Suggestion for Ele "Falling Trait"

Suggestion for Ele "Falling Trait"

in Elementalist

Posted by: Nike.2631

Nike.2631

I have a suggestion that could kill two birds with one stone with the upcoming introduction of specializations:

  • Remove the Arcane adept trait Arcane Abatement. Believe me, there are tons of people who have issues with the rearrangement of Arcane traits that could be addressed by opening up a new slot in the Arcane line.
  • Add “you take 50% damage from falling” to the Air Magic minor trait Zephyr’s Speed. This will help cement Air Magic’s role as the mobility line both in terms of speed and vertical flexibility. Its thematically sound that landing gracefully after a fall should belong to Air mages, and it means more people will get to try out a falling damage reduction trait and perhaps come to appreciate their value. IF the trait is still slightly lackluster, incorporate the full Arcane Abatement trait and have the Elementalist cast a spell based on current attunement when they land.

Thank you for reading. Please share your thoughts.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Suggestion for Ele "Falling Trait"

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

This is a good suggestions, especially because most eles would take literally ANYTHING functional at the adept minor in air.

Another alternative solution:
Make this the master-level minor in arcana. Lingering elements only works with earth/water, and will be even WORSE with Tempest eles. Having fall damage reduction here isn’t great, but its less restrictive than lingering elements (which you only really want to take in earth/water/arcana builds).

Suggestion for Ele "Falling Trait"

in Elementalist

Posted by: Velimere.7685

Velimere.7685

This is a good suggestions, especially because most eles would take literally ANYTHING functional at the adept minor in air.

Another alternative solution:
Make this the master-level minor in arcana. Lingering elements only works with earth/water, and will be even WORSE with Tempest eles. Having fall damage reduction here isn’t great, but its less restrictive than lingering elements (which you only really want to take in earth/water/arcana builds).

I would actually take the OP’s suggestion and further upon it this way instead: Make Lingering Elements baseline and replace its spot with Elemental Attunement. It’s more powerful than the Virtues counterpart that Guardian gets (Inspired Virtue) due to frequency of application, and this would put it up a tier while having them both as minor traits properly mirroring each other.

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)