Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro
If you are struggling to beat D/D Ele’s, make one. Take it through the starter area, goto the mists, equip 2 daggers and spec the most popular build. Cast the typical rotations, learn the animations, what they look like, the duration of those abilities etc… etc… Learn the attunements and what benefit/effect they have on the Ele. Always slot a CC breaker of your own, learn to time your dodges. If you dodge RTL, 90% of these Ele’s will not know what to do. (if someone used to dodge my RTL, I’d lightning flash into an updraft anyway and continue the rotation, or use magnetic grasp instead to really freak them out lol)
I used to main D/D Ele, it has been my spec since beta. I shelved it recently due to the fact the build is now FOTM and everyone is running around as a D/D Ele.
I have since switched to my old Mesmer I have not lost a 1v1 to a D/D Ele, because I know how to counter them and once you do it’s honestly easier to counter them than you think.
If you are struggling to beat D/D Ele’s, make one. Take it through the starter area, goto the mists, equip 2 daggers and spec the most popular build. Cast the typical rotations, learn the animations, what they look like, the duration of those abilities etc… etc… Learn the attunements and what benefit/effect they have on the Ele. Always slot a CC breaker of your own, learn to time your dodges. If you dodge RTL, 90% of these Ele’s will not know what to do. (if someone used to dodge my RTL, I’d lightning flash into an updraft anyway and continue the rotation, or use magnetic grasp instead to really freak them out lol)
I used to main D/D Ele, it has been my spec since beta. I shelved it recently due to the fact the build is now FOTM and everyone is running around as a D/D Ele.
I have since switched to my old Mesmer I have not lost a 1v1 to a D/D Ele, because I know how to counter them and once you do it’s honestly easier to counter them than you think.
That’s good advice. The best way to beat any FOTM build is to figure out how to use it.
Good advice. I like posts like this that help people learn the game better. A lot of people come from other MMO’s and aren’t used to how important timing is in GW2. So I give you a +1.
-EDIT- I should add, DD eles will be getting a nerf soon so everybody whining should just chill. I know ANet and if any one build becomes too popular or successful, they will “equalize” it. LOL
They already said DD eles will get a damage buff so no they will not get nerfed.
Elementalists will get a general damage buff you mean? That’s what I thought they said. The problem with the DD ele isn’t the damage output. It doesn’t do all that much damage. The mobility will end up being reduced though. The same thing happened with the ele in GW1. And the thief for that matter. It’s like deja vu.
Honestly that would make no sense. If you look at warrior, guardian, and ranger gs and sword builds they have just as much mobility or more. Seriously before you respond look at the skills and the cool downs literally more mobile than DD.
http://wiki.guildwars2.com/wiki/Sword
http://wiki.guildwars2.com/wiki/Greatsword
First, you are full of it. If there were so many high-mobility builds that could do everything the DD ele can do, the DD RTL ele wouldn’t be the FOTM.
In the end you will see that I’m right. Not because my opinion is more valid or because I scream louder, or because my argument makes the most sense (to me) but because I’ve been paying attention to what ANet does (not just says) since 2005. They nerf too much mobility and they nerf FOTM builds.
If you are struggling to beat D/D Ele’s, make one. Take it through the starter area, goto the mists, equip 2 daggers and spec the most popular build. Cast the typical rotations, learn the animations, what they look like, the duration of those abilities etc… etc… Learn the attunements and what benefit/effect they have on the Ele. Always slot a CC breaker of your own, learn to time your dodges. If you dodge RTL, 90% of these Ele’s will not know what to do. (if someone used to dodge my RTL, I’d lightning flash into an updraft anyway and continue the rotation, or use magnetic grasp instead to really freak them out lol)
I used to main D/D Ele, it has been my spec since beta. I shelved it recently due to the fact the build is now FOTM and everyone is running around as a D/D Ele.
I have since switched to my old Mesmer I have not lost a 1v1 to a D/D Ele, because I know how to counter them and once you do it’s honestly easier to counter them than you think.
That’s good advice. The best way to beat any FOTM build is to figure out how to use it.
Good advice. I like posts like this that help people learn the game better. A lot of people come from other MMO’s and aren’t used to how important timing is in GW2. So I give you a +1.
-EDIT- I should add, DD eles will be getting a nerf soon so everybody whining should just chill. I know ANet and if any one build becomes too popular or successful, they will “equalize” it. LOL
They already said DD eles will get a damage buff so no they will not get nerfed.
Elementalists will get a general damage buff you mean? That’s what I thought they said. The problem with the DD ele isn’t the damage output. It doesn’t do all that much damage. The mobility will end up being reduced though. The same thing happened with the ele in GW1. And the thief for that matter. It’s like deja vu.
Honestly that would make no sense. If you look at warrior, guardian, and ranger gs and sword builds they have just as much mobility or more. Seriously before you respond look at the skills and the cool downs literally more mobile than DD.
http://wiki.guildwars2.com/wiki/Sword
http://wiki.guildwars2.com/wiki/GreatswordFirst, you are full of it. If there were so many high-mobility builds that could do everything the DD ele can do, the DD RTL ele wouldn’t be the FOTM.
In the end you will see that I’m right. Not because my opinion is more valid or because I scream louder, or because my argument makes the most sense (to me) but because I’ve been paying attention to what ANet does (not just says) since 2005. They nerf too much mobility and they nerf FOTM builds.
Ele•
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.
Sorry to disappoint you….
1)We’re supposed to have great access to control skills
2)We’re supposed to have many aoe attacks
3)We’re supposed to be versatile by having many skills at our disposal
4)Bad ( or new) eles can beat only equally bad players on other professions
5) Close range dmg is supposed to have mobility or huge dmg, a warrior can deal 7k dmg with 6 auto-attacks…an ele for that dmg must use both “burst” skills : Fire grab 45s CD and Churning Earth 30s CD…your argument is invalid..and time will rpove us right
I’ve been an ele in GW1 since day 1:
-They never nerfed blind surge because people were screaming OP..they were counters
-They never nerfed kd lock …because they were counters
-They never nerfed loads of things..simply because they were counters…
You don’t understand the meta. All it takes is one bunker ele to cap the back point in a match. And then the other team needs a thief and mesmer to counter him. Which means you are fighting in mid 3 vs. 4 without a mesmer. And if you don’t, all the ele has to do is run away, there is no way to catch him. You can slow him down but that’s it.
ANet isn’t stupid, they see this happening. They will nerf it because it is OP in tPvP and they want the meta to be a game of attrition, not elementalist kiting. This is just what will happen. I don’t care if you don’t think the ele has too much mobility. ANet doesn’t care what you or I think about it either. It is the number one thing for mediocre teams to do in tPvP. And that makes it a target for a nerf.
(edited by Zonzai.2341)
You don’t understand the meta. All it takes is one bunker ele to cap the back point in a match. And then the other team needs a thief and mesmer to counter him. Which means you are fighting in mid 3 vs. 4 without a mesmer. And if you don’t, all the ele has to do is run away, there is no way to catch him. You can slow him down but that’s it.
ANet isn’t stupid, they see this happening. They will nerf it because it is OP in tPvP and they want the meta to be a game of attrition, not elementalist kiting. This is just what will happen. I don’t care if you don’t think the ele has too much mobility. ANet doesn’t care what you or I think about it either. It is the number one thing for mediocre teams to do in tPvP. And that makes it a target for a nerf.
And? Honestly I’ve stopped caring that much on discussing with people about nerfs/buffs, it all come down to self-analysis and ability to follow a correct line of logic, as long as there will be people who think of themself unbeatable..there will be always nerf cries all around.
The average person may accept to be defeated once..twice maybe, at the third time he’ll start looking for an excuse on why he keeps losing..because of course he’s too good to lose, the solution always is :" that profession is OP"
The average player represent the majority in any MMO…and the majority of MMO players don’t possess top notch PvP skills like : intuition-adaptability- humbleness .
It’s easier to cry for nerf than adapt, it has been proven dozen of times that no profession is OP in this game…but this won’t stop ever nerf cries and there is only one solution left: once your favourite profession get nerfed behind uselfuness…simply jump to the next big thing and keep dominating
So wanna nerf ele behind recovery?..go on, I’ll swap to mesmer..or thief…or guardian, don’t think that I’ll sit here crying and trying to find a reason behind the nerfs, I’ll stop doing that from now on.
The funny thing is that people really think that once you get a profession nerfed behind any possible use, you’ll reach your “god like” balance, unfortunately people will simply jump to the next profession to attack because as I have stated the average player is too good to lose..it’s always the game fault
As an Engineer, I almost always had trouble with D/D Eles. Usually in WvW(lately), I will get that RTL by no less than FIVE D/D Eles. Oof.
That being said, I made one, and took it to the sPvP area, and messed around with it.
I have found lately that instead of being obliterated, I’m able to keep a D/D Ele at a Standoff fight, where if one makes a mistake, it’s anyone’s game.
Granted, I am running a version of the TankCAT, which is called the FlameCAT(for the Flamethrower). Often I find that Flame Jet will keep a D/D Ele back while I drop a Napalm line. He gets too close, Air Blast, then swap to Pistol/Shield for Poison Dart Volley. I use my Static Shield-Static Shot-Prybar-Elixir B. Usually, the confusion damage , along with the Retaliation given by Elixir B, drops a D/D Ele(if done perfectly ). Halfway to 3/4 through the fight, I’ll drop a Supply Crate(gives a nice Stun along with the ‘Toys’ that come with it). I try to drop box of Nails and hit them with my Thrown Wrench to Cripple, but they’re too fast! LOL.
Ultimately, the D/D Ele has forced me to STEP MY GAME UP
Added: I made an Ele because I was inspired by Egg Shen from BIG TROUBLE IN LITTLE CHINA
(edited by Ejiofor.4801)
You acutally don’t have to move out of melee range for shocking aura. As long as the skill range is higher than 600, shocking aura won’t activate even if you’re right next to the ele.
“you could also:
1.roll a necro
2.equip corupt boons
3.???
4.Profit!”
Corrupt boon won’t solve much. They’ll just get A LOT of boons back up. Then a 32-40 second recharge time for corrupt boon and by that time someone’s already dead. 99% chance it’s going to be the necromancer. Even if you get to corrupt boon a second time, they’ll have another boon burst ready by then.
Mesmer timing the http://wiki.guildwars2.com/wiki/Swap a little diffidently can shut down rtl
That made me chuckle. Swap is one of the buggiest and least responsive mesmer skills out there, not to mention crucial to set up shatter burst. Swap catching a d/d ele mid rtl LOL
so … in essence you need some skill to fight an ele. good to know.
you need to have an idea about what the other class is capable of by talking about it, trying it yourself or watch what its doing. you need to know your own class in a wider frame then the first 5 secs of a fight. you need to know about general features of the games like dodging and and combofields.
and you need to actualy think about what you should do next instead of mindlessly spamming a rotation. the one who plans ahead more and makes less mistakes wins, i dont see the problem.
OP, if you are still posting, please talk about boon stripping, stealing, and corruption.
There are numerous traits one can take to do this that will completely destroy the ability of D/D to maintain boons at crucial moments and allow them to be destroyed.
Actually, protip for D/D Eles in general: Do not use Churning Earth 1v1.
If your opponent is decent, they’ll punish you for it. If not, you won’t need it.
Churning Earth is best used against multiple opponents when one of them is downed and their allies are attempting to res them, and you still need to be mindful of their interrupts. (You can actually put Lightning Flash to great use here, by teleporting to their other side just as they use their interrupt.)
Conversely, if you’re up against a D/D Ele and you’re trying to revive your teammate, interrupt them if they try to use Churning Earth. You have ample opportunity, and you really don’t want your downed ally to take such a powerful strike.
(However, I tend to use Updraft → Burning Speed → Fire Grab on my downed opponents, if possible, and sometimes Earthquake → Evade → Burning Speed → Fire Grab if my Updraft is on cooldown. Churning Earth is definitely our most risky skill.)
Also, I’ve never won a fair (both at full health, all skills off cooldown at start) 1v1 playing my D/D Ele, and I’ve never held my own 1v2. My victories always come from stalling 1v1 until my allies arrive, or interrupting an enemy group so my allies can overwhelm them.
If your experience differs, you may have been facing Elementalists above your skill level. …Just a possibility.
Why in the kitten would you use updraft and fire grab on a downed enemy… you can’t be offering ‘pro tips’ if you’re telling people to waste their biggest cds on people who are down. If someone is trying to rez them I can understand using updraft on the rezzer. But it’s a complete and total waste of a cd on a downed player.
Churning earth really isn’t that hard to land on people 1v1. You can cripple or knock them down and use lighting flash or stability to ensure it lands. You can even sneak in and start the fight with a churning/flash combo. Or do an earth quake followed by churning. By the time they get up from earth quake churning’s cast is half over. It’s all about timing , positioning and using your abilities in tandem with their wasted cds.
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