Hi all. Just to give you an update from this thread:
https://forum-en.gw2archive.eu/forum/professions/elementalist/No-definitive-staff-leveilng-guide
I’m currently level 80. I used staff almost exclusively while leveling up to 80 and find it the most enjoyable out of the weapon selections (weird, I know).
I was looking through many guides (including the one mentioned by Da Beetus in the previous link) and am having conflicting results on what to do! The problem is, GW2 is so open-ended that staff can be implemented many ways.
I’ll tell you what I currently do (or have done):
I purchased 4 of the 6 pieces from the Temple of Balth. karma vendor. I forget the name but it basically focuses on PVT, something D/D elementalists are told to go for when they hit 80. I figured, what the hell I need some exotic armor so might as well start there.
Currently I’m working on the berserker set but here is where I have questions.
My build is currently 0/10/10/20/30
As you can see, I focus mostly on support. My main intention was to make a pure damage elementalist (one of the 30/x/x/x/x builds) but my mind has changed based on the gameplay I’ve seen in dungeons.
I really like setting up combo fields for my allies and buffing them, not something I’d be doing much by staying in fire all the time besides maybe might stacking.
Is there a way to incorporate more damage into this build? I tried 10/10/0/20/30 and it was doing great but I needed the 10 in earth for the oh !@#$ shield.
Also very confused on skill slot selection. I currently use glyph of elemental harmony, arcane wave, arcane shield, frost bow, and glyph of elementals.
It gets the job done but I continually see builds centered around cantrips (I don’t really like cantrips). Also, many take the armor of earth over arcane shield but I’m unsure why. I like being able to cast meteor uninterrupted.
My usual rotation is to stack Earth2 onto Water3 or Fire2. I can squeeze out two might stacks if I go Earth2>Fire 2. I’m new to evasive arcana so not how to incorporate that in. After that, I usually spend the time setting up healing fields , controlling adds/mobs through L5/frost bow, and perform strong AoE damage via bow/meteor/F2.
Should I forgo this setup and head straight to berserker gear and spec full on fire? My heals, when they do land near my allies, are pretty piddly.
Any help would be great. I’m really new to the terminology in GW2 so if you could be simple, that’d be even more awesome!
Like I mentioned, I read many of the guides (including the one in the other link) but found them lacking or giving conflicting information. I hope that now you know my playstyle, you can help me determine which build is best.
I like being a pure damage dealer with a little support (glass cannon) or a jack of all trades (healing, control, damage). Keep in mind: my goal is dungeons. No WvW or anything else.