Theory crafting sPvP bunker ele

Theory crafting sPvP bunker ele

in Elementalist

Posted by: Dr Hashbrown.7104

Dr Hashbrown.7104

http://gw2skills.net/editor/?fEAQJArYhMmgbnR5gjDIkCvw4RIsBdY5BOkD2AA-ToAgzCmIASBkDIDQSgsAN+YGC

This is what I will most likely be testing, are bunker eles really back? With the new diamond skin trait, this will obviously give eles more sustain towards condi users. I may have put too much healing power in this build, but the whole point of this build is to always be above 90% health. Some feedback would be nice

This is ONLY if diamond skin will change
and I am still unsure what to do with the last 10 points, so I put them in water for more survivability. This build has terribad damage, but may be a good bunker build.

Id like to know what kind of builds you guys would be running after the dec 10 patch, assuming that anet will implement everything.

-Drums

Theory crafting sPvP bunker ele

in Elementalist

Posted by: CallousEye.5018

CallousEye.5018

Diamond skin will only protect you for 1100 HP in that build and with the otherwise lack of condition removal, you’re unlikely to get your HP back up.

Theory crafting sPvP bunker ele

in Elementalist

Posted by: Swagg.9236

Swagg.9236

Diamond skin will only protect you for 1100 HP in that build and with the otherwise lack of condition removal, you’re unlikely to get your HP back up.

This. Also, I thought that Aquamancer’s Alacrity was moving up to master tier anyway. In any case, the only thing with which Diamond Skin is really going to help is a necro encounter, and it’ll probably only last for about half of the guy’s burst. You can zap yourself back to above 90% maybe once or twice with just healing yourself strategically, but you don’t really have much to sustain you there since it’s such a narrow hp window and you’re using D/D. Furthermore, should you fall below 90%, you might end up garnering a lot of conditions when you were below 90% that could quickly negate your Diamond Skin if you gained health back to full.