Too many burning effects

Too many burning effects

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Posted by: Ajwz.7316

Ajwz.7316

The elementalists util skills, traits, sand even signets found on thier equipment add too many burning skills to the game, and since burning stack duration rather than intesity this is makes them a little UP.
Utils like Cleansing fire should deal regular damage rather than just add burns.

Too many burning effects

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Posted by: Quintal.6594

Quintal.6594

I agree. Often I’ll see 1 minute+ of burn on a dynamic event mob. At that point it’s useless to cast anything with a burn.

Too many burning effects

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Posted by: Leiloni.7951

Leiloni.7951

In return for only stacking in duration, burning does more damage than a stack of bleeding. So while you can stack bleeding in intensity, you need to have more stacks of it and ends up being more like a traditional DoT. Burning does decent damage in my opinion.

Too many burning effects

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Posted by: Nelber.1238

Nelber.1238

Hey, guess what. It’s also the easiest thing to instantly remove since stacking any other form of debuff requires a 5 second loop-hole period by changing Attunment and then casting another lengthy spell, which deals no significant intial damage and is then usually again instantly removed because the 10 seconds of an enemy’s free condition removal signet is just off of it’s rotation lol

Too many burning effects

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Posted by: Ajwz.7316

Ajwz.7316

In return for only stacking in duration, burning does more damage than a stack of bleeding. So while you can stack bleeding in intensity, you need to have more stacks of it and ends up being more like a traditional DoT. Burning does decent damage in my opinion.

I’m not complaining about burning as a whole – I think it is fine. It’s just that way too many of the skill have it as an effect (often it is the only damage not just a bonus) and for something which does only stack duration this isn’t a good thing.

Too many burning effects

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Posted by: DrakeWurrum.6049

DrakeWurrum.6049

The elementalists util skills, traits, sand even signets found on thier equipment add too many burning skills to the game, and since burning stack duration rather than intesity this is makes them a little UP.
Utils like Cleansing fire should deal regular damage rather than just add burns.

I disagree. Burning is actually incredibly powerful. When you see Burning on your conditions list, and the little bar around the icon is ticking down very slowly, you’re going to wish you had condition removal, because that can often kill you by itself.

Bleed damage only surpasses Burning once you manage to get it up to 8 stacks – though it can be less than that, depending on how much condition damage you have. The wiki lists the damage calculation for both Bleeding and Burning, so you can see why people have figured this out.

The disadvantage here is that getting high stacks of Bleeding can be difficult against enemies with plenty of condition removal, or if you simply aren’t able to maintain constant pressure with abilities that apply Bleeding, or simply aren’t able to maintain high stacks period with your particular build.

Burning, however, is always at 100% power.

I hope you haven’t forgotten my role in this little story. I’m the leading man.
You know what they say about the leading man? He never dies.

(edited by DrakeWurrum.6049)

Too many burning effects

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Posted by: DrakeWurrum.6049

DrakeWurrum.6049

In return for only stacking in duration, burning does more damage than a stack of bleeding. So while you can stack bleeding in intensity, you need to have more stacks of it and ends up being more like a traditional DoT. Burning does decent damage in my opinion.

I’m not complaining about burning as a whole – I think it is fine. It’s just that way too many of the skill have it as an effect (often it is the only damage not just a bonus) and for something which does only stack duration this isn’t a good thing.

How is that NOT a good thing?

Explain that to me. Adding more Burning duration = adding more Burning damage. That’s all there is to it, and there’s nothing bad about that.

I will say this much: I’m a bit surprised that Burning doesn’t reduce an enemy’s outgoing damage by 1% per stack, stacking up to 25, the same way Poison does for outgoing healing.

I hope you haven’t forgotten my role in this little story. I’m the leading man.
You know what they say about the leading man? He never dies.

(edited by DrakeWurrum.6049)

Too many burning effects

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Posted by: Calcifire.1864

Calcifire.1864

In return for only stacking in duration, burning does more damage than a stack of bleeding. So while you can stack bleeding in intensity, you need to have more stacks of it and ends up being more like a traditional DoT. Burning does decent damage in my opinion.

I’m not complaining about burning as a whole – I think it is fine. It’s just that way too many of the skill have it as an effect (often it is the only damage not just a bonus) and for something which does only stack duration this isn’t a good thing.

How is that NOT a good thing?

Explain that to me. Adding more Burning duration = adding more Burning damage. That’s all there is to it, and there’s nothing bad about that.

I guess the point is that if a mob only lasts for, say, 30 seconds, it doesn’t matter if you have 31 seconds or a years worth of burning on it

one thing that is interesting is that burning and poison have the potential to literally become death sentences if you stack them enough for the total damage to be greater than the mobs health, for example, if a mob had 1000 health and burning hit for 100 damage per second, 10 seconds of burning have doomed that mob (and made any more burning pointless)

Too many burning effects

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Posted by: DrakeWurrum.6049

DrakeWurrum.6049

In return for only stacking in duration, burning does more damage than a stack of bleeding. So while you can stack bleeding in intensity, you need to have more stacks of it and ends up being more like a traditional DoT. Burning does decent damage in my opinion.

I’m not complaining about burning as a whole – I think it is fine. It’s just that way too many of the skill have it as an effect (often it is the only damage not just a bonus) and for something which does only stack duration this isn’t a good thing.

How is that NOT a good thing?

Explain that to me. Adding more Burning duration = adding more Burning damage. That’s all there is to it, and there’s nothing bad about that.

I guess the point is that if a mob only lasts for, say, 30 seconds, it doesn’t matter if you have 31 seconds or a years worth of burning on it

one thing that is interesting is that burning and poison have the potential to literally become death sentences if you stack them enough for the total damage to be greater than the mobs health, for example, if a mob had 1000 health and burning hit for 100 damage per second, 10 seconds of burning have doomed that mob (and made any more burning pointless)

It can matter if that mob has condition removal. Some do. If you know they don’t, and think there’s a different target that now needs to have a “full” stack of Burning (i.e. you think the Burning alone will kill that mob) then hey, this means multi-dotting is smart and rewarding!

I hope you haven’t forgotten my role in this little story. I’m the leading man.
You know what they say about the leading man? He never dies.

Too many burning effects

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Posted by: Calcifire.1864

Calcifire.1864

In return for only stacking in duration, burning does more damage than a stack of bleeding. So while you can stack bleeding in intensity, you need to have more stacks of it and ends up being more like a traditional DoT. Burning does decent damage in my opinion.

I’m not complaining about burning as a whole – I think it is fine. It’s just that way too many of the skill have it as an effect (often it is the only damage not just a bonus) and for something which does only stack duration this isn’t a good thing.

How is that NOT a good thing?

Explain that to me. Adding more Burning duration = adding more Burning damage. That’s all there is to it, and there’s nothing bad about that.

I guess the point is that if a mob only lasts for, say, 30 seconds, it doesn’t matter if you have 31 seconds or a years worth of burning on it

one thing that is interesting is that burning and poison have the potential to literally become death sentences if you stack them enough for the total damage to be greater than the mobs health, for example, if a mob had 1000 health and burning hit for 100 damage per second, 10 seconds of burning have doomed that mob (and made any more burning pointless)

It can matter if that mob has condition removal. Some do. If you know they don’t, and think there’s a different target that now needs to have a “full” stack of Burning (i.e. you think the Burning alone will kill that mob) then hey, this means multi-dotting is smart and rewarding!

hooray! multidotting is a reward and not a requirement to do non-bad DPS

(huh, it seems like the word that starts with G and ends in Imped is kittenable)

Too many burning effects

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Posted by: Ajwz.7316

Ajwz.7316

Again to re-iterate – I do not have a problem with burning or how it operates.

I do have a problem with too many abilities causing the burning effect.
My proposed solution is not to change the way burning operates, but to change some of the abilities that inflict burning to just deal damage straight up instead

Too many burning effects

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Posted by: Calcifire.1864

Calcifire.1864

the thing is, giving our abilities the damage as a DoT is a balance thing, DD in PvP is unavoidable, you can’t just “remove” the damage unless you heal yourself.
DoTs on the other hand CAN be removed, and that’s how we’re balanced, we get more damage in PvE where enemies don’t remove conditions as much, but in PvP we do less damage against competent players, and more damage against ones who don’t know when to remove conditions
when people complain “I can’t do as much damage because people remove my DoTs” that’s the POINT, you’re doing damage roughly equal to other classes without the DoTs, so when the enemy doesn’t remove them, you get a nice bit of bonus damage for their stupidity

Too many burning effects

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Posted by: DrakeWurrum.6049

DrakeWurrum.6049

Again to re-iterate – I do not have a problem with burning or how it operates.

I do have a problem with too many abilities causing the burning effect.
My proposed solution is not to change the way burning operates, but to change some of the abilities that inflict burning to just deal damage straight up instead

The thing is that… they already do straight-up damage. O_o

I hope you haven’t forgotten my role in this little story. I’m the leading man.
You know what they say about the leading man? He never dies.

Too many burning effects

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Posted by: Toxification.8421

Toxification.8421

I actually find the amount of burning that I’m able to do with Dagger Dagger in PvE verges on flat out ridiculousness. Between burning speed and drake’s breath I’ll often
Burning Speed → Arcane Wave for DPS/Might Boost → Drakes Breath
Then leave them at half health and watch them burn to death, I find it rather sadistically entertaining.

In all seriousness, getting more condition time in the fire tree as a Dagger Dagger elementalist is downright pointless outside of maybe PvP as a whole drakes breath gives 12s of burning alone on a 5s cooldown. I’m fairly certain that drakes breath is the elementalists single most damaging ability.