33% slower 30sec cd.

Fire 5# “Soulfire” cause “Push” to nearby enemies maxtarget 5 and cause 3sec burn whirlfinisher 25sec cd.

Water 5# Comet groundtarget, radius 180.

please feel free to argue and comment!

“Existing Isn’t A Crime!” Franky – One Piece

Some Suggestions!

in Elementalist

Posted by: Taal.2913

Taal.2913

Just a few improvements to current Ele skills.

Staff Skill 1 and Trident Skill 1 (Fire and Air Attunement) – Fireball, Chain Lightning and Forked Lightning – Needs an increase in speed at which they travel especially chain and forked lightning. These skills travel way too slow.

(Fire Attunement)
Staff Skill 4 – Burning Retreat – Should be able to control the direction just like a regular dodge to give it more utility.

(Earth Attunement)
Staff Skill 4 – Unsteady Ground – Needs to cripple targets again in addition to its current effect.

Thanks

Cal – Semi Pro Ele
Amihan – “I get Stabby” Thief