80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
OOOOOHHHHHHH LOL… so I’m supposed to refer to a description that hasn’t been updated in a year and a half.
I’ll take an official description no matter how old over your half baked opinion any day of the week.
What you seem to be calling my half baked opinion is also a-nets half baked opinion. Lol.. You’re really trying to come to the forums and tell the dev’s and other players how it is?
This thread is ridiculous. I’m outtie.
Do not feed troll. Move along.
Our employees say crap that isn’t true as well … they are allowed their opinions, but that is why there are official sites with official company information. An employee can say whatever the hell they want , it still doesn’t make it true.
Buh-bye.
They do, but only if the enemy doesn’t move. Dragon’s Tooth, Phoenix, Churning Earth, Fire Grab, etc are some of the hardest-hitting abilities in the game. Hell even staff with Lava Font + Meteor Shower can do an insane level of damage.
No? Those are not some of the hardest-hitting abilities in the game.
Hundred Blades, Kill Shot, backstab, and Phantasmal Berserker are some of the hardest-hitting abilities in the game.
if you combo Dragon’s Tooth, Phoenix, Churning Earth, and Fire Grab, and the target stand still, you might get somewhere close to Hundred Blades but for 3 times the time (so about 1/3 of the dps). Average damage at best, under the condition of a stunned foe.
If your argument is to compare elementalist hitting ability to other classes, do not claim that elementalists has high damage potential. They simply don’t.
(edited by Belorn.2659)
They do, but only if the enemy doesn’t move. Dragon’s Tooth, Phoenix, Churning Earth, Fire Grab, etc are some of the hardest-hitting abilities in the game. Hell even staff with Lava Font + Meteor Shower can do an insane level of damage.
No? Those are not some of the hardest-hitting abilities in the game.
Hundred Blades, Kill Shot, backstab, and Phantasmal Berserker are some of the hardest-hitting abilities in the game.
if you combo Dragon’s Tooth, Phoenix, Churning Earth, and Fire Grab, and the target stand still, you might get somewhere close to Hundred Blades but for 3 times the time (so about 1/3 of the dps). Average damage at best, under the condition of a stunned foe.
If your argument is to compare elementalist hitting ability to other classes, do not claim that elementalists has high damage potential. They simply don’t.
Nobody stands there and eats 100 blades unless it is setup by mace burst skill, sword immobilize (all at full adrenaline) bolas, or a combination of all those with frenzy. You might as well throw 100 blade out of the argument. The rest are good valid ones though.
Nobody stands there and eats 100 blades unless it is setup by mace burst skill, sword immobilize (all at full adrenaline) bolas, or a combination of all those with frenzy.
Which happens all the time. It’s not like its a hard combo to pull off.
Nobody stands there and eats 100 blades unless it is setup by mace burst skill, sword immobilize (all at full adrenaline) bolas, or a combination of all those with frenzy.
Which happens all the time. It’s not like its a hard combo to pull off.
Now it is.
Bola’s is buggy which is why nobody uses bola’s. It is like iLeap or RTL in the way it bugs out if you and the enemy on slightly different elevations then it won’t land.
You can’t get a full 100 blades off anymore after the fix to sigil of paralyzation if your at level 3 adrenaline you get a 3.45 second stun on mace. Cast time on 100 blades is 3.5 seconds. You throw in human error you definitely won’t land the last hit which does the most damage. It USE to be easy to land the whole thing post skull crack buff now it isn’t post sigil of paralyzation nerf. Prior to skull crack buff you could only land it with bolas(still bugged) flurry(sword was terrible in power builds back then) or frenzy bullscharge noob combo.
If you WvW you probably notice less mace warriors, more hammer warriors and out of the ones that still run mace you see alot more running frenzy(lulz).
I am not against what I quoted just stating the facts that 100blades is not the same anymore after sigil of paralyzation was nerfed.
Op, if you want to make arguments like this, you shouldn’t compare skills and traits. You should compare the inconsistent logic anet uses to justify balancing.
Power Creep
Elementalist: Anet adds new traits with dubious competitive viability & moves the only good adept traits from water and arcana to master tier because they don’t want to power creep
Thief: Sees no power creep issue with giving thieves 33% faster initiative regen, which is slightly more initiative regen than the master trait quick recovery, for free.
Skills will never match up 1 for 1 (though elixir s and mistform probably should), but general balance philosophy shouldn’t change the moment a different profession is being discussed.
Thief: Sees no power creep issue with giving thieves 33% faster initiative regen, which is slightly more initiative regen than the master trait quick recovery, for free.
At the same time they are nerfing the initiative gain from traits. You will mostly see complains in the thief forum about these changes.
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