Tempest Beta Feedback Thread

Tempest Beta Feedback Thread

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

I might add I think it’s pretty silly that warrior has more long range (1200) weapons than ele.

Warrior has 26 ranged skills in total. Ele has 55 not including utilities, transformations or downed skills.

Do you realize this has nothing to do with what the person posted?

Seems about as pertinent as mentioning amount of weapons in this context. So compare the number of 1200 range weapons (3 vs 2)? Why not the number of 1200 ranged attacks (17vs 34)?

Ele has 2x the number of weapon skills as part of its core mechanic…

You have to admit it’s a bit weird that the highest-armoured, highest HP class has 2 1200-range weapons while the lightest armoured, lowest HP class has only 1.

downed state is bad for PVP

Tempest Beta Feedback Thread

in Elementalist

Posted by: Xzygy.1452

Xzygy.1452

So I’ve been maining elementalist for the last few months after taking a break, and I like how the class plays currently, especially dagger/x. What I enjoy about the class is jumping rapidly between attunements, creating one of the more interesting/diverse playstyles available in the game currently for me.

I think that where you’ve messed up here is that you’ve confused a storm based character with a sound based character. It just feels muddy and without clear direction. You’re trying to push us to front-line (a place we already are with d/x), give us shouts, and reward us for staying in the elements longer. Please pick one of these things and make that the core of your tempest. Trying to charge simultaneously in several directions does not work.

Tempest Beta Feedback Thread

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Posted by: Leo G.4501

Leo G.4501

I might add I think it’s pretty silly that warrior has more long range (1200) weapons than ele.

Warrior has 26 ranged skills in total. Ele has 55 not including utilities, transformations or downed skills.

Do you realize this has nothing to do with what the person posted?

Seems about as pertinent as mentioning amount of weapons in this context. So compare the number of 1200 range weapons (3 vs 2)? Why not the number of 1200 ranged attacks (17vs 34)?

Ele has 2x the number of weapon skills as part of its core mechanic…

You have to admit it’s a bit weird that the highest-armoured, highest HP class has 2 1200-range weapons while the lightest armoured, lowest HP class has only 1.

No, it doesn’t sound all that weird to me, primarily because the professions in question are the ones with a) the profession with the 2nd least amount of available weapons due to their profession mechanic and b) the profession with the 1st most amount of available weapons due to profession concept and core mechanics.

It’d be different if we were comparing classes that were suppose to be balanced in a similar fashion but you’re comparing this to Warrior, the profession whose concept is “Martial Master of the most weapons”.

Tempest Beta Feedback Thread

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

I might add I think it’s pretty silly that warrior has more long range (1200) weapons than ele.

Warrior has 26 ranged skills in total. Ele has 55 not including utilities, transformations or downed skills.

Do you realize this has nothing to do with what the person posted?

Seems about as pertinent as mentioning amount of weapons in this context. So compare the number of 1200 range weapons (3 vs 2)? Why not the number of 1200 ranged attacks (17vs 34)?

Ele has 2x the number of weapon skills as part of its core mechanic…

You have to admit it’s a bit weird that the highest-armoured, highest HP class has 2 1200-range weapons while the lightest armoured, lowest HP class has only 1.

No, it doesn’t sound all that weird to me, primarily because the professions in question are the ones with a) the profession with the 2nd least amount of available weapons due to their profession mechanic and b) the profession with the 1st most amount of available weapons due to profession concept and core mechanics.

It’d be different if we were comparing classes that were suppose to be balanced in a similar fashion but you’re comparing this to Warrior, the profession whose concept is “Martial Master of the most weapons”.

highlighted the important parts there for you.

downed state is bad for PVP

Tempest Beta Feedback Thread

in Elementalist

Posted by: Leo G.4501

Leo G.4501

I might add I think it’s pretty silly that warrior has more long range (1200) weapons than ele.

Warrior has 26 ranged skills in total. Ele has 55 not including utilities, transformations or downed skills.

Do you realize this has nothing to do with what the person posted?

Seems about as pertinent as mentioning amount of weapons in this context. So compare the number of 1200 range weapons (3 vs 2)? Why not the number of 1200 ranged attacks (17vs 34)?

Ele has 2x the number of weapon skills as part of its core mechanic…

You have to admit it’s a bit weird that the highest-armoured, highest HP class has 2 1200-range weapons while the lightest armoured, lowest HP class has only 1.

No, it doesn’t sound all that weird to me, primarily because the professions in question are the ones with a) the profession with the 2nd least amount of available weapons due to their profession mechanic and b) the profession with the 1st most amount of available weapons due to profession concept and core mechanics.

It’d be different if we were comparing classes that were suppose to be balanced in a similar fashion but you’re comparing this to Warrior, the profession whose concept is “Martial Master of the most weapons”.

highlighted the important parts there for you.

Ditto.

Tempest Beta Feedback Thread

in Elementalist

Posted by: scerevisiae.1972

scerevisiae.1972

we can agree to disagree.

downed state is bad for PVP